Search found 213 matches

by slikdigit
Sun Apr 25, 2004 6:29 pm
Forum: News & Chat
Topic: interesting new renderer: nvidia gelato
Replies: 0
Views: 2063

interesting new renderer: nvidia gelato

http://film.nvidia.com/page/gelato.html nvidia has made a hardware accelerarated renderer (uses the nvidiafx gfx cards) called gelato. Its a bit pricey for most blender users, but I think its interesting in that it shows what I believe is the future of rendering. the renderer is a scanline/raytrace...
by slikdigit
Tue Apr 20, 2004 3:14 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

as to #2- If I understand you correctly- I never worried much about where the center of the armature was during an action. So yeah, it doesn't move with the action, but It doesn't *do* much anyway. conversly, you can transform the armature "outside" the action to translate everything seemlessly, not...
by slikdigit
Mon Apr 19, 2004 3:38 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

I like it- and yes selecting "none" perhaps as the default would be neccessary in the last mockup. some musings: *you've talked about over 100% influence. would negative influence be useful? RVKs have it, and I tend to allow a small negative limit in my slider (too much usually looks bad). What (if ...
by slikdigit
Sun Apr 18, 2004 7:44 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

Monkeyboi: I think it looks very nice/useable- the add strip button adds some horizontal space, but I can see how it is more approachable for new users. Harkeyman: for some reason I didn't see your post till now: Rest assured, I will use your feature! as I said, I can do this under the current syste...
by slikdigit
Sat Apr 17, 2004 5:25 am
Forum: Animation
Topic: Generating vertex keys with armatures?
Replies: 4
Views: 5667

might be doable via python but I haven't tried
you could do the keys manually
but it would be a nice feature imo.
by slikdigit
Thu Apr 15, 2004 4:22 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

hmm. quick workflow explanation: we start with one armature that has two actions available we mix these actions in the nla using blendin or whatever we see the feet slide we create an empty/object/armature to provide a target for the foot (could be a copy of the original armature) or just an empty n...
by slikdigit
Thu Apr 15, 2004 3:33 pm
Forum: News & Chat
Topic: esd-support for linux
Replies: 5
Views: 2588

the esound daemon is a temeremental thing :wink:
esddsp blender works for me, in that blender runs and works, however, based upon such factors as the alignment of the stars, time of day, and the 'humors' other esd output programs may or may not work
I've just learned to accept it for now.
by slikdigit
Thu Apr 15, 2004 5:07 am
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

Aaahh forgot one thing: * the ability to mix constraint ipos within strips, not just the top level action. i may be dense but constraints are animatable and part of animation- and may logically be part of an action. I'm not sure if #4 refers to this? or is it towards general IPOs (I'm guessing the l...
by slikdigit
Wed Apr 14, 2004 9:37 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

very concise! I'm going to think about this for a bit, but it looks to be a precise well ordered list. potentials: * action specific parameters are saved with the strip: stride length and action range start/stop. it would nice to have a default saved per action, so you didn't have to re-discover the...
by slikdigit
Wed Apr 14, 2004 4:43 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

Also, when I'm working on an Action, I find a need to disable the NLA, which would be possible if the NLA had datablocks. yeah, this is compounded when you're also using path constraints (the need to disable them too. I find myself cloning at least the armature, and sometimes also the associated me...
by slikdigit
Tue Apr 13, 2004 11:04 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

we were chatting on irc (w/ theeth and hos) and the idea of using ipo curves for 'intensity' of the strip instead of blendin/blendout was proposed (I forget by who) being able to edit curves directly on the strip would be uber-nice, I agree. I like the idea of being able to save nla datablocks, good...
by slikdigit
Tue Apr 13, 2004 8:32 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

Monkeyboi: don't forget the most glaring problem- the (in)ability to reorder strip depth, or to insert a strip between two. unless I'm missing something, this can't be done. If I am missing something please tell me how to do this! I'm tired of having to delete half my nla to add something and then h...
by slikdigit
Tue Apr 13, 2004 3:57 am
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

ok, just did a quick demo file. took about an hour to make, includes simple modeling, simple rigging and 2 walk cycles, and two poses plus the blending. the .blend has 3 scenes that are full copies the scene 'first' is the scene is where I made the actions: pose1 and pose2 are static poses, walk1 an...
by slikdigit
Mon Apr 12, 2004 12:30 am
Forum: Interface & Tools
Topic: New subsurf idea !!!!!!!
Replies: 11
Views: 3969

isn't edgesurf more comprable to bezier patches? just wondering- its been a while since I've played with cad.
And yeah, some descriptions would be good, I think the pictures alone arn't giving a total idea of what you're suggesting.
by slikdigit
Sun Apr 11, 2004 11:31 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 29587

Hi Oin (and others) Its a good idea to provide an example, and I will do so. This must be a simple blend and avi to illustrate just that idea, but since I haven't made this blend yet, I'll show you a opengl anim that I'm working on that encapsulates it- you can see the character 'steping into' the f...