Search found 3645 matches

by stiv
Sat Oct 05, 2013 5:23 am
Forum: Interface & Tools
Topic: Maya layout for Blender
Replies: 3
Views: 2152

Tried changing the Input Presets in User Prefs?
by stiv
Fri Oct 04, 2013 5:10 pm
Forum: Testing Builds
Topic: Some android tablets have a x86 processor. It can be ported?
Replies: 3
Views: 35270

Basic requirements for porting Blender to a new platform are

* video subsystem capable of OpenGL

* getting the various necessary libraries to run on that platform.

The Blender code itself should build anywhere GCC runs.
by stiv
Thu Oct 03, 2013 6:49 pm
Forum: Python
Topic: Efficient way of adding large meshes through the Python API
Replies: 6
Views: 8624

Some utilities or adaptor classes to interface with numpy arrays would be handy things - whether pure python or as a much faster C extension.
by stiv
Thu Oct 03, 2013 6:41 pm
Forum: Interface & Tools
Topic: svg from inkscape to 3d object for 3d printing stl
Replies: 2
Views: 2236

There are a number of tutorials around on creating logos and such from flat outlines, paths and vector graphics formats. I *suspect* the issue with using extrusion to make a 3d object is you end up with ugly triangles - long skinny ones, for example. Technically, the solution would be to process the...
by stiv
Wed Oct 02, 2013 9:00 am
Forum: News & Chat
Topic: More engineering function?
Replies: 6
Views: 19626

Current plans are here: http://wiki.blender.org/index.php/Dev:Doc/Projects Blender at it's heart is more of a mesh modeler than a CAD app. It lacks some fundamental CAD data structures like Dimensions and those implicit surfaces that are so nice for doing Boolean operations - all those CSG things th...
by stiv
Tue Oct 01, 2013 6:35 pm
Forum: Python
Topic: Efficient way of adding large meshes through the Python API
Replies: 6
Views: 8624

Not surprising that a convenience function falls down when pushed passed its design limits.

You might take a look at the HIRISE DTM importer. It creates terrain meshes from a big data file.
by stiv
Tue Oct 01, 2013 7:02 am
Forum: Python
Topic: Check if a poly is a face
Replies: 29
Views: 16521

The data structures involved in a mesh are: * an array of vertices - X, Y, Z, and maybe a W if we are doing homogenous stuff * a list of edges - an edge is between two points. Each point is represented as an index into the vertex array, so each element is two numbers * a list of faces - a face is a ...
by stiv
Mon Sep 30, 2013 9:23 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Getting rid of Blender origin point
Replies: 2
Views: 11855

Re: Getting rid of Blender origin point

The 'origin point' thingie is called the 3D Cursor. You can't 'get rid of it'. It is like the cursor in a word processor. In addition to being the point where new objects are created it is also used in various ways for snapping and rotating objects. There are menu choices affecting how and when it g...
by stiv
Sun Sep 29, 2013 6:57 pm
Forum: Testing Builds
Topic: Blender Will Not Work Help?
Replies: 9
Views: 18353

1) Download blender for your platform and unpack the archive. 2) Open a terminal window | Dos Box | Command Window | Whatever they call it these days. (it's that thing you type commands like the following into!) 3) In your terminal window, change to the directory/folder where you unpacked the blende...
by stiv
Sun Sep 29, 2013 6:49 pm
Forum: Interface & Tools
Topic: Feature Request: An embedded Notes tab or window
Replies: 2
Views: 6287

Forgive me if this exists- please shoot me the details!!
Blender's internal Text Editor. This is exactly what it was originally created for.
by stiv
Fri Sep 27, 2013 7:01 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Rendering problem from a complete NOOB
Replies: 3
Views: 1910

Sounds like the pattern from a default texture.
by stiv
Thu Sep 26, 2013 9:00 pm
Forum: Rendering
Topic: Cant start rendering
Replies: 1
Views: 6399

Need more info. Try running blender from the command line to see interesting messages.
by stiv
Wed Sep 25, 2013 8:32 pm
Forum: Interface & Tools
Topic: Why is sculpting so slow in blender?
Replies: 1
Views: 3539

Basically rendering speed depends on your CPU and modeling speed depends on how fast your graphics card/driver does OpenGL. I suspect OpenGL performance is the problem here. A couple things to try are making sure your video driver is up to date (from the manufacturer's website), and playing with the...
by stiv
Wed Sep 25, 2013 8:28 pm
Forum: Interface & Tools
Topic: Blender units aparently bugged, can someone explain this?
Replies: 4
Views: 1827

Not buggy, just a misunderstanding on your part. With some exceptions, Blender objects are composed of two parts: * An Object part that holds spatial information, like location, rotation and scale * An ObData part that holds the geometry - vertices, edges, faces, etc. A single ObData can be shared b...
by stiv
Fri Sep 20, 2013 7:36 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Overlap mesh converting to one mesh
Replies: 4
Views: 3695

Boolean operations?