Search found 217 matches

by alien-xmp
Sun Aug 15, 2004 3:01 am
Forum: News & Chat
Topic: Blender 2.34 crashes under Fedora Core 1
Replies: 9
Views: 3141

If X or a Linux system locks up hard, it is a bug in the drivers. The latest ATI is 3.11.1. A blender bug could be triggering it though. ;-) I have been experiencing hard locks, keyboard freezes and kernel panic, and it is directly related to ndiswrapper. If I unload that, the system is stable (but ...
by alien-xmp
Sun Aug 15, 2004 2:48 am
Forum: Interactive 3d
Topic: a little help with tuhopuu
Replies: 6
Views: 2200

Shadows only require GeForce 3/Radeon 9500 or better. ( Complete list of supported cards ) The buttons that affect shadows are: Scene Buttons: Shadows Light Buttons: BufShadow ShadowBufferSize ClipSta ClipEnd Bias And I have recently committed fixes for pre pixel shader cards, so make sure you get a...
by alien-xmp
Sat Aug 14, 2004 8:04 am
Forum: Coding Blender
Topic: MT_Point3 Short Question
Replies: 3
Views: 2145

It's all in the parent - MT_Tuple3.h (the same methods work for MT_Vector3)
by alien-xmp
Fri Aug 13, 2004 2:20 pm
Forum: Coding Blender
Topic: Accessing a RAS_LightObject in the Rasterizers Renderloop
Replies: 1
Views: 1574

Re: Accessing a RAS_LightObject in the Rasterizers Renderloo

Is there a way to get a RAS_LightObject in RAS_OpenGLRasterizer without changing the protected tag in RAS_IRenderTools m_lights vector? No. This probably needs to be fixed - lights should be enabled based on their visibility. Are the color vars r,g and b the ambient color of a RAS_LightObject? How ...
by alien-xmp
Fri Aug 13, 2004 2:09 pm
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 17728

The shadow method (shadowmapping) is the same as the previous shadows, only I'm not taking any shortcuts. :wink: The GPU generates a mask, which is applied to the diffuse & specular lighting passes. Soft shadows are a bit harder - I tried doing multiple samples in a shader, but it didn't look too go...
by alien-xmp
Fri Aug 13, 2004 1:49 pm
Forum: Coding Blender
Topic: MT_Point3 Short Question
Replies: 3
Views: 2145

MT_Point3 p;

float x = p[0];
float y = p[1];
float z = p[2];

// Or...

x = p.x();
y = p.y();
z = p.z();
by alien-xmp
Wed Aug 11, 2004 5:33 am
Forum: Interactive 3d
Topic: Error to save as runtime on 2.34 for Mac
Replies: 13
Views: 4576

I don't have a Mac, so I'm just flying blind.

Is the blenderplayer.app available? All making a runtime on OSX does it rename the blend file to game.blend and put it in the Resources/ part of the player bundle.
by alien-xmp
Wed Aug 11, 2004 5:27 am
Forum: Coding Blender
Topic: Accessing single RAS_TexVerts after Mesh conversion
Replies: 3
Views: 2288

In BL_ConvertMesh, the vertex data is effectively sorted by material, so like polygons can be rendered together. This means that it is very efficient to render, but bloody hard to modify. For RAS_MeshObject::GetVertex, the matid is the material id, and index is which vertex you want. So, the first v...
by alien-xmp
Tue Aug 10, 2004 11:56 am
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 17728

Panther wrote:Will you be attending the Blender Conference this year ???
Not the Euro one - the continent of Asia thwarts me again!

I'm considering the .au one though.
by alien-xmp
Tue Aug 10, 2004 4:35 am
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 17728

Doc_Holiday wrote::shock: I cant belief my Eyes.
Is it possible to bake such Shadows to a Shadowmap for static Objects?
Not currently. The 'shadowmap' is simply the z buffer from the light's point of view. So, if you set a lamp as a camera, and use the show z sequence plugin, you will get a shadow map.
by alien-xmp
Tue Aug 10, 2004 4:31 am
Forum: Interactive 3d
Topic: Thank you coders!
Replies: 8
Views: 2212

Linked Alt-D meshes are shared been game objects. The 2.34 engine doesn't cache meshes on the graphics card though, so the only performance win is on game startup. The T2 engine does store meshes on the graphics card - static meshes (as display lists) with vertex arrays disabled, and all meshes (sta...
by alien-xmp
Mon Aug 09, 2004 4:17 pm
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 17728

T2 Screenshots.

Multipass shadows: Lights will fill in other light's shadows. http://gallery.mudpuddle.co.nz/albums/public/shadows2.thumb.jpg Big version Playing with the accum buffer: http://gallery.mudpuddle.co.nz/albums/public/demo.thumb.jpg Big Version Anaglyph stereo: http://gallery.mudpuddle.co.nz/albums/publ...
by alien-xmp
Fri Aug 06, 2004 3:07 pm
Forum: Coding Blender
Topic: GameEngine:How do I get a specific vertices or the selection
Replies: 2
Views: 2040

The GameEngines render loop iterates through a vecVertexArray, which is typedef'ed vector< vector<class RAS_TexVert>* > vecVertexArray, as it renders the whole scene. This means the game engine can use unsigned shorts as indicies, and still have more than 64k verticies. If I was doing a keyframe sh...
by alien-xmp
Mon Aug 02, 2004 10:15 am
Forum: Interactive 3d
Topic: BUG
Replies: 1
Views: 1203

Known bug... fixed in CVS.
by alien-xmp
Mon Aug 02, 2004 10:07 am
Forum: Coding Blender
Topic: can't build / scons + fedora ?
Replies: 5
Views: 2297

Is this a cvs build?

Run:
cvs -z3 update -Pd