Search found 73 matches

by beatabix
Fri Jul 25, 2003 10:56 am
Forum: Animation
Topic: The most wonderfull animation system I have seen
Replies: 17
Views: 18277

i read a paper recently that seemed to suggest that limiting rotation to a single axis was relatively easy, something like just setting one strip in the array to 0,0,0,0 or something like that. it went on to say that putting angle limits on a joint wasn't a particularly great leap either, though mor...
by beatabix
Wed Jul 23, 2003 5:22 pm
Forum: News & Chat
Topic: The Big Idea I had Moved to My Site..
Replies: 14
Views: 3820

you're right thorax, the topic was your essay, not your message formatting. my apologies. WRT your proposal. I personally cannot see the benefits of this smalltalk approach, perhaps because i've never tried it. My opinion is that blender's interface is quite well optimised, with each area functionin...
by beatabix
Tue Jul 22, 2003 11:30 pm
Forum: Interface & Tools
Topic: Animatable Bezier Shape Compositing...
Replies: 6
Views: 3137

he's talking about travelling mattes.
i don't know if they can be done in blender. i've never tried, never needed to.
by beatabix
Tue Jul 22, 2003 3:00 pm
Forum: News & Chat
Topic: Outstanding! *edited
Replies: 25
Views: 7134

I needed to download sdl.dll
here -> http://www.libsdl.org/download-1.0.php

and put it in the blender dir.

and yes, those new shaders don't seem as good as the screenshots i saw from cessen's work (never tried tuhopuu). I think Ton might have hacked them in in a bit of a rush.

later
BEAT
by beatabix
Tue Jul 22, 2003 1:06 pm
Forum: News & Chat
Topic: The Big Idea I had Moved to My Site..
Replies: 14
Views: 3820

Are you viewing the webpage on a 640x480 screen, that would explain the problem you are seeing. i'm browsing at 1024*768, but that's irrelevant. The forum is of flexible width, so screen size shouldn't matter, and wouldn't matter if you used proper paragraphs. what if you needed to go back and chan...
by beatabix
Mon Jul 21, 2003 1:40 pm
Forum: News & Chat
Topic: The Big Idea I had Moved to My Site..
Replies: 14
Views: 3820

you know, if you didn't try to format your own text by pressing [enter] all the time, you messages would be half as long.

try it now, edit your message and remove all the unneccessary enters. see how much more readable it is?

later
BEAT
by beatabix
Mon Jul 21, 2003 10:52 am
Forum: Interface & Tools
Topic: A few questions
Replies: 3
Views: 1866

also, if you don't want the sibdivided vert to be in the middle of the edge, you can slide it using a scaling function. TAB into editmode and select the vertex you want it to be closer to. eg, A..........B..........C select A SHIFT+S (snap menu), cursor to selection. press dotkey [.], to activate ro...
by beatabix
Mon Jul 21, 2003 10:45 am
Forum: Coding Blender
Topic: theeth's lock axis constraint patch
Replies: 14
Views: 5588

theeth wrote:broken: actually, the part beatabix talks about was already there, albeit it did lack a little explanation. I also missed one part in loadfile.c.
oh yes. i see it now.
i'm blind and stupid, but at least i've got my dashing good-looks.

later
BEAT
by beatabix
Mon Jul 14, 2003 5:53 pm
Forum: Interface & Tools
Topic: Resize without mouse?
Replies: 3
Views: 1744

Sorry, i should have explain why you should ask at elYsiun.
It is because this site (blender.org) is for development discussions, and elYsiun is the cummunity site.

later
BEAT
by beatabix
Mon Jul 14, 2003 3:09 pm
Forum: Interface & Tools
Topic: Resize without mouse?
Replies: 3
Views: 1744

press N

further questions like this should be asked at elYsiun Q&A

http://www.elysiun.com/forum/viewforum.php?f=7

later
BEAT
by beatabix
Wed Jul 09, 2003 4:21 pm
Forum: Coding Blender
Topic: theeth's lock axis constraint patch
Replies: 14
Views: 5588

Just one part missing... You need to go into "blender/source/blender/blenkernel/intern" and locate constraint.c In this file there are a whole bunch of functions that you need to add your constraint to, in the same way that theeth has done throughout his tutorial. The last of these functions is "eva...
by beatabix
Wed Jul 09, 2003 12:40 am
Forum: Interface & Tools
Topic: NO NO NO!!!
Replies: 15
Views: 5771

nobody is seriously considering "slick looking skins", i'm sure. what people are doing is designing different was to create the interface using OpenGL calls, in the same way that blender already creates it's interface. these "skins" will increase the processor load by a miniscule amount, while at th...
by beatabix
Thu Jul 03, 2003 3:43 pm
Forum: Coding Blender
Topic: .blend file format?
Replies: 3
Views: 3554

the point is, as a memory dump, the blender file is very difficult to decipher by other applications. It contains everything from objects and the relationships between them, to the state of every control in blender (buttons pressed, etc), even the screen layout. Some people have had some progress de...
by beatabix
Mon Jun 02, 2003 11:49 am
Forum: Interface & Tools
Topic: Mouse wrap-around suggestion
Replies: 14
Views: 6718

I totally agree with this I run into this problem every single blender session. It's a break in the flow of productivity to have to cancel your scale command, reposition the mouse, and then try again. mouse wrap around would improve flow, making things more "click->action" orientated, rather than "c...
by beatabix
Mon Jun 02, 2003 11:23 am
Forum: News & Chat
Topic: Functionality board
Replies: 44
Views: 10195

Thorax: I did not read any of your stuff. Way to much text to be possibly interresting. -Joeri Amen to that. Yeah, thorax don't you have a job or something to go to? where do you find time to write all those four page replies? try breaking it up into bite sized chunks, be direct and to the point. y...