Search found 61 matches

by Landis
Wed Sep 10, 2003 4:40 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

slikdigit wrote:Try putting an emitter behind a door and animate the door moving open and shut (from the darkside.) pure entertainment.
lol....nice.....well put....what can I say.....lol. It seems thta you and I may have the same sickness.
by Landis
Wed Sep 10, 2003 12:13 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

macke, Welcome to the community and thank you for your input...hopefully some of the programmers here can talk to you about your ideas. cessen, Your lamp comment is interesting, although, as I said before, I am not a programmer, so I am not sure how difficult this would be. Also, the more I think ab...
by Landis
Sat Sep 06, 2003 12:41 am
Forum: News & Chat
Topic: HORROR: sw patent nightmare in Europe!
Replies: 31
Views: 7819

(Sitting on the floor rocking back in fourth with my knees in my chest and my hands over my ears ) "ahhhhhhhhhhhhhh". No but seriously, I actually learned alot from all of this. I am not sure if I remember exactly what I learned but I do know one thing....I definatley could use a Jack™ and Coke™ aft...
by Landis
Fri Sep 05, 2003 11:14 pm
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Just to clear up any possible confusion (especially for newbies) regarding Blender's Radiosity documentation: http://download.blender.org/documentation/html/chapter_rendering_radiosity.html After having "replaced meshes" in the radiosity buttons, as you all know Blender will merge all of the meshes ...
by Landis
Fri Sep 05, 2003 1:20 am
Forum: Interface & Tools
Topic: New button styles (With mockup images)
Replies: 125
Views: 37713

Broken, Great work!! Man, everytime that I viit this post you have accomplished something new. Great job buddy. Anyaways, I have been usingthe latest Tuhopuu II. It is really nice and incase you havent heard (however I have a feeling that you had something to do with it :wink: ) the interface is now...
by Landis
Fri Sep 05, 2003 12:48 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Hmmm....ambient settings...I will try this. For now this is what I got using my method previously discussed: http://www.landisfields.com/radiosity-pot.jpg This is a pretty primitive test render in that it only excercises a greyscale radiosity render for the multiply layer...meaning that there is no ...
by Landis
Thu Sep 04, 2003 11:30 pm
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

For people who try bumpmapping; the blender radiosity only calculates and distributes the energy *per face*, and it displays it during render Gouraud shaded using interpolated vertex values. For bumpmapping, you need a per-pixel normal to be perturbed. So, this is really a separate 'shader', with f...
by Landis
Thu Sep 04, 2003 11:14 pm
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Ok, couple extra notes on the new radiosity feature. If you DO plan on completing the calculation PRIOR to render time, it is imperative that the "Radio" button be disabled in the display buttons or Blender will think that it is still neccessary to make the calculation. If you fail to do so do not b...
by Landis
Thu Sep 04, 2003 10:59 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10441

But besides that, there is more to Blender texturing than just the mapping options, I still have to do the layer mixing code. So unless you use just a single texture channel, which I really can't imagine you would, the results would probably not quite match the blender render. Ahhhhh...but I have t...
by Landis
Thu Sep 04, 2003 8:15 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

My vacation is over :cry: . I just got on because I couldnt sleep...if my wife catches me I am in for it. Anywas, I am actually using the Blender offered by you already :D !!! Thanks buddy!
by Landis
Thu Sep 04, 2003 8:01 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Strange....I deleted the lights, assigned an emit value to a plane, and subsurf seems to be working now, however, my bump (Nor :wink: ) map does not seem to be working.
by Landis
Thu Sep 04, 2003 7:48 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Looks great hanzo!!!! That is very strane about the "subsurf" though :roll: . Hmmmm.......

Also, if you are not using any lights than I assume that you are using a mesh as a light source (assigned an emit value).

Cheers,
Landis
by Landis
Thu Sep 04, 2003 7:20 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

Subdivision surfaces have never worked in the radiosity calculation. They are not subdivided before the calculation would be done, hence you see a non-subdivided surface. Would be a reasonable feature request: have blender create a sub-surf result before doing the radiosity calcuation. Excellent. T...
by Landis
Thu Sep 04, 2003 6:32 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 29389

:shock: Nice work Ton! This has alot of potential for obvious reasons (animation mostly). Now, for the questions.... Basics Do I still have to "Collect Meshes" and "Replace Meshes" in addition to enabling "Radio" in both the Material and Display buttons? SubSurf I am sure that this is what you guys ...
by Landis
Fri Aug 15, 2003 12:05 am
Forum: Interface & Tools
Topic: Color fun OSX Tuhopuu Blender
Replies: 10
Views: 4097

Two qeustions.

First, is there a windows version of this anywhere?

And second, if so where can I get it already compiled...I have no idea how to do this and I would like to customize the interface...

Thanks ahead of time.

Cheers,
Landis