Search found 27 matches

by kirpre
Mon Apr 19, 2004 11:03 pm
Forum: Interface & Tools
Topic: Hidden line view mode
Replies: 22
Views: 5869

Nice presentation, that would be an awesome feature to add to Blender. Nice work!
by kirpre
Fri Mar 26, 2004 10:36 pm
Forum: News & Chat
Topic: Manual Arrived today!
Replies: 49
Views: 16612

Got one in the States (New York). Thanks everyone for all of the excellent work, it looks great!! :!: :!:
by kirpre
Tue Jan 27, 2004 8:03 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/27)
Replies: 5
Views: 7095

Thanks, never used that window before. Works fine.
by kirpre
Tue Jan 27, 2004 5:52 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/27)
Replies: 5
Views: 7095

The scripts seem to working on my computer with this version. I see the scripts in the Import and Export menus, but how do I get access to the other scripts that come included in the distribution since I don't see them on the menu. Is there a hot key or some other method for running these (i.e. extr...
by kirpre
Fri Jan 23, 2004 1:25 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/23)
Replies: 13
Views: 10376

I'd been anxiously awaiting the new loopcut functionality being added to the bf-blender. I've tried it in tohuapu (spelling?) and loved it. Thanks again jesterking for all the builds. :D
by kirpre
Mon Jan 19, 2004 7:11 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/19)
Replies: 15
Views: 13159

Getting rid of the trailing slash took care of the console error I was getting. I see AC3D in the import and export menu and Cal3D in the export, but where do I see the extrudealongnormal, vaults and objio scripts to use those?
by kirpre
Mon Jan 19, 2004 5:30 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/19)
Replies: 15
Views: 13159

I reset my python path, but when I hit the "re-evaluate scripts" button I got a console error saying the directory didn't exist (not true). I then tried using my existing python path (c:\python22\lib) and copied the 6 scripts from the distribution to there. It successfully re-evaluated the scripts (...
by kirpre
Mon Jan 19, 2004 3:05 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/19)
Replies: 15
Views: 13159

I was curious to try the Import menu, but mine doesn't show any items in it. I can see the python scripts in the scripts menu, but blender just doesn't seem to see them. Is there any path setting to help these scripts be seen?
by kirpre
Mon Jan 05, 2004 8:34 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/05)
Replies: 22
Views: 14686

Does anyone happen to know if the yafray integration has a way of handling UV image mapping yet?
by kirpre
Tue Dec 23, 2003 2:42 pm
Forum: News & Chat
Topic: Materials presets
Replies: 5
Views: 2291

Thanks Carnivore, if anyone thinks of any other ones maybe you could post them here. Of course, a lot of these materials will change with the new Ray features.
by kirpre
Tue Dec 23, 2003 2:20 pm
Forum: News & Chat
Topic: Materials presets
Replies: 5
Views: 2291

Do you have any links where I could get at these libraries of materials? Some things I have figured out for myself, but it would be nice to see how the real experts do it.
by kirpre
Tue Dec 16, 2003 7:38 pm
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 34796

Ton, are you sleeping? It seems like something major has come out every other day. Thanks so much for all your hard work.