maybe this script can be used to obtain a deep-dependent m-blur and DOF
http://www.elysiun.com/forum/viewtopic.php?t=35355
Search found 56 matches
- Sat Mar 05, 2005 3:45 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
- Thu Mar 03, 2005 11:10 pm
- Forum: News & Chat
- Topic: What happened to the NURBANA implementation?
- Replies: 20
- Views: 11897
- Mon Feb 28, 2005 8:10 pm
- Forum: Testing Builds
- Topic: Syntax Highlighting (2005/02/28) [Closed] Added to t3
- Replies: 22
- Views: 10321
- Sat Feb 19, 2005 10:09 pm
- Forum: Foundation and Websites
- Topic: ati hardware donation to the bf
- Replies: 0
- Views: 4749
ati hardware donation to the bf
if i'm not wrong some time ago ati donated some video card to the foundation to solve some bugs. these guys here have some truoble having feedback form ati: http://www.jahshaka.org/modules.php?name=Forums&file=viewtopic&t=257 so, maybe somebody here can suggest (on that forum) some info or some emai...
- Sat Feb 19, 2005 3:19 pm
- Forum: Animation
- Topic: Comprehensive Character Animation Proposal
- Replies: 40
- Views: 46590
does somebody lnows how other apps behave when you have 2 interacting objects? in example a tentacle that have to spin around an arm of a moving caracter, or more simple interactions like feet and floor, or bringing une object in one hand. i feel lost everytime i need to animate something like this ...
- Wed Feb 16, 2005 3:46 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
The fact that it's not exact is okay, because this is used for motion graphics, wherein each picture is only seen for 1/30 of a second. The stills don't look so hot, but it looks great in motion. Your eye has enough to work with that it fills in the gaps. i agree with that. as before having a look ...
- Sun Feb 13, 2005 10:42 am
- Forum: News & Chat
- Topic: Yafray Particles?
- Replies: 1
- Views: 1796
Re: Yafray Particles?
actually not better, just different.mchs3d wrote:As we all know, Yafray is the best of the two integrated renderers in Blender.
regarding partcles you can have a look here:
http://wiki.blender.org/bin/view.pl/Yaf ... tsReDesign
- Fri Feb 11, 2005 5:47 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
- Fri Feb 11, 2005 5:40 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
- Fri Feb 11, 2005 4:17 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
- Thu Feb 10, 2005 1:16 pm
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 103044
- Wed Feb 09, 2005 7:37 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
i've posted this url to bf-funboard, here an answer from GSR i post it here in case it could be usefull >>please take some time to have a look at this: >>> > http://www.blender.org/modules.php? >>> > op=modload&name=phpBB2&file=viewtopic&t=5590 >>> > >>> > it' s a feature proposal from EnV That prop...
- Wed Feb 09, 2005 6:35 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
- Wed Feb 09, 2005 2:01 pm
- Forum: Rendering
- Topic: Image based motion blur
- Replies: 50
- Views: 17941
let me better understand. we need some sort of information from the moving object in blender to affect the post-pro-motion-blur parameters, am i right? ---i'm not a coder--- so we need something like direction, and speed (distance/frames) maybe an ipotetical scrip can be based on the movement of one...
- Wed Feb 09, 2005 12:25 pm
- Forum: Interface & Tools
- Topic: Tree Generator
- Replies: 11
- Views: 7148
you have already considered to use an external program.
but maybe you can give a chence to the one called arbaro
http://arbaro.sourceforge.net/
it's os and it's java based
it can export obj and dxf.
it's a loto of vertex, yes, but you can produce very nice trees
but maybe you can give a chence to the one called arbaro
http://arbaro.sourceforge.net/
it's os and it's java based
it can export obj and dxf.
it's a loto of vertex, yes, but you can produce very nice trees