Search found 141 matches

by eskil
Mon May 05, 2003 10:05 am
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Ok I see the problem. I can fix it, I will get a new version up later today. the v_cmd_buf_allocate(0); command allocates different sizes of buffers for different commands. So the code that generates the commands computes how much space each command needs and chooses to allocate a buffer of the righ...
by eskil
Sun May 04, 2003 7:49 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Yes, there wont be much of a "side" everything will be integrated using verse. Right now im writing some stuff to set up a developer section at blender.org for the Next Gen blender project. I hope to mail it to ton later tonight. then we will see when he has any time to put it up on the site. Writin...
by eskil
Fri May 02, 2003 5:52 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

by eskil
Fri May 02, 2003 2:39 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Verse is network protocol. Ok I have been working a bit on a new verse release. I have added select now so the verse server wont eat your CPU for breakfast. Some other stuff is new, a large part of the seduce UI tool kit have been re-written. Im hoping to set up a page with an invitation to contribu...
by eskil
Mon Apr 28, 2003 9:50 am
Forum: News & Chat
Topic: what happened to SIGGRAPH?
Replies: 15
Views: 3860

SF is a very nice, but there will never be a siggraph there, its just too expensive, NY, Boston is also out for the same reason, I think it will be west cost for a long time to come.

E
by eskil
Mon Apr 21, 2003 3:24 am
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Question: Does any one know if there is a good way to execute an app form another app? System() works fine, but the calling app will freeze until the called app is killed. Then there is execve() but it kills the original process (and i don't get it to work on win, (maybe just me...)) so then you hav...
by eskil
Sun Apr 20, 2003 6:07 am
Forum: News & Chat
Topic: what happened to SIGGRAPH?
Replies: 15
Views: 3860

Well im planing to go (if im not broke by then...)

My plan has always been to release the first version of NGB there. I will make a release fairly soon so that people can start playing , but the big back end wont be out until then. verse 2.0 and non coding stuff has slowed me down considerably...

E
by eskil
Fri Apr 18, 2003 3:52 pm
Forum: News & Chat
Topic: LIMITS WTF ARE THEY?
Replies: 33
Views: 6241

Is there a reason for not using unsigned types? that would double the numbers. (in NGB, object, vertex and polygon limits will be 32 bits, while layer, tag group and material fragment limits will be 16 bits. all unsigned)

E
by eskil
Wed Apr 16, 2003 3:56 am
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

it's a volunteer project
It may not be for long, If we get the money we are applying for we will be able to hire me and probably one more person dedicated to just the Next Gen Blender effort.

E
by eskil
Mon Apr 14, 2003 1:29 am
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Sorry for the delay, I have spent a lot of time writing, Im applying for some EU money and the dead line is the 24th.. When I do code I spend my time cleaning up the seduce code.

E
by eskil
Mon Apr 07, 2003 11:36 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

ok if you run all "v" files and v_test. you can test just verse. (it actual connects to it self) If you add in all the "vs" you get the server and all the others you get the connector. There are some problems with vll_send_g_vertex_set_real64_xyz because the double packing doesn't really work... I k...
by eskil
Mon Apr 07, 2003 6:26 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Ok New version is uploaded the big new thing is that you can now read all the in and out coming commands (this can be turned of by commenting out the defines in vll.h) I also have just one node subscribe command instead of one for each node type. (that was kind of silly) I have also added three new ...
by eskil
Sun Apr 06, 2003 11:56 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Yepp I know there are many problems. It really does help to get some more people playing around with verse. Im currently updating stuff in verse, I wants some proper logout, and im also going to fix a printf define that prints out all the in/out coming commands that will help debugging a lot. My may...
by eskil
Sun Apr 06, 2003 7:46 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Wow that's so cool!

My port doesn't crash that early (later on it does....) I will try to fix some more stuff tonight.

E
by eskil
Fri Apr 04, 2003 2:28 am
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 15155

Well one of to major bugs found is the actual send and receive code. The send queue is broken. I have fond some other bugs too... I also have problems with doubles. I think the problem you see is a queue problem. Networking is not the greatest thing to debug... I just uploaded a new version to www.q...