Search found 56 matches

by bullx
Sat Mar 05, 2005 3:45 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

maybe this script can be used to obtain a deep-dependent m-blur and DOF


http://www.elysiun.com/forum/viewtopic.php?t=35355
by bullx
Thu Mar 03, 2005 11:10 pm
Forum: News & Chat
Topic: What happened to the NURBANA implementation?
Replies: 20
Views: 11897

i'm wondering the same thing.
by bullx
Mon Feb 28, 2005 8:10 pm
Forum: Testing Builds
Topic: Syntax Highlighting (2005/02/28) [Closed] Added to t3
Replies: 22
Views: 10321

i'm not a coder but it looks nice, really nice.
by bullx
Sat Feb 19, 2005 10:09 pm
Forum: Foundation and Websites
Topic: ati hardware donation to the bf
Replies: 0
Views: 4749

ati hardware donation to the bf

if i'm not wrong some time ago ati donated some video card to the foundation to solve some bugs. these guys here have some truoble having feedback form ati: http://www.jahshaka.org/modules.php?name=Forums&file=viewtopic&t=257 so, maybe somebody here can suggest (on that forum) some info or some emai...
by bullx
Sat Feb 19, 2005 3:19 pm
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 46590

does somebody lnows how other apps behave when you have 2 interacting objects? in example a tentacle that have to spin around an arm of a moving caracter, or more simple interactions like feet and floor, or bringing une object in one hand. i feel lost everytime i need to animate something like this ...
by bullx
Wed Feb 16, 2005 3:46 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

The fact that it's not exact is okay, because this is used for motion graphics, wherein each picture is only seen for 1/30 of a second. The stills don't look so hot, but it looks great in motion. Your eye has enough to work with that it fills in the gaps. i agree with that. as before having a look ...
by bullx
Sun Feb 13, 2005 10:42 am
Forum: News & Chat
Topic: Yafray Particles?
Replies: 1
Views: 1796

Re: Yafray Particles?

mchs3d wrote:As we all know, Yafray is the best of the two integrated renderers in Blender.
actually not better, just different.
regarding partcles you can have a look here:
http://wiki.blender.org/bin/view.pl/Yaf ... tsReDesign
by bullx
Fri Feb 11, 2005 5:47 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

i'm sure that a technical document can help a lot.

thank you for yor work harkymah, i really apreciate.
by bullx
Fri Feb 11, 2005 5:40 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

thnx for the suggestion joeri
by bullx
Fri Feb 11, 2005 4:17 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

so is there any hope of having this developped before or later?
---sweet pet expression here---
by bullx
Thu Feb 10, 2005 1:16 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 103044

thank you for the interesting update.
by bullx
Wed Feb 09, 2005 7:37 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

i've posted this url to bf-funboard, here an answer from GSR i post it here in case it could be usefull >>please take some time to have a look at this: >>> > http://www.blender.org/modules.php? >>> > op=modload&name=phpBB2&file=viewtopic&t=5590 >>> > >>> > it' s a feature proposal from EnV That prop...
by bullx
Wed Feb 09, 2005 6:35 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

----:twisted: -----



hey harkyman, my friend, i know you want it, ...yes i know...

can you resist the temptation to try if the "8 bit solution" can work? can you?

mmmmhh don't make me think how sweet a feature like this could be...

don't you want it?

/----:twisted: -----
by bullx
Wed Feb 09, 2005 2:01 pm
Forum: Rendering
Topic: Image based motion blur
Replies: 50
Views: 17941

let me better understand. we need some sort of information from the moving object in blender to affect the post-pro-motion-blur parameters, am i right? ---i'm not a coder--- so we need something like direction, and speed (distance/frames) maybe an ipotetical scrip can be based on the movement of one...
by bullx
Wed Feb 09, 2005 12:25 pm
Forum: Interface & Tools
Topic: Tree Generator
Replies: 11
Views: 7148

you have already considered to use an external program.
but maybe you can give a chence to the one called arbaro
http://arbaro.sourceforge.net/
it's os and it's java based
it can export obj and dxf.
it's a loto of vertex, yes, but you can produce very nice trees