Search found 127 matches
- Wed Oct 26, 2005 2:10 pm
- Forum: News & Chat
- Topic: Can someone please change the default min camera clip?
- Replies: 11
- Views: 10668
- Wed Oct 19, 2005 5:00 pm
- Forum: Interactive 3d
- Topic: First attempt at a design for the new CrystalBlend UI
- Replies: 13
- Views: 7351
- Wed Oct 12, 2005 2:37 pm
- Forum: Interactive 3d
- Topic: Simple bug
- Replies: 0
- Views: 1902
Simple bug
Sorry, can not go into Bug Traker.
When you minimize Visibility Actuator, the caption changes to Game.
When you minimize Visibility Actuator, the caption changes to Game.
- Wed Oct 05, 2005 11:46 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/10/03) + patch
- Replies: 24
- Views: 16465
Wire shade is a big help! Have no knowledge to talk about the rest. I think it's better for the Wire shade to pick the color in witch the selected and unselected objects are and apply the "degrade". If you have the WS active and press "A", half of the objects doesn't look selected. Another thing is ...
- Thu Sep 29, 2005 10:18 am
- Forum: Rendering
- Topic: Light probleme
- Replies: 2
- Views: 2428
- Wed Aug 17, 2005 8:32 pm
- Forum: Python
- Topic: 3d View HotSpots
- Replies: 9
- Views: 5081
- Mon Aug 15, 2005 11:07 pm
- Forum: Interface & Tools
- Topic: unit measurements, precise architectural modeling
- Replies: 35
- Views: 18142
How do i miss that kind of tools!
Try this script, it's a little help but better than nothing! (botton of page)
http://www.elysiun.com/forum/viewtopic. ... ht=#302258

Try this script, it's a little help but better than nothing! (botton of page)
http://www.elysiun.com/forum/viewtopic. ... ht=#302258
- Thu Aug 11, 2005 7:33 pm
- Forum: Documentation & Education
- Topic: Blender 2.32 manual
- Replies: 3
- Views: 2831
- Thu Jun 30, 2005 2:27 pm
- Forum: Interface & Tools
- Topic: Feature request: Improve constraint Stretch To
- Replies: 0
- Views: 1068
Feature request: Improve constraint Stretch To
It could be very usefull if we could stretch the 3 axis at the same time.
Could be used for a Scale by reference.
What do you think?
Could be used for a Scale by reference.
What do you think?
- Thu Jun 30, 2005 1:31 pm
- Forum: Interface & Tools
- Topic: Feature request: Improve Beauty
- Replies: 2
- Views: 1925
Feature request: Improve Beauty
Perhaps a 3 state button with the options Off, Subdivide Small side, Subdivide Big side.
What do you think?
What do you think?
- Tue Jun 14, 2005 12:45 pm
- Forum: Interface & Tools
- Topic: Feature request, imput in PET!
- Replies: 1
- Views: 1261
Feature request, imput in PET!
Hello all,
i'm trying to use the PET to modify a round thing, but the radius of influence is very big or very small with just 1 (+) or 1(-).
It would be much more productive if we could give a precise value to the radius of influence.
Thank you!
i'm trying to use the PET to modify a round thing, but the radius of influence is very big or very small with just 1 (+) or 1(-).
It would be much more productive if we could give a precise value to the radius of influence.
Thank you!
- Fri Jun 03, 2005 11:49 pm
- Forum: Interface & Tools
- Topic: A little observation.
- Replies: 2
- Views: 1691
- Fri Jun 03, 2005 11:22 pm
- Forum: Interface & Tools
- Topic: A little observation.
- Replies: 2
- Views: 1691
A little observation.
I think it's a little confuse that some tools are activated in modes where they dont work, like the new To Sphere and the Push/Pull in Object mode.
- Wed May 04, 2005 11:52 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows & Linux (2005/05/02)
- Replies: 52
- Views: 22069
Finally an improvement to the DXF importer!! Just 2 things. First, i've made a test dxf with a few curves. When i start the cvs and import the file, it work fine, but if i start new project (CTRL+X) and import the same file, it gives a diferent result, incorrect one. If the dxf is needed, just say. ...
- Mon Apr 25, 2005 7:31 pm
- Forum: Documentation & Education
- Topic: Precise Measurements
- Replies: 20
- Views: 11226
A little help to scale new circular meshes to radius 1. import Blender from Blender import NMesh, Draw import math from math import * objecto = Blender.Object.GetSelected() for obj in objecto: nome = obj.getName() original = Blender.NMesh.GetRawFromObject(nome) modificado = Blender.NMesh.PutRaw(orig...