Search found 154 matches

by mpan3
Sun Aug 27, 2006 8:48 am
Forum: Interactive 3d
Topic: Frame dout?
Replies: 3
Views: 3899

Actually i think it's printing that because the frame rate IS low. I only get those messages if the game runs at an extremely low framerate, for example, at less than 10. ANything above that and the text disappears.

However, i can't tell you what exactly it means because i don't know.
by mpan3
Sun Aug 27, 2006 8:46 am
Forum: Interactive 3d
Topic: shadow rendering to texture
Replies: 2
Views: 3259

Yes, as demostrated here. You just have to render the shadow map, save it as a file, and load on to the object.

You can also take a look at 'raybaker3' script, it automates the process a great deal.
by mpan3
Sun Aug 27, 2006 8:34 am
Forum: News & Chat
Topic: Static Blender resourse site
Replies: 3
Views: 2293

That's a very ambitious project. I wish you luck. However, since I personally had tried doing that and failed, I would recommand you to start with something to the same effect, but easier: by collecting all the information/tutorial/python scripts into the blender wiki site.
by mpan3
Sun Aug 27, 2006 8:28 am
Forum: News & Chat
Topic: Grafic-Problems on a new MacPro / Solved with OSX 10.4.8-Upd
Replies: 21
Views: 11514

Hey Jens, aren't you the developer who is working on the PearPC emulator?
by mpan3
Sun Aug 27, 2006 8:26 am
Forum: News & Chat
Topic: Ambitious use of physics on OLD boxes with linux (but 2.8GHz
Replies: 2
Views: 2924

How is it acting slow? Does CPU usage show 100% after a day or two? Or is it out or RAM?(does your harddrive light lit up constantly?) Have you tried reformatting or updating your system softwares/drivers? I am not telling you that 'it never happens on a linux' but you might want to look into downlo...
by mpan3
Sun Aug 27, 2006 8:12 am
Forum: Testing Builds
Topic: blender 2.42a + windows vista
Replies: 2
Views: 5308

Readyboost can't help much in blender's case since flash is only faster when accessing small(less than 8bytes) chunks of data, the peak throughput is way less than that of a good HDD. So don't expect good performance if you are relying on usb-based disks as swap. RAMs are cheaper than flashdisks, an...
by mpan3
Mon Aug 14, 2006 10:55 pm
Forum: Rendering
Topic: Lens Blur instead of Gaussian
Replies: 2
Views: 3119

By lens blur, i think he meant Bokeh? Unless you are also talking about adding Depth of Field Support to blender?
by mpan3
Mon Aug 07, 2006 7:58 am
Forum: Testing Builds
Topic: 2.42 Optimized for Windows Pack
Replies: 10
Views: 19243

. Not to hijack mchs3d's thread, but i have a few optimized build available on my site. 2.42a for AMD A64: A64 and semprons with SSE3 2.42a for AMD A64: All socket A64's, including A64 3000+ to X2 5600+ AND all semprons 2.42a for AMD Athlon XP: Athlon XP 1800+ to 3200+, Socket A Sempron and mobile A...
by mpan3
Thu Jul 27, 2006 7:57 pm
Forum: Coding Blender
Topic: 2.42a source tarball?
Replies: 7
Views: 4808

my understanding is that the unpackaged CVS could be unstable, while the release tarball reflects the sourcecode used to build the official release, which is what i need right now. Sirdude says it's 'there', but where? Sorry I am an ignorant fool who doesn't use the CVS, i always dl the source from ...
by mpan3
Thu Jul 27, 2006 5:02 am
Forum: Coding Blender
Topic: 2.42a source tarball?
Replies: 7
Views: 4808

\me wants the 2.42a source as well :oops:
by mpan3
Wed Jul 26, 2006 6:40 pm
Forum: Interface & Tools
Topic: Fluid simulation crash on high resolution
Replies: 3
Views: 3485

Yeah, that reminded me, while rendering, blender also experiences stability issues when a large amount of memory is used. (~1gb, again) However, i know for a fact that certain games and applications can easily handle more than 1.5GB of physical ram on WinXP-32bit. Photoshop has no difficulty memory ...
by mpan3
Wed Jul 26, 2006 7:05 am
Forum: Interface & Tools
Topic: Fluid simulation crash on high resolution
Replies: 3
Views: 3485

Fluid simulation crash on high resolution

well, there isn't a fixed number at which blender will exit to desktop, but i find that blender can't seems to use ~1GB of memory while baking fluid before it crashes wihtout any useful error message. My PC has 1.5GB of physical ram and i am thinking of getting two. So I still have almost an entire ...
by mpan3
Sat Jul 22, 2006 8:29 am
Forum: Interface & Tools
Topic: Request to include the updated language pack (ZH-CN)
Replies: 0
Views: 1428

Request to include the updated language pack (ZH-CN)

http://mpan3.homeip.net/f/chinese.rar

On behalf of the entire BlenderCN community, I am aksing the developers to update the localization file of 2.43 with the one included, it has much more translations and the current file.
by mpan3
Sun Jul 16, 2006 10:26 pm
Forum: Testing Builds
Topic: Fastest Win32 Blender 2.42 for Athlon XP
Replies: 1
Views: 5943

Fastest Win32 Blender 2.42 for Athlon XP

http://mpan3.homeip.net/sub.php?mid=resources&fid=88.txt I benchmarked every single compiler flag and added only those that increased performance, which happens to be: '-march=athlon-xp', '-fomit-frame-pointer', '-ffast-math','-mmmx', '-msse', '-fforce-addr', '-m3dnow' and of course O3. 8) Please t...
by mpan3
Sun Jul 16, 2006 10:08 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 16855

Mipmapping is a very efficient way to reduce rendering time and texture aliasing for distant texture. However like zero_d mentioned it simply shouldn't be used for bump and/or normal maps. That said, what madcow and caronte was saying actually only further proved that we need a super-sampling system...