Thanks for the reply, but it still does not seem to make any difference. I don't think that it is my graphics card, because the picture in the the preview window where you load the textures on to the faces, looks fine.
Any ideas to improve this?
Keith
Search found 42 matches
- Fri Nov 28, 2003 5:47 am
- Forum: Interactive 3d
- Topic: Why do textures look wierd?
- Replies: 3
- Views: 1767
- Tue Nov 25, 2003 5:32 am
- Forum: Interactive 3d
- Topic: Why do textures look wierd?
- Replies: 3
- Views: 1767
Why do textures look wierd?
Hi All, When I load a jpg or tga file to a face, it does not look the original picture. Any gradient in colour etc. comes out in an exaggerated form. I'm trying to add a decent sky backgound to my scene, but it does not like right. I've tried all kinds of sizes of images, and it does not seem to mak...
- Wed Oct 08, 2003 7:00 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
- Tue Oct 07, 2003 6:41 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
Yup, It's easy to be caught by the apparent change in phase from the speakers, but doppler shift causes the pitch of a sound to be higher as it approaches, and then lower as it goes away from you. It's a phase change, and the sound is used in musical instruments as well. Guitar effects pedals and al...
- Mon Oct 06, 2003 6:34 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
Hi Carsten, I do move the sound source all the time, and if you enable the 3D surround button, there is a change in volume only as the source moves. Doppler shift refers to a change in pitch as the source moves past a defined point, and this does not work. The "volume" button above the "doppler" but...
- Thu Oct 02, 2003 6:42 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
Hi Levon,
Apologies for the long delay. I would really appreciate the help. The version of Blender that I'm using is 2.25. My e-mail is krenecle@netactive.co.za
I look forward to hearing from you. Thanx
Keith
Apologies for the long delay. I would really appreciate the help. The version of Blender that I'm using is 2.25. My e-mail is krenecle@netactive.co.za
I look forward to hearing from you. Thanx
Keith
- Tue Sep 23, 2003 6:48 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
- Thu Sep 11, 2003 6:37 am
- Forum: Interactive 3d
- Topic: Does the Doppler setting work in the game engine??
- Replies: 11
- Views: 3590
Does the Doppler setting work in the game engine??
Hi All, Does anyone know if the "Volume" and "Doppler" settings work in the game engine? The gamekit book says that the selected camera is the listener. I've tried all kinds of settings, and I can't get them to do anything. Am I doing something wrong? I would appreciate any help. My model plane sim ...
- Sat Aug 16, 2003 7:12 am
- Forum: Interactive 3d
- Topic: Games and sims need analogue controls
- Replies: 4
- Views: 2283
SDL would be my vote. As for controlling the values, you could use it similarly to the mouse movement actuator and have it return how much it changed on each axis, or just some coordinates, -1,-1 would be the joystick all the way in the upper left corner. Then use python to figure out what those va...
- Thu Aug 14, 2003 6:44 am
- Forum: Interactive 3d
- Topic: Games and sims need analogue controls
- Replies: 4
- Views: 2283
Games and sims need analogue controls
Hi All, Games and simulations require analogue controls, and I would like to know if this is on the list of "nice-to-have's" in the new game engine? Maybe Saluk can tell us? Is this a matter of a Python script to read the memory location of where the PC reads the joystick ports, or is this far more ...
- Tue Aug 05, 2003 6:43 am
- Forum: Interactive 3d
- Topic: Does the IPO path function work in the game engine??
- Replies: 3
- Views: 2077
Re: welcome!
Hi, Path object does not work in game engine, but IPO's do. I just tried to make a keyframe animation from a path-parented object, but it didn't work! Not even using a constraint on a third object! So there is some issue with path coordinates. You could manually place this third object to the inter...
- Mon Aug 04, 2003 6:58 am
- Forum: Interactive 3d
- Topic: Does the IPO path function work in the game engine??
- Replies: 3
- Views: 2077
Does the IPO path function work in the game engine??
:) Hi All, I'm very new to Blender, but I have the gamekit and am working furiously through it. I love simulations, especially aircraft and racing car stuff. I am a controline-line aerobatic flier, and one of the serious problems, is that all the stunts are performed in a hemisphere, and therfore di...