Search found 73 matches

by beatabix
Thu Oct 31, 2002 12:49 am
Forum: Interface & Tools
Topic: AA blender
Replies: 12
Views: 11079

you say it's only line AA --> could it be object specific?

e.g. only AA subsurfed meshes, or nurbs. something like that?

just a thought.

BEAT
by beatabix
Thu Oct 31, 2002 12:22 am
Forum: Rendering
Topic: Cel Shading
Replies: 10
Views: 14442

here's a nice collection of resources:

http://www.red3d.com/cwr/npr/

i'm already trawling through this. so many pdfs, it'll take me days to download on dialup.

some of these could even be worked into the realtime engine.

BEAT
by beatabix
Wed Oct 30, 2002 12:18 am
Forum: Python
Topic: PYTHON API - Where is it?
Replies: 6
Views: 6941

erm, python is supposed to be self duocmenting, isn't it? i can't remember the code off the top of my head, but you can display the functions and things in the console window using "print". some proper python hacker could tell you how. ask theeth, eeshlo, green, someone like that. also, i don't know...
by beatabix
Sun Oct 27, 2002 10:42 pm
Forum: Coding Blender
Topic: borland compiler?
Replies: 7
Views: 7713

/me wonders why people can't answer a simple question without being distracted by their opinions about operating systems :?

putting it simply --> does the borland free compiler work?

BEAT

ps--> thanks BugsB for actually answering part of my question :)
by beatabix
Sun Oct 27, 2002 1:50 pm
Forum: Coding Blender
Topic: borland compiler?
Replies: 7
Views: 7713

plenty slick enough --> i've never had any problems with it. my point is, nobody here seems to be using the borland compiler, and i was wondering if there was a particular reason. will it compile blender or not? the other options looks as if they are still being glued together. i don't want to downl...
by beatabix
Sun Oct 27, 2002 1:55 am
Forum: Coding Blender
Topic: borland compiler?
Replies: 7
Views: 7713

borland compiler?

just downloaded the source, and i'm weighing up my options. i'm running winXP on my main PC, and win98se on my secondary one. is borland C++ free 5 suitable for simply compiling the code for myself? or should i go for cygwin or minGW (both of which appear to me to be just short of slick enough)? opi...
by beatabix
Sat Oct 26, 2002 9:01 pm
Forum: Interface & Tools
Topic: AA blender
Replies: 12
Views: 11079

what did you do - enable openGL antialiasing of the UI?

looks pretty. could you tie it in to a toggle on the buttons window of each viewpane, so people can decide which 3D views they want AA?

that would be impressive.

BEAT
by beatabix
Sat Oct 26, 2002 6:22 pm
Forum: News & Chat
Topic: removal of arbitrary limits?
Replies: 8
Views: 5653

and the 31 RVK limit. that's really annoying.

BEAT
by beatabix
Thu Oct 24, 2002 12:59 am
Forum: Coding Blender
Topic: Additional Exports
Replies: 11
Views: 11706

Still I think it would be good to have Blender export 'natively' to a wide variety of formats. Not sure I agree with that, the 'native' part that is. I think that if the scripting API is sufficiently flexible, then any exporter should be doable in script as a plugin. This would prove to be an excel...
by beatabix
Sat Oct 19, 2002 6:14 pm
Forum: Python
Topic: Armature support in Python API?
Replies: 2
Views: 5981

this is a long shot, but you could try parenting empties to everybone and get the data from there. you could have some kind of naming convention for the empties so that the script can determine the chain heirarchy of the bones, then use their global co-ordinates in relation to an empty parented at t...
by beatabix
Sat Oct 19, 2002 6:02 pm
Forum: Rendering
Topic: Cel Shading
Replies: 10
Views: 14442

not possible in python, now and for a long time in the future, i would presume. but that doesn't matter, because the source is open now. i remember seeing a BMRT surface shader somewhere that worked as a very basic toon shader, that might be a good start to look for ideas. cel shading is alot more c...
by beatabix
Fri Oct 18, 2002 1:36 am
Forum: Foundation and Websites
Topic: 2 remarks about the site
Replies: 10
Views: 8233

yep, i definitely agree about the wideness. it's a most annoying thing to have to keep moving the mouse to the horizontal scroller while you look at a page. you might not need to set it to a width=750 theme --> just make it stretchy in the places that can handle it, like the news section on the fron...
by beatabix
Fri Oct 18, 2002 1:21 am
Forum: News & Chat
Topic: [PATCH] Scroll wheel zoom patch
Replies: 9
Views: 13219

historical moment!

hey beergeek,
you do realise you just made history, don't you?

you just released the first patch for blender after the source release.
well done, pour yourself a beer or something

BEAT