Search found 118 matches

by guitargeek
Sun Sep 07, 2003 10:59 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10486

Integration would do wonders for the renderers. The average Blender user who doesn't like to use scripts and so stays away from external renderers would be more likely to try to use something like Yafray or other renderer and really see the possibilities that they can offer in conjuction with Blende...
by guitargeek
Sat Sep 06, 2003 10:37 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10486

That certainly is the idea behind Extractor. I wanted to use Blender render as kind of a pre-vis render. then be able to fire up extractor and get a yafray render with just a couple clicks. then with a little tweaking for yafray specific items (like photon lights or yafray procedural textures) get a...
by guitargeek
Fri Sep 05, 2003 2:38 pm
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

That is great news! 8) Now I can start working on my curve to mesh export function. If anyone has any additional info on the process of curve (Bezier or Nurbs) to mesh please let me know. I've been doing some searching and come up with nothing helpful yet... but now that I know an important piece of...
by guitargeek
Thu Sep 04, 2003 7:59 pm
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

Ok, Pythoners...

In the curve module, I can get to the control points by number, but is there a way to tell how may control points there are in a given curve? If you try to get the data on a non existant control point, your script and sometimes blender crashes. Any ideas?
by guitargeek
Wed Sep 03, 2003 4:48 am
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

Call me a nerd, but I love that site!

:)
by guitargeek
Wed Sep 03, 2003 3:55 am
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

Do you have any links to information about that?
by guitargeek
Tue Sep 02, 2003 11:17 pm
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

I may have answered my own question...gulp...unless anyone has a better idea. I located the nurbs to mesh function in the source and could **possibly** port it to python as long as all of the needed parameters are available in the API.
by guitargeek
Tue Sep 02, 2003 10:32 pm
Forum: Python
Topic: Curve to Mesh
Replies: 12
Views: 4971

Curve to Mesh

Does anyone have any ideas about getting the resultant mesh of a curve object through the python API WITHOUT converting the curve to a mesh? I am writing an exporter for yafray and would like to be able to grab curve surfaces and render them as meshes, but leave them as curves.

Thanks for any help!
by guitargeek
Thu Aug 28, 2003 2:53 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10486

Hey, thanks for the comments on extractor. It was designed with the use of crafter or other XML generator in mind. You should check out the newest version. It allows for the creation of a series of arealights from the faces of a mesh. I would love to see a full blown yaf plugin, but there are always...
by guitargeek
Tue Jun 03, 2003 9:03 pm
Forum: Interface & Tools
Topic: Some UV Questions
Replies: 2
Views: 2091

Some UV Questions

Does anyone know when the 'sphere' UV Calculation is coming back? If it is coming back? Is anyone working on some more advanced UV unwrapping tools for Blender? I have tried the OBJIO script and that works nicely in 2.23 to get UVs out to UVMapper, but the script doesn't work without the Blender210 ...
by guitargeek
Thu May 15, 2003 4:49 am
Forum: Interface & Tools
Topic: A couple of Ideas ( please shoot down if needed )
Replies: 7
Views: 2604

A couple of Ideas ( please shoot down if needed )

Here are a 2 things that would be nice / cool for the coders to consider. I am a programmer (unfortunately with not enough time to join the blender development ...right now :wink: ) and they don't seem like extrememly hard things to implement (Although I have not looked at the source code yet, so I ...
by guitargeek
Thu Apr 24, 2003 4:06 pm
Forum: Interface & Tools
Topic: Multi-Select Functions
Replies: 2
Views: 2576

Thanks, I had looked around, but like I said must have missed it. :( Thanks for the info. I guess I should have looked a little harder. :oops:
by guitargeek
Thu Apr 24, 2003 12:57 am
Forum: Interface & Tools
Topic: Multi-Select Functions
Replies: 2
Views: 2576

Multi-Select Functions

Maybe I missed the boat, but a way to multi-select (which you can already do I know) then assign a material to all selected objects. Or to Set Smooth all selected objects. Is there already a way to do this that I just outright missed?