Search found 254 matches

by kidb
Tue Nov 30, 2004 7:35 pm
Forum: News & Chat
Topic: chromium - opengl tiling
Replies: 7
Views: 4645

i'll take that as a positive indication. thanks. what version of linux, and distribution did you use? Let me know if you are more successful than me. Debian unstable, P4 2,4 Ghz 1GB, Quadro FX2000 Debian unstable amd64, Athlon64 3400, 512MB , slightly modified Nvidia6800GT Debian unstable amd64, As...
by kidb
Sun Nov 28, 2004 5:28 pm
Forum: Interface & Tools
Topic: On Exit: Do you want to save?
Replies: 34
Views: 8500

ton wrote:Couple of notes. :)

- 99 out 100 times the "do you want to save before quit" is annoying and blocking a user.
me too
by kidb
Wed Nov 10, 2004 3:26 pm
Forum: News & Chat
Topic: Splash Marketing Reklame
Replies: 5
Views: 2101

by kidb
Wed Nov 10, 2004 3:22 pm
Forum: News & Chat
Topic: 64 bit compatibility
Replies: 8
Views: 2994

Rinkhals wrote:>
Sorry, Nathan, can you be a bit more specific?
http://www.blender.org/modules.php?op=m ... pic&t=4823
by kidb
Thu Sep 02, 2004 5:36 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12788

Asus L5000D with AMD64. Blender runs on Debian IA32 and Debian pure64 installation. Debian users could test apt-build to build blender from source and use compiler switches for optimization. I did a quick test with apt-build install blender and apt-build yafray. Yafray rendertimes on debian pure64 w...
by kidb
Thu Aug 26, 2004 8:30 am
Forum: News & Chat
Topic: crafter-blender integration
Replies: 72
Views: 19168

dia
by kidb
Fri Aug 20, 2004 7:39 pm
Forum: Python
Topic: Query with python and importing .ai and eps paths
Replies: 16
Views: 4053

If you use linux you could start blender from the "console", an x-terminal or something like that with blender -w.
On Windows you can switch the blender-windows in the taskbar.
MacOS: ???
by kidb
Fri Aug 20, 2004 2:32 pm
Forum: Python
Topic: Query with python and importing .ai and eps paths
Replies: 16
Views: 4053

Re: Query with python and importing .ai and eps paths

stiv wrote:
gravitasdesign wrote: I get a error message
Newbie Lesson #1) Always include the error message text.
Newbie Lesson #2) Always include the correct error message text. Look what the console says.

Sorry, couldn't resist. =8-))
by kidb
Thu Jul 01, 2004 9:42 am
Forum: Interactive 3d
Topic: explosion in game
Replies: 4
Views: 3112

by kidb
Wed Mar 03, 2004 11:00 am
Forum: News & Chat
Topic: parallel computing + blender internal rendering=upcoming?
Replies: 9
Views: 6700

Re: Openmosix for the not so openmosix inclined

The Clusterknoppix project is pretty sweet: http://bofh.be/clusterknoppix/ Yep, i try to put it all together, removing stuff, which the real Blenderer does not need, and adding things like transcode, ffmpeg, so that you only put your .blend in a directory, and get later your ready-to-burn movie. To...
by kidb
Tue Mar 02, 2004 12:23 pm
Forum: News & Chat
Topic: parallel computing + blender internal rendering=upcoming?
Replies: 9
Views: 6700

But yafray worked on it for 4 Days on 5 computers (different speeds and settings)...and didnt even manage to get trough the first render pass...:( /Tommy Could i have the xml file for testing purposes, or another time intensive yafray-testfile. I am working on a blenderrenderopenmosixknoppixcluster...
by kidb
Wed Feb 18, 2004 3:28 pm
Forum: Rendering
Topic: Render on severaal computer
Replies: 9
Views: 3375

1. 'import site' failed; use -v for traceback check your python-installation (maybe) 2. You cannot render an avi-file via network. Use a single image format tga or jpeg. Composition can be done with Sequenceeditor. Tipp: use a dedicated server. Mount the shared Blenderdirectory on the clients and st...
by kidb
Wed Feb 18, 2004 1:17 pm
Forum: Rendering
Topic: Render on severaal computer
Replies: 9
Views: 3375

Sorry, better link: http://www.blender.com.br/portugues/modules.php?name=Downloads There are two Versions of the Win32 renderd/broker binaries. Better use the no-debug version.. Extract the files. Read the file README. On Windows right-click on file README choose "open with....", then choose editor....