Search found 141 matches

by eskil
Tue Jun 10, 2003 7:27 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 19261

the "P" in "HTTP" stands for protocol.

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by eskil
Mon Jun 09, 2003 3:21 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 15145

Obviously all feedback is valuable. However every one should be aware that caring about feedback, and even reading feedback is optional for coders. So if people think they can "strong arm" their will, or be argumentative and still get their will, they may be mistaken. If coders stop reading the user...
by eskil
Mon Jun 09, 2003 2:10 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 19261

Xype: Good point. fully agree. At this point in time, features doesn't matter, modules doesn't matter, right now architecture matters. This means that it is very coder oriented. I have written a few apps and user input have been very useful. but not when it comes to evaluating something like an API ...
by eskil
Mon Jun 09, 2003 1:35 am
Forum: News & Chat
Topic: Verse VLL Python Module now availible
Replies: 6
Views: 2291

Ok new version is up. Well, igues you might say that the two functions: extern void vll_send_connect(char *name, char *pass, void *address, VSession * *connection); extern void vll_send_acsept_connect(VNodeID avatar, void *address, VSession * *connection); Are not too pritty. One could argue that th...
by eskil
Sun Jun 08, 2003 4:23 pm
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 19261

Ok lets make some things clear about verse. Verse is ONLY a network spec. The entire idea with verse is that we don't need to have this discussion. Each component can use different technology, language and so on. OpenGL 2 or not? I don't care! You don't have to discuss the merits of Object oriented ...
by eskil
Sun Jun 08, 2003 2:17 pm
Forum: News & Chat
Topic: Verse VLL Python Module now availible
Replies: 6
Views: 2291

It is just really cool! Once I we get the verse page up I want to post it there too. I will update the verse2 files later today I have found a few bugs...

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by eskil
Thu Jun 05, 2003 2:25 am
Forum: News & Chat
Topic: Reply to NGB/VERSE "controversy"
Replies: 24
Views: 6383

Reply to NGB/VERSE "controversy"

There has been quite a stir in this forum the last cuple of days regarding the future of blender, verse and me. I havent been active in it (even though i have read everyting). The reason for tis is that i have been busy coding and that i didnt want to defend my self. Some things that have been said ...
by eskil
Fri May 30, 2003 5:26 pm
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

soppera: Yes the data will be stored multiple times so this may cause the entire system to take up more memory then a regular unified app. How ever: each app only have to store the data that it uses (a uv editor only have to store the uv of the particular object being edited). so there isn't that mu...
by eskil
Fri May 30, 2003 5:17 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 19261

Broken: Thank you for the appreciation. dreamerv3: I will try to answer your concerns in the later part of your post: In my mind, verse is not an application, and my vision is not of the NGB as a new app. its a network of applications. where is much more chaotic and free than the traditional 3D solu...
by eskil
Fri May 30, 2003 3:36 am
Forum: News & Chat
Topic: N.G.B or Future 3D technology DISCUSSION (We need one)
Replies: 85
Views: 19261

wow we need to cut down on post sizes. First of all i must once (like that's going to happen) and for all say that verse node tree is very different from how maya works. I have a small confession to make: I actually have tried to avoid this topic. and i will try to explain why. I don't find it very ...
by eskil
Thu May 29, 2003 2:19 am
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

Yes there is a lot of post writing at the moment. But im trying to stick some coding time in there every now and then. thorax: yes verse has similarities to corba (infact we did read books on corba when we designed verse method system, the method system in verse does almost exactly the same as corba...
by eskil
Wed May 28, 2003 4:35 pm
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

Cool! we are going multilingual! Here is a short instruction: first download it from http://www.blender.org/docs/verse2.zip its the latest version(Yes verse is on the first page of blender dot org (thanks again ton)). To compile vll you need the files that start with v_ and vll.h. (the vs_ are the s...
by eskil
Wed May 28, 2003 4:32 am
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

Ok you are giving me a hard time but that's good, i will try to answer better. On the issue of UI i think we sort of agree, It may become a problem, But I just think its too early to talk about. I will try to explain better why the hole vm/plug-in idea doesn't work in a system like verse. First of a...
by eskil
Mon May 26, 2003 4:47 am
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

Thanks!

Well im going to make you sad now. There are not going to be any more funky apps from me. not for a long while.

Since im on verse and some day later on the NGB back-end. If i start too many other projects, the my entire NGB effort might be thrown out the window.

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by eskil
Mon May 26, 2003 2:20 am
Forum: News & Chat
Topic: the largest post ever (verse 2.0 spec)
Replies: 41
Views: 9877

emack: Well I don't agree, look at the code above, its a small app using verse. And before we begin write any thing larger we should write some smaller things, like loaders, rib exporters and plugins for some apps. Don't worry too much about the big things, download the code and start playing around...