Search found 216 matches

by ascotan
Tue Jan 03, 2006 12:17 am
Forum: Python
Topic: How to find all actions "used" by an armature?
Replies: 3
Views: 2281

I'll look into this. Your right that the ipochannels must have the same names as the bone names. I think that you can be missing names from ipochannels but not have different names from aramature bones. Again I'll check.
by ascotan
Fri Dec 30, 2005 7:21 am
Forum: Python
Topic: bone matrices - bind pose <-> current frame
Replies: 30
Views: 19264

No builds with this yet. Hopefully it will get included as soon as the cvs freeze comes off. Also part of this is the ability to access pose constraints.
by ascotan
Mon Dec 26, 2005 2:10 pm
Forum: Python
Topic: bone matrices - bind pose <-> current frame
Replies: 30
Views: 19264

The animation api is almost done. There is a pose module which will allow you to pull the tranform matrix from the pose directly. It's not available yet though :9
by ascotan
Tue Dec 20, 2005 7:07 pm
Forum: Python
Topic: How to deal with features in development?
Replies: 6
Views: 2868

plz! come to the mailing list for python and disscuss this. The more imput from users like your self the better the api can be for this stuff.
by ascotan
Mon Dec 05, 2005 2:53 am
Forum: Python
Topic: Blender.Armature - broken?
Replies: 4
Views: 2627

Blender.Armature is a bit broken because the api is being rewritten. Over the next few weeks/month we should be replacing the armature api with something that works. The problem with the old api is that is 'appeared' to work but in fact had some bugs that were hard to detect until you have played wi...
by ascotan
Tue Nov 15, 2005 6:29 pm
Forum: Python
Topic: Changes to armature Python code
Replies: 13
Views: 5672

I sorry this is so frustrating. I asked on the mailing list if the old api should be deprecated or removed and there seemed to be no objections to replacing it with a new api. The old armature api code was written by jordi but it lacked quite a lot of functionality. I added a lot to the armature api...
by ascotan
Thu Nov 10, 2005 4:20 pm
Forum: Coding Blender
Topic: Get Visual Studio 2005 Express for free!
Replies: 1
Views: 2061

I'll start using vc8 when they release a standard edition upgrade that you can buy. As long as I have to download the windows sdk to run things it's not worth making projectfiles for it.
by ascotan
Tue Nov 08, 2005 6:17 pm
Forum: Python
Topic: Question on BGL.h
Replies: 5
Views: 3166

The BGL module stand for Blender GL and was originally written as a foundation for the old draw module I believe. It is a wrapper for OpenGL in the sense that it allow a python script to call raw GL commands. It is not used by blender internally. However it is used by a number of scripts to draw GUI...
by ascotan
Mon Nov 07, 2005 6:49 pm
Forum: Coding Blender
Topic: Best free compiler for Python
Replies: 8
Views: 7010

Python is a byte-code interpreted like Java. A byte-code interpreted language compiles it's human-readable code to an intermediate form called 'byte-code'. Byte-code is not machine executable. It is only readable by a special executable call the VM or virtual machine. The VM's job is to translate va...
by ascotan
Wed Oct 19, 2005 1:05 am
Forum: Python
Topic: Extracting animation information from an armature
Replies: 17
Views: 6675

The bone struct does not store the rotation of each segment of a b-bone. The segments are created in a function called b_bone_spline_setup in armature.c I think. From this code (at the end it looks like bbone_array recieves a set of matrix transformations for each segment. It might be possible to ex...
by ascotan
Mon Oct 17, 2005 12:14 pm
Forum: Python
Topic: 2.40 api breaks bundled script
Replies: 4
Views: 3022

I'll see what I can do. :)
by ascotan
Mon Oct 17, 2005 4:04 am
Forum: Python
Topic: 2.40 api breaks bundled script
Replies: 4
Views: 3022

lol your right. will fix the error string.

You can only make 3x3 matrices into eulers.
by ascotan
Mon Oct 17, 2005 4:00 am
Forum: Python
Topic: Extracting animation information from an armature
Replies: 17
Views: 6675

There rest position of the armature can be extracted directly from the new revision to the bone struct. The way this is currently accessed (in the alpha armture api is) arm_matrix = myArmature.bones['mybone.001'].matrix['ARMATURESPACE'] local_matrix = myArmature.bones['mybone.001'].matrix['BONESPACE...
by ascotan
Fri Oct 14, 2005 7:31 pm
Forum: Python
Topic: Extracting animation information from an armature
Replies: 17
Views: 6675

Well right now there aren't any room for fixes becaue the whole thing is being reworked. I should have an alpha of Armature.c and Bone.c to post to the cvs here very shortly. It's taken me longer than usual because of RL issues ;/ but i'll get it in there. At that point we all need to take a look an...
by ascotan
Wed Oct 12, 2005 9:07 pm
Forum: News & Chat
Topic: Wiki Down WIKI DOWN!!!
Replies: 20
Views: 12463

http://twiki.org/cgi-bin/view/Codev/TWi ... ki_Product
Wow it looks like Twiki is the most secure wiki on the planet :roll: