Search found 118 matches

by guitargeek
Tue Mar 08, 2005 3:18 am
Forum: Interface & Tools
Topic: Physic engine: can be used to place objects?
Replies: 8
Views: 3597

As a matter of fact, I wrote one the other day!!!

http://guitargeek.superihost.com/snapshot/

just ask here if you need help using it
by guitargeek
Thu Feb 17, 2005 3:57 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

Ok, rotate edges in both directions is now in CVS. In edge specials, you have options for rotate edge CW and CCW. There are also fixes for copying settings like smoothing and creases from old edges and faces to new edge and faces. Please test this out!!!! I want this working as well as possible befo...
by guitargeek
Tue Feb 15, 2005 4:46 pm
Forum: Interface & Tools
Topic: Vertex Splitter
Replies: 7
Views: 2254

It sounds more like a vertex unweld tool to me
by guitargeek
Mon Feb 14, 2005 10:39 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

The UV problem should be fixed in CVS now. I will be working on adding directional rotation this week.
by guitargeek
Mon Feb 14, 2005 8:21 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

I am currently trying to fix the UV problem. I am trying to track down where it is getting botched. Once I fix that, then I may look at the ability to rotate in the other direction.
by guitargeek
Sat Feb 05, 2005 4:01 am
Forum: Python
Topic: Need people to try my Snapshot script
Replies: 1
Views: 1088

Need people to try my Snapshot script

I posted this over in the elysiun python forum too, but I figured I might get more results here or at least get flamed for cross posting :cry: I have written a tiny script that can grab the position of objects in the game engine and set their object in the modeller to that position. So you can use t...
by guitargeek
Fri Jan 28, 2005 4:25 pm
Forum: Interface & Tools
Topic: New material option - multiplexor
Replies: 3
Views: 2203

Sorry about the image nonsense. Yes, I believe that is in the future plan, but not for a while iirc. This would be more like a baby step in that direction since I don't think the code would be *too* hard to implement. I of course could be wrong on this. I have started to dissect the relavent code an...
by guitargeek
Fri Jan 28, 2005 3:32 pm
Forum: Interface & Tools
Topic: New material option - multiplexor
Replies: 3
Views: 2203

New material option - multiplexor

I was thinking about a simple way to make the current material system more powerful. The idea goes like this From the Material tab, you would select an option to make the material a multiplexor instead of a normal material then you would get a screen like this http://guitargeek.superihost.com/dropbo...
by guitargeek
Sat Jan 22, 2005 3:35 pm
Forum: Interface & Tools
Topic: Interface improvement idea :: Toolbox changes
Replies: 58
Views: 12673

This looks really nice, I'm sure it will have it's detractors (who would prefer to revert to the original toolbox) but just having the current select mode changable w/o dropping down to the toolbar would be great. If you could tie your custom buttons to the current screen type that would be even coo...
by guitargeek
Wed Jan 05, 2005 3:11 pm
Forum: Python
Topic: Game Engine IPO Baking via BVH
Replies: 1
Views: 1173

Well I started working on this last night and went in a little different direction. Right now I have a script that you can attach to a game controller. When the event fires, the object's location and rotation are set to their current position in the game engine. Then when you exit the game engine, t...
by guitargeek
Tue Jan 04, 2005 7:32 pm
Forum: Python
Topic: Game Engine IPO Baking via BVH
Replies: 1
Views: 1173

Game Engine IPO Baking via BVH

I am starting a script that will take a game engine object and export it's movement ot a bvh file. Would people be interested in this?
by guitargeek
Wed Aug 18, 2004 9:02 pm
Forum: Interface & Tools
Topic: Inspiratiion Stuff: Modo
Replies: 26
Views: 7735

You can check my progress here

http://www.gvc.net/~johnny/blender/rotate/

I am actually looking to replace the current CTRL-F "flip edge" function with this more robust implementation.
by guitargeek
Wed Aug 18, 2004 5:21 am
Forum: Interface & Tools
Topic: Inspiratiion Stuff: Modo
Replies: 26
Views: 7735

It's coming along nicely. I'm working on transferring UV coords to the new face right now. Once I have the inititial feature set that is in my head finished, I'll see if the collective wants me to commit it.
by guitargeek
Tue Aug 17, 2004 5:14 am
Forum: Interface & Tools
Topic: Inspiratiion Stuff: Modo
Replies: 26
Views: 7735

Ok here is an update on the edge rotate tool... Here is a video (3.6 mb) http://www.gvc.net/~johnny/blender/rotate/rotate2.avi Here is a patch http://www.gvc.net/~johnny/blender/rotate/rotate1.patch Works on selected edges. Edges must have exactly 2 faces. Ctrl-E edge menu to activate. 2 Caveats at ...
by guitargeek
Fri Aug 13, 2004 12:14 am
Forum: Interface & Tools
Topic: Inspiratiion Stuff: Modo
Replies: 26
Views: 7735

Well, it's already coming along. I am going for a long car trip this weekend, so hopefully I will be able to put some more time into it and have something to show by the begining of next week!!!