Don't know who exactly is responsible for the doc.
The source for the html consists of 'fake' .py modules in the python/api2_2x/doc directory. The html was generated with a program called epydoc. See the header of the Blender.py file for details.
Search found 3645 matches
- Wed Aug 20, 2003 6:56 pm
- Forum: Python
- Topic: Python curve interface
- Replies: 7
- Views: 4535
Annoying indeed. Especially when your reward for an out of range parameter is a segfault. I have been using the Curve class to become familiar with the blender python code. I already submitted a patch to throw an exception when getControlPoint() is called with bad params. At the very least, that wil...
- Sat Aug 16, 2003 8:21 pm
- Forum: Python
- Topic: Python curve interface
- Replies: 7
- Views: 4535
Re: Python curve interface
There doesn't appear to be a way at the moment. Would not be hard to add a couple new methods though. Details, mere details.soppera wrote: What is the function to use to get the maximum indexes for the function getControlPoint ( i , j ) of bezier curves?
- Fri Aug 15, 2003 3:47 am
- Forum: Animation
- Topic: Help: particles not following meshes
- Replies: 5
- Views: 6620
- Fri Aug 15, 2003 3:21 am
- Forum: Interface & Tools
- Topic: Snap Vertex
- Replies: 10
- Views: 6898
- Thu Aug 14, 2003 7:27 pm
- Forum: Animation
- Topic: Help: particles not following meshes
- Replies: 5
- Views: 6620
Sorry. It is on the same window as the other particle controls. It's in the purplish row between Norm and Rand. Ob controls how much of the emitting object's speed is used as a starting speed for the particles. This is similar to how the Norm button affects how much of the particles speed comes from...
- Thu Aug 14, 2003 6:45 pm
- Forum: Animation
- Topic: Help: particles not following meshes
- Replies: 5
- Views: 6620
- Thu Aug 14, 2003 6:21 pm
- Forum: Animation
- Topic: latties + wave animation
- Replies: 3
- Views: 6080
- Thu Aug 14, 2003 6:10 pm
- Forum: Interface & Tools
- Topic: Snap Vertex
- Replies: 10
- Views: 6898
Yeah, I was playing with this too. Looks like selected verts are always returned in the order they appear in the object. Until we have interactive selection routines, probably the easiest thing to do from a workflow perspective is 1) LMB to select vert 2) Shift-S 5 ( curs to sel ) 3) Shift-LMB to se...
- Thu Aug 14, 2003 5:27 pm
- Forum: Coding Blender
- Topic: Compile errors on SUSE Linux 8.2
- Replies: 6
- Views: 3740
The clue is the first error about "Python.h: No such file or directory". You are missing the python header files. You need to install the python development package, either the python-devel rpm or the python source distribution. In the commercial distributions, applications are usually split into tw...
- Wed Aug 13, 2003 10:09 pm
- Forum: News & Chat
- Topic: rgb
- Replies: 13
- Views: 8931
Do you have the file spec of that format somewhere? How is it any different/better than HDR file? Unknown. It may be YAHDRF ( Yet Another High Dynamic Range Format) or it may be the answer to all our prayers or c) none of the above. The Technical Details sound cool though. And it does have the Impe...
- Wed Aug 13, 2003 5:58 pm
- Forum: News & Chat
- Topic: rgb
- Replies: 13
- Views: 8931
Pitiful Humans! I sneer at your puny 8-bit displays! Just to throw some more gasoline on this fire, Industrial Light and Magic is pushing a high dynamic range file format called OpenEXR that uses 16 or 32 bit floats. The 16 bit type is compatible with Nvidias Cg shader half data type. Cinepaint ( wa...
- Tue Aug 12, 2003 10:31 pm
- Forum: Interface & Tools
- Topic: Snap Vertex
- Replies: 10
- Views: 6898
Interesting idea. I can see how it would be useful. Normally, "Script it in python" is a good answer, but in this case I don't think it is possible (yet). If I understood Ton's SIGGRAPH lecture on The Inner Beauty Of Blender, when you go into edit mode, an editable copy with some additional data mem...
- Tue Aug 12, 2003 7:06 pm
- Forum: News & Chat
- Topic: OpenMosix, Blender
- Replies: 9
- Views: 6265
Yes, tell us more about the legendary mootron, please. I didn't realize it was a mosix cluster, just assumed it was a bunch of boxes shell-scripted together. In these days of cheap $100 motherboards, rendering clusters seem more and more affordable. People living in cities can now realize their drea...
- Sat Aug 09, 2003 8:14 pm
- Forum: Python
- Topic: Backwards compatibility Please!
- Replies: 5
- Views: 10036
I feel your pain, dude, since I'm currently porting a script that I promised for someone at SIGGRAPH ( Hi Groo! ). The compatibility problem comes from the historical fact that the blender's python interface was never 'finished' in the sense of providing access to all the data structures. Couple thi...