Search found 42 matches

by Rebel
Sun Aug 22, 2004 7:02 am
Forum: Interactive 3d
Topic: blender-joystick
Replies: 16
Views: 8479

Thanks snail,
I guess that I'll have to stick around until I get the hang of python sripts. Not everything is so "friggen easy" if you don't have the basics right. I seem to remember that the doppler shift thing was also so "friggen easy" as well......Levon?
by Rebel
Fri Aug 20, 2004 6:47 am
Forum: Interactive 3d
Topic: blender-joystick
Replies: 16
Views: 8479

This a giant leap forward for folks like me who don't drive cars, or fly planes with buttons. Thanks a lot! Just one thing, I'm not yet any good at the python stuff (not yet!) so does anyone have a sample program that I can download to play with the joystick movements. I downloaded the one from snai...
by Rebel
Wed Aug 18, 2004 7:51 pm
Forum: Interactive 3d
Topic: Question on 2.34 runtime
Replies: 2
Views: 1250

Thanks for the info. It's a pity that you need to send the extra file, but I suppose the boffins will fix it in time. It's still an awesome product. Now if some clever guy will just fix the Doppler shift in the sound...............!
by Rebel
Wed Aug 18, 2004 6:56 am
Forum: Interactive 3d
Topic: Question on 2.34 runtime
Replies: 2
Views: 1250

Question on 2.34 runtime

Hi All, Thanx for sticking back the game engine in 2.34. I can save the runtime files o.k. but when I try to run the .exe files, I see that you have to include the file Python23.dll. Does this mean that if I send some else the exe file, that I need to send the python file as well? I also noticed tha...
by Rebel
Mon Jun 21, 2004 6:54 am
Forum: Interactive 3d
Topic: Are there any limits in IPO's?
Replies: 2
Views: 1464

z3r0_d wrote:I thought the limit was 10 000 frames
Thanks for that. The animation still works but it seems that the functionality gets less all the time. Does anyone know for sure?
by Rebel
Sun Jun 20, 2004 7:25 am
Forum: Interactive 3d
Topic: Are there any limits in IPO's?
Replies: 2
Views: 1464

Are there any limits in IPO's?

Hi All,
Are there limits in the length of IPO's? I have an animation that runs for 8000 frames, and I pick up all kinds of problems. It seems like there is some kind of limit. I use only bezier curves, and the longer my animation, the less I can get the curves adjusted. Any ideas? Thanx

Keith
by Rebel
Sat Jun 05, 2004 7:02 am
Forum: Interactive 3d
Topic: problems with car physics
Replies: 13
Views: 5637

You can use pygame to read the joystick, I'm not sure if other analogue inputs such as steering wheels are supported etc. (pygame.org) Thanx Saluk, it looks like I'll just have to learn some programming. It would be nicer to have this feature available in the Blender realtime stuff. I had a look at...
by Rebel
Thu Jun 03, 2004 6:39 am
Forum: Interactive 3d
Topic: problems with car physics
Replies: 13
Views: 5637

This is a most intersting thread, but I have a question. What are you guy's doing to steer the cars. Keyboard? That's boring! I would love to see Blender being able to read the joysick or other analogue inputs. The doppler effect also does not work if you want do get views where the cars ride past t...
by Rebel
Thu Jun 03, 2004 6:27 am
Forum: Interactive 3d
Topic: IPO Problems
Replies: 2
Views: 1143

the box select doesn't deselect anything so, you probably left selected some other handles you can select and deselect all with the A key I need to move individual points on the bezier curves. Using A key selects the whole curve from start to finish. If you zoom in to the points in the window, you ...
by Rebel
Tue Jun 01, 2004 6:57 am
Forum: Interactive 3d
Topic: IPO Problems
Replies: 2
Views: 1143

IPO Problems

Hi All, I am getting on well now with my simulation of the control-line model plane aerobatic pattern. I used the IPO's to animate all of the maneuvers, and I have picked up a problem. Maybe I'm pushing the IPO stuff beyond the design limits?? I need to fine-tune the movements and sometimes I can't ...
by Rebel
Tue Apr 13, 2004 6:48 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 147109

Hi Guy's, Please don't forget the doppler shift that does not work, and although it seems that not many people use joysticks these days, I still believe that reading the joystick ports should not be such a big problem to access. This would enable guys like me to make programs like simulators for pla...
by Rebel
Mon Dec 29, 2003 6:03 am
Forum: Interactive 3d
Topic: Buying Game Kit Blender Book?
Replies: 7
Views: 3410

I agree whole-heartedly! I have never been able to figure out any game engine type of software. I could see amazing potential in the power of Blender, but just could not get anything to work well from the tutorials on the net. I ordered the book in August, and I am now doing much better than I ever ...
by Rebel
Mon Dec 29, 2003 5:55 am
Forum: Interactive 3d
Topic: How do I save a picture from the game engine?
Replies: 4
Views: 1763

Thanks for the help once again. I tried both suggestions, and they work well. The frame grabber that I managed to find is called Screen Hunter 4.0, and it is easy to use.
Keep Blending!
Regards, Keith
by Rebel
Sat Dec 20, 2003 5:35 am
Forum: Interactive 3d
Topic: How do I save a picture from the game engine?
Replies: 4
Views: 1763

Thanks for the suggestions. I'll see if I can get one of these things to work.
Keith
by Rebel
Thu Dec 18, 2003 5:53 am
Forum: Interactive 3d
Topic: How do I save a picture from the game engine?
Replies: 4
Views: 1763

How do I save a picture from the game engine?

Hi All,
Is it possible to save a shot from the game engine? I see screen dumps in various articles on Blender. Please help! Thanx
Keith