Search found 137 matches

by Goofster
Tue Jun 01, 2004 2:02 pm
Forum: Rendering
Topic: Rending problem with transparent materials
Replies: 4
Views: 2248

I think there was a problem with the combination of Ztransp and Raytransp. Are all your planes set to EITHER ztransp or raytransp?

Roel
by Goofster
Tue Jun 01, 2004 1:59 pm
Forum: Interface & Tools
Topic: What about the text editor?
Replies: 13
Views: 2516

Pretty unrelated to this, and an abandoned project too:

http://roelspruit.com/var/syntax9.jpg

I'm not going to work on this anymore, but it's very easy to do (it was one of my first projects).


Roel
by Goofster
Wed May 12, 2004 1:13 pm
Forum: Interface & Tools
Topic: Really Really Really Simple Num Button request!!!!
Replies: 14
Views: 4366

Once you're "in" a button, shift-backspace removes the entire text ;)
I remember when I found this out, it's a gift from the blendergods!

Roel
by Goofster
Tue May 11, 2004 10:08 am
Forum: Coding Blender
Topic: Modify blender for renderfarm use? (Implimented /w patch)
Replies: 9
Views: 3951

why not just use the already existing xparts yparts option?

Roel
by Goofster
Mon May 10, 2004 5:03 pm
Forum: News & Chat
Topic: link to old release and key.dat !
Replies: 5
Views: 1950

rafael wrote:He did the right thing, and increased the probabilities of going to heaven instead of burn in hell.
:D
only slightly though :)

Roel
by Goofster
Mon May 10, 2004 5:02 pm
Forum: News & Chat
Topic: Extending Blender: an idea
Replies: 24
Views: 9951

The problem with hosting scripts on the website itself is that they become outdated very quickly when the script is updated. This could only work if the site that hosts the scripts is self-supporting so script-authors can maintain their script.

Roel
by Goofster
Thu Apr 29, 2004 5:33 pm
Forum: Interface & Tools
Topic: Importing Textures
Replies: 4
Views: 5067

create an object, add a material to it,
add a texture to it:

- type: image
- "load image" button
- navigate to the image.

btw, blender.org is meant for blender developement. if you want support on actually USING blender you can go to the forums on www.elysiun.com.

Roel
by Goofster
Wed Apr 28, 2004 10:55 am
Forum: Interface & Tools
Topic: UPDATE- Lofting, multiple vert loops, screenshot added.
Replies: 30
Views: 7168

heyhey, your screenshot made me so excited that I've re-written my code yesterday, the result: www.elysiun.com/~roel/skinning.avi the indication line does allow for more control, but Ton was not too excited about it because it's a very "modal" solution (you're stuck in it for a while). don't mean to...
by Goofster
Tue Apr 27, 2004 3:38 pm
Forum: Interface & Tools
Topic: UPDATE- Lofting, multiple vert loops, screenshot added.
Replies: 30
Views: 7168

You're doing a great job with this ideasman. I'll definately try this script out this evening. hopefully I can steal some ideas from you ;)

Roel
by Goofster
Sun Apr 25, 2004 3:42 pm
Forum: Interface & Tools
Topic: UPDATE- Lofting, multiple vert loops, screenshot added.
Replies: 30
Views: 7168

LOL, I was disapointed to here it was alredy done! Do you mean to support skinning vertloops with a different number of verts? It does somthing strange ATM- I will make mine an auto-loft script, its not that efficient but Im happy with the results. I don't think I'm going to support different numbe...
by Goofster
Sun Apr 25, 2004 11:53 am
Forum: Interface & Tools
Topic: UPDATE- Lofting, multiple vert loops, screenshot added.
Replies: 30
Views: 7168

I'm still working on this. strange how it always dissapoints me when I find out people are working on the same thing :)

the version that is currently in tuhopuu is a bit crappy, I'm making it better at the moment.

Roel
by Goofster
Fri Apr 23, 2004 11:59 am
Forum: Rendering
Topic: Booleans on rendering time? per pixel?
Replies: 12
Views: 2315

this is a very interesting idea. I'll experiment with some code this weekend.

Roel
by Goofster
Wed Apr 21, 2004 10:49 am
Forum: Interface & Tools
Topic: Hidden line view mode
Replies: 22
Views: 5527

Tuhopuu already has "ignore occluded verts" (for a long time actually) but I think we were waiting for real view occlusion as mentioned in this thread before we ported it....

I'll check it out this weekend, would be a shame not to port it.

Roel
by Goofster
Sun Apr 18, 2004 10:15 am
Forum: Interface & Tools
Topic: Aligning
Replies: 8
Views: 1704

Tuhopuu has a whole bunch of aligning features. My aligning stuff is at shift-s >> align

There are other tools by somebody else, but I don't know where they are anymore :)

Roel
by Goofster
Fri Feb 13, 2004 12:51 am
Forum: News & Chat
Topic: Why Blender progresses strangely?
Replies: 56
Views: 12030

hmmm, a few things that bother me about your point of view: - most importantly, the GUI overhaul (not facelift, more like a complete explosion and then building it all up again) was carefully planned. - some "big" features can be better if they are integrated from the ground up in blender 3.0, espec...