Search found 1522 matches

by z3r0_d
Wed Nov 08, 2006 5:02 pm
Forum: News & Chat
Topic: My Blender just dosnt work
Replies: 3
Views: 2316

in the windows control panel, or right click on your desktop and choose properties on the settings tab hit the advanced button... ... that is, assuming you aren't using newer ati drivers which have another utility to configure 3d settings. If so, it shows up in the menu when you right click on the d...
by z3r0_d
Tue Nov 07, 2006 4:19 am
Forum: Interface & Tools
Topic: Quit Blender
Replies: 22
Views: 8117

I would also like to ask that quitting the program require confirmation (enabled by DEFAULT!). In other areas blender already requires a double-confirmation for certain tasks. Try using the save function under File>Save ... it requires an extra confirmation just to re-save a file, whereas File>Quit...
by z3r0_d
Tue Nov 07, 2006 4:12 am
Forum: Coding Blender
Topic: Making Executables
Replies: 1
Views: 2228

file -> save runtime
by z3r0_d
Tue Nov 07, 2006 4:11 am
Forum: News & Chat
Topic: My Blender just dosnt work
Replies: 3
Views: 2316

turn off antiailiasing in your display settings
by z3r0_d
Sat Nov 04, 2006 7:33 pm
Forum: News & Chat
Topic: Background Image Problem
Replies: 4
Views: 2309

have you tried 16 bit color mode?
by z3r0_d
Sat Nov 04, 2006 6:30 pm
Forum: Coding Blender
Topic: How does the 3D-Selection Process work in Blender?
Replies: 4
Views: 2867

the way LetterRip describes seems to be used only in solid draw mode with "limit selection to visible" turned on when you are in wireframe draw mode or selecting objects another method is used which doesn't depend on the graphics card.... Probably looping through edges or similar [with optimizations...
by z3r0_d
Sat Nov 04, 2006 6:26 pm
Forum: News & Chat
Topic: Background Image Problem
Replies: 4
Views: 2309

1) 32Mb graphics card?!

2) that's an ati graphics card right?
by z3r0_d
Sun Oct 29, 2006 2:31 am
Forum: Python
Topic: Can no longer get uv coords from vertex
Replies: 5
Views: 3624

either you are wrong, you found a bug in 2.41, or the Mesh api is different from NMesh in that respect uv coordinates from face select mode are on the face itself... this is so that the verticies [the positions] don't have to be duplicated for each uv coordinate the vertex may have [if the vertex is...
by z3r0_d
Sat Oct 28, 2006 5:02 pm
Forum: Python
Topic: Can no longer get uv coords from vertex
Replies: 5
Views: 3624

vertex uvs = sticky coordinates

... are you using sticky coordinates, or are you trying to uv map in face select mode?
by z3r0_d
Sat Oct 28, 2006 5:00 pm
Forum: Animation
Topic: Physics Accelerator Card
Replies: 4
Views: 3370

I belive ageia's physics engine [novodex?] is the only one that will get any benefit from that card
by z3r0_d
Sat Oct 28, 2006 5:00 pm
Forum: Interface & Tools
Topic: Texture Baking
Replies: 1
Views: 1610

the texture bake script should set up enough that you need to render [f12] then save [f3]

the type you save as is specified in the render buttons, png is a good choice [jpeg is not]
by z3r0_d
Sat Oct 28, 2006 4:59 pm
Forum: Coding Blender
Topic: interface fonts smooth-shading or something err.
Replies: 6
Views: 3290

turn off antialiasing [or set it to "application prefrence"] in the display settings [in the windows control panel]
by z3r0_d
Tue Oct 24, 2006 3:54 am
Forum: Python
Topic: Realistic Explosions
Replies: 9
Views: 3358

nope
by z3r0_d
Mon Oct 16, 2006 1:36 am
Forum: News & Chat
Topic: UI problems - dual monitors
Replies: 1
Views: 2035

have you tried turning off the cursor shadow? [and running in 16 bit color] actually, that looks a lot like the errors you could get with antialiasing on... dunno the radeon 7000 is OLD... I'm surprized you're getting both those cards to work together as it is. [isn't the x550 a dual head card? why ...
by z3r0_d
Mon Oct 16, 2006 1:31 am
Forum: News & Chat
Topic: Missing buttons!
Replies: 3
Views: 2397

it's on the subsurf modifier, it looks like the "edit mode" icon