Blender defualts to running fullscreen (even in linux) on top of whatever is there.
Run blender with the command
blender -w
to run windowed, it should fix your problem
Search found 1522 matches
- Fri Oct 25, 2002 5:53 pm
- Forum: Rendering
- Topic: blender publisher 2.25 and dispview??
- Replies: 1
- Views: 5344
- Wed Oct 23, 2002 3:05 am
- Forum: Interface & Tools
- Topic: What is wrong, and what should stay?
- Replies: 64
- Views: 30191
meh
Clarification: I only used Maya for such a short time mostly because I was about to leave. I was able to find information on moving around the 3d view, and some simple scaling, but I did not have enough time to do more. From what I know of Maya I have no reason to dislike it other than it requires a...
- Tue Oct 22, 2002 7:55 am
- Forum: Interface & Tools
- Topic: What is wrong, and what should stay?
- Replies: 64
- Views: 30191
meh, my opinion
Before I begin I have had experience with Zmodeler (got annoying quick, blender is better), and I have had about 12 minutes playing with maya (needless to say I didn't learn much. Blender proficiency came between the two. I think this thread should be quoted in the next generation of the book "User ...
- Sun Oct 20, 2002 5:33 am
- Forum: Coding Blender
- Topic: Just a thought....
- Replies: 2
- Views: 6386
From what i've gathered...
From what I've been able to tell, it would take a) the hardware required to interface with blender (keyboard, and mouse) and OpenGl support maybe support from m$ such that blender can be put onto one of those (dern copy-protected) disks, which would mean that M$ gets a portion of the profits (... bu...
- Fri Oct 18, 2002 9:50 pm
- Forum: Interactive 3d
- Topic: Joystick Control
- Replies: 7
- Views: 9069
possible, but slow
yes, look for it on elysiun, but you probably want it internal, yes? the bounding-sphere are relatively fast to work with. A polygon-determined colision model is very slow. case-and-point. Imagine a 600 faced car, and a 12 faced (trianglear) rectangular prisim, the user will probably not be able to ...
- Fri Oct 18, 2002 2:40 am
- Forum: Coding Blender
- Topic: The different licenses
- Replies: 6
- Views: 4197
The different licenses
The code is GPL/blender-license, how is it determined which one applies? must the developers not remove the blend-license block for it not to be possible to sell the code, and if they did the code is then just GPL? -- if that didn't make sense -- how will the different licenses be seperated? Is the ...
- Wed Oct 16, 2002 2:57 am
- Forum: Interface & Tools
- Topic: What is wrong, and what should stay?
- Replies: 64
- Views: 30191
What is wrong, and what should stay?
I would imagine that most of you know that many people complain about the user-interface of blender (if you don't, search for blender on slashdot), but what is really wrong with it, and what would be the best method to improve it? Personally I think it is good, once learned, and it needs better docu...