Search found 217 matches
- Tue Nov 23, 2004 8:09 am
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
- Tue Nov 09, 2004 11:30 am
- Forum: News & Chat
- Topic: Since when is blender.org ...
- Replies: 13
- Views: 4615
I'm getting rejected mail back from servers that don't want my virusses. But my (up to date) virus scanner says I'm clean. That's because the virus is spoofing *your* email address as the from on someone else's computer. bf-blender-cvs@blender.org is a public mailing list - anyone can sign up, so i...
- Tue Nov 09, 2004 11:12 am
- Forum: Coding Blender
- Topic: tuhopuu: all compiled but there's a problem with the linker
- Replies: 2
- Views: 2426
- Tue Nov 09, 2004 11:10 am
- Forum: Interactive 3d
- Topic: Can't select key sensor
- Replies: 3
- Views: 1722
- Sat Nov 06, 2004 12:53 am
- Forum: Interactive 3d
- Topic: Physics example
- Replies: 14
- Views: 4401
You can make a convex hull as invisible+collision geometry. I don't know if it can be done automatically, it sounds very nontrivial. Yes, tuhopuu2 always selects sumo. (Unless it's been built with ODE, where it will always select ODE.) Currently, the SOLID engine doesn't use any hull testing (QHull)...
- Fri Nov 05, 2004 1:15 pm
- Forum: Interactive 3d
- Topic: Physics example
- Replies: 14
- Views: 4401
Doing a test like that is a *really* stressful test for the physics engine. Firstly, some of those objects are not "set smooth." This means you have maximum amount of vertices, ie 3*num faces. Secondly, polyheder is for special effects, not for everything. It is very expensive checking triangles ove...
- Fri Nov 05, 2004 11:56 am
- Forum: Interactive 3d
- Topic: Sound with OS X
- Replies: 9
- Views: 5434
- Sat Oct 23, 2004 7:43 am
- Forum: Coding Blender
- Topic: Where is the main game loop beeing executed?
- Replies: 6
- Views: 3954
- Tue Oct 19, 2004 12:48 pm
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150497
An-toni: You are setting (from Python) the add object actuator to copy the last object added to the active layer! This means that gameobject.must_init is already 0 so the sensor never activates and the script doesn't get called. Also, init.py is called on both edges of the sensor pulse, so "why was ...
- Mon Oct 18, 2004 12:21 pm
- Forum: Coding Blender
- Topic: Where is the main game loop beeing executed?
- Replies: 6
- Views: 3954
source/gameengine/Ketsji/ contains the main game engine code. It is started from start_game() in source/blender/src/space.c, which calls StartKetsjiShell in source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (BlenderRoutines contains the hooks back to Blender for embedding inside blender.) Th...
- Wed Oct 06, 2004 10:49 am
- Forum: Coding Blender
- Topic: Cygwin compile locks
- Replies: 2
- Views: 1950
- Tue Oct 05, 2004 10:59 am
- Forum: Interactive 3d
- Topic: Changing Texture
- Replies: 1
- Views: 1358
You can change the UV coordinates, and you can use the texture name to look up the image handle in blender (ie not blenderplayer)
See: http://www.elysiun.com/forum/viewtopic.php?t=30667 and http://www.elysiun.com/forum/viewtopic.php?t=29744
See: http://www.elysiun.com/forum/viewtopic.php?t=30667 and http://www.elysiun.com/forum/viewtopic.php?t=29744
- Tue Oct 05, 2004 10:54 am
- Forum: Interactive 3d
- Topic: Blender Omni Directional Light+Shadow Demo!
- Replies: 7
- Views: 3131
- Mon Oct 04, 2004 3:05 am
- Forum: Interactive 3d
- Topic: Blender Omni Directional Light+Shadow Demo!
- Replies: 7
- Views: 3131
- Sun Sep 26, 2004 1:08 am
- Forum: Interactive 3d
- Topic: Dependency of standalones on DRI
- Replies: 3
- Views: 1879
I don't have smpeg, fmod, mozilla, or nspr installed, so they are not critical, and you missed X11 and freetype. Freetype is good to link against, you will be able to use TrueType fonts in Text Objects. To debug, run: # gdb ./yourprogramname (gdb) run Segmentation fault (gdb) bt And provided enough ...