Search found 3645 matches

by stiv
Wed Aug 20, 2003 7:06 pm
Forum: Python
Topic: Python Doc
Replies: 2
Views: 2648

Don't know who exactly is responsible for the doc.

The source for the html consists of 'fake' .py modules in the python/api2_2x/doc directory. The html was generated with a program called epydoc. See the header of the Blender.py file for details.
by stiv
Wed Aug 20, 2003 6:56 pm
Forum: Python
Topic: Python curve interface
Replies: 7
Views: 3716

Annoying indeed. Especially when your reward for an out of range parameter is a segfault. I have been using the Curve class to become familiar with the blender python code. I already submitted a patch to throw an exception when getControlPoint() is called with bad params. At the very least, that wil...
by stiv
Sat Aug 16, 2003 8:21 pm
Forum: Python
Topic: Python curve interface
Replies: 7
Views: 3716

Re: Python curve interface

soppera wrote: What is the function to use to get the maximum indexes for the function getControlPoint ( i , j ) of bezier curves?
There doesn't appear to be a way at the moment. Would not be hard to add a couple new methods though. Details, mere details.
by stiv
Fri Aug 15, 2003 3:47 am
Forum: Animation
Topic: Help: particles not following meshes
Replies: 5
Views: 6114

Perhaps I don't understand what you are trying to do. Do you have a .blend file showing this?
by stiv
Fri Aug 15, 2003 3:21 am
Forum: Interface & Tools
Topic: Snap Vertex
Replies: 10
Views: 5083

Doh! I completely forgot about rotation and scaling around the cursor.

In a pitiful attempt to look less stupid, I will suggest that if the rot/scale point is going to be reused for multiple objects you might as well place an Empty there.
by stiv
Thu Aug 14, 2003 7:27 pm
Forum: Animation
Topic: Help: particles not following meshes
Replies: 5
Views: 6114

Sorry. It is on the same window as the other particle controls. It's in the purplish row between Norm and Rand. Ob controls how much of the emitting object's speed is used as a starting speed for the particles. This is similar to how the Norm button affects how much of the particles speed comes from...
by stiv
Thu Aug 14, 2003 6:45 pm
Forum: Animation
Topic: Help: particles not following meshes
Replies: 5
Views: 6114

The Ob button controls how much the speed of the object affects the particles.
by stiv
Thu Aug 14, 2003 6:21 pm
Forum: Animation
Topic: latties + wave animation
Replies: 3
Views: 5605

You mean something like using relative vertex keys to animate the lattice for one cycle and then pressing the cyclic button to make it repeat?
by stiv
Thu Aug 14, 2003 6:10 pm
Forum: Interface & Tools
Topic: Snap Vertex
Replies: 10
Views: 5083

Yeah, I was playing with this too. Looks like selected verts are always returned in the order they appear in the object. Until we have interactive selection routines, probably the easiest thing to do from a workflow perspective is 1) LMB to select vert 2) Shift-S 5 ( curs to sel ) 3) Shift-LMB to se...
by stiv
Thu Aug 14, 2003 5:27 pm
Forum: Coding Blender
Topic: Compile errors on SUSE Linux 8.2
Replies: 6
Views: 2943

The clue is the first error about "Python.h: No such file or directory". You are missing the python header files. You need to install the python development package, either the python-devel rpm or the python source distribution. In the commercial distributions, applications are usually split into tw...
by stiv
Wed Aug 13, 2003 10:09 pm
Forum: News & Chat
Topic: rgb
Replies: 13
Views: 6810

Do you have the file spec of that format somewhere? How is it any different/better than HDR file? Unknown. It may be YAHDRF ( Yet Another High Dynamic Range Format) or it may be the answer to all our prayers or c) none of the above. The Technical Details sound cool though. And it does have the Impe...
by stiv
Wed Aug 13, 2003 5:58 pm
Forum: News & Chat
Topic: rgb
Replies: 13
Views: 6810

Pitiful Humans! I sneer at your puny 8-bit displays! Just to throw some more gasoline on this fire, Industrial Light and Magic is pushing a high dynamic range file format called OpenEXR that uses 16 or 32 bit floats. The 16 bit type is compatible with Nvidias Cg shader half data type. Cinepaint ( wa...
by stiv
Tue Aug 12, 2003 10:31 pm
Forum: Interface & Tools
Topic: Snap Vertex
Replies: 10
Views: 5083

Interesting idea. I can see how it would be useful. Normally, "Script it in python" is a good answer, but in this case I don't think it is possible (yet). If I understood Ton's SIGGRAPH lecture on The Inner Beauty Of Blender, when you go into edit mode, an editable copy with some additional data mem...
by stiv
Tue Aug 12, 2003 7:06 pm
Forum: News & Chat
Topic: OpenMosix, Blender
Replies: 9
Views: 5027

Yes, tell us more about the legendary mootron, please. I didn't realize it was a mosix cluster, just assumed it was a bunch of boxes shell-scripted together. In these days of cheap $100 motherboards, rendering clusters seem more and more affordable. People living in cities can now realize their drea...
by stiv
Sat Aug 09, 2003 8:14 pm
Forum: Python
Topic: Backwards compatibility Please!
Replies: 5
Views: 3179

I feel your pain, dude, since I'm currently porting a script that I promised for someone at SIGGRAPH ( Hi Groo! ). The compatibility problem comes from the historical fact that the blender's python interface was never 'finished' in the sense of providing access to all the data structures. Couple thi...