Search found 90 matches

by MadMesh
Fri Feb 03, 2006 2:10 pm
Forum: Documentation & Education
Topic: 3D File Format help!!! EEK!
Replies: 2
Views: 3702

When importing and exporting I almost always use Wavefront . obj but I have also had good experience with the Lightwave .lwo format. I dont like the .3ds format much, it triangulates everything. The most basic format is .dxf but I only use it if nothing else works. In most cases .wrl (VRML) wil also...
by MadMesh
Sat Jan 21, 2006 9:33 pm
Forum: Interface & Tools
Topic: Annoying default for UV map editing.
Replies: 7
Views: 4124

That would be great. I think a lot of new Blender users would be gratefull for that.
by MadMesh
Thu Jan 19, 2006 7:31 pm
Forum: Interface & Tools
Topic: Annoying default for UV map editing.
Replies: 7
Views: 4124

I usually copy my user defaults to every new installation so I never had this problem before. I’m teaching the seminar from a classroom in my school all the PC’s have a fresh installation. Most of the student were confused, I thought it was a bug at first. I think this option should change in the us...
by MadMesh
Thu Jan 19, 2006 12:01 am
Forum: Interface & Tools
Topic: Annoying default for UV map editing.
Replies: 7
Views: 4124

Annoying default for UV map editing.

I have been teaching a seminar for a number of students this week, and today I was explaining UV mapping. I noticed for some reason that every face is unconnected to corresponding faces. So when you move a vertex in the UV image window it is only connected to one face even though it has shared conne...
by MadMesh
Sat Nov 05, 2005 11:24 pm
Forum: Foundation and Websites
Topic: Blender in SGI article
Replies: 1
Views: 7510

The Blender history is explained on the site: http://www.blender3d.org/cms/History.53.0.html
by MadMesh
Sun Feb 13, 2005 12:12 am
Forum: Rendering
Topic: 16 bits per channel rendering
Replies: 5
Views: 4743

That would be a great feature. But it means that Blender will need to support a file format that can handle 16 bits channels as wel.
by MadMesh
Fri Feb 11, 2005 4:14 pm
Forum: Animation
Topic: Lock axis for joint?
Replies: 1
Views: 3561

Good question, I asked a similar question on elYsiun http://www.elysiun.com/forum/viewtopic.php?t=37782 but no one has replied. I tried adding a key's for the axis I wanted to lock set to zero streched over the duration of the animation. But it doesn't work well, you can only add key's to all of the...
by MadMesh
Tue Sep 28, 2004 3:42 pm
Forum: Coding Blender
Topic: Problem compiling Blender 2.34 on Fedora 2 using scons
Replies: 9
Views: 5541

Well here it is then, it's quite long. scons: Reading SConscript files ... source/blender/imbuf/intern/jpeg.c:45:22: jpeglib.h: No such file or directory source/blender/imbuf/intern/jpeg.c:52: error: syntax error before "cinfo" source/blender/imbuf/intern/jpeg.c:53: error: syntax error before "cinfo...
by MadMesh
Mon Sep 27, 2004 12:14 pm
Forum: Coding Blender
Topic: Problem compiling Blender 2.34 on Fedora 2 using scons
Replies: 9
Views: 5541

Wel it helped,... some :cry: The first error is gone, but the last one is still there. This compiling buisiness is a bit out of my league, I have no clue what i'm supposed to do. I think I'll just use YafRay with the XML button on, thanx annyway. :wink:
by MadMesh
Sun Sep 26, 2004 10:19 pm
Forum: Coding Blender
Topic: Problem compiling Blender 2.34 on Fedora 2 using scons
Replies: 9
Views: 5541

Problem compiling Blender 2.34 on Fedora 2 using scons

Well the title says it al, I can get Blender 2.34 to compile with scons. I get a bunch of errors in my terminal.:? First error line: sh: line1: sdl-config: command not found Last error line: Error 1 scons: building terminated because of errors There is a huge amount of output in the terminal between...
by MadMesh
Mon Sep 06, 2004 9:04 pm
Forum: News & Chat
Topic: Spannerworx is looking for 3D game artist
Replies: 0
Views: 1691

Spannerworx is looking for 3D game artist

Spannerworx is looking for 3D game artist to assist in developing their latest game. The framework for the game is nearing completion so there is a need for artwork. :D From the Spannerworx site: “Critical Supply is the first computer game developed by the international and independent game develop...
by MadMesh
Wed Jun 30, 2004 11:12 am
Forum: News & Chat
Topic: We are looking for enthusiasitc blender users
Replies: 1
Views: 1936

Done, i've send my resume and work samples. :D
by MadMesh
Mon May 31, 2004 9:05 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 17796

And why the hell should it be less attractive to your clients?! Especially (someone pointed to that) if you're doing architectural walkthroughs and stuff like that... Sorry, but you really should forget the locking thingy... It does not work! If you create a game or an architectural walkthrough for...
by MadMesh
Mon May 31, 2004 11:27 am
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 17796

people, will you ever acept it? Blender is not for commercial game development, at least not now. First is the issue with locking the files, since blender games aren't pre-compiled it is pretty much unlikely to happen. And why not, i see no technical reason thats stopping people from creating comme...
by MadMesh
Sun May 30, 2004 10:52 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 17796

download the source and hire an independent programmer to code it ONLY FOR YOU. If you do that you still wont be able to create on-line games that play in the plug-in, it wil only work for executables. There has to be only one version of the blender plugin or else it is pretty pointless. The encryp...