Search found 52 matches

by ada89
Mon Apr 26, 2004 7:51 pm
Forum: Interface & Tools
Topic: Transparent Edit Tool Window with Icons
Replies: 4
Views: 1674

It would be nice if you can choose what tool to be in the floating panel or in the edit button. I hate to pick a tool on a numerous and clutter button. It will definitely slow down the workflow because you need to find the tool and click at it instead of just instant look and click.
by ada89
Mon Apr 26, 2004 2:33 pm
Forum: Interface & Tools
Topic: Transparent Edit Tool Window with Icons
Replies: 4
Views: 1674

Hi. I'm not sure that's the right direction to go in. What you're asking for is basically have the buttons from the Editing Buttons (F9) in a floating panel, right? Doing so would mean a rather large floating panel that cant be resized (aside from minimizing) and would obstruct the viewport quite a...
by ada89
Fri Apr 23, 2004 12:01 am
Forum: News & Chat
Topic: feature request: volumetric raytraced shadows
Replies: 5
Views: 2418

cekuhnen wrote: also sadly blenders renderer cannot render softshadows when with TraShadows is selected for materials!!!

claas
Take a look at this:
http://sbup.jyscomputers.com/ada89/what.blend
by ada89
Wed Apr 21, 2004 1:32 am
Forum: Interface & Tools
Topic: SubSurf Scattering (SSS) - is it possible in blender?
Replies: 16
Views: 4949

I think eeshlo might save us again :P :
http://www.coala.uniovi.es/~jandro/nona ... c&start=30
by ada89
Mon Mar 15, 2004 12:24 am
Forum: Interface & Tools
Topic: Background Image Suggestions
Replies: 3
Views: 1718

Background Image Suggestions

Just simple option like:

Rotate, aspect ratio setting (so you can stretch the bg image etc.) and settable image for deferents side view (I know the split screen method). :D
by ada89
Tue Feb 17, 2004 3:14 pm
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 10811

btw, the problem with the tube may just be the fact that the tube is only a single plane thick (I think particles will be seen through a plane if they are close to it). It works ok in Hos's build :D My other test .blend if you want to see: http://sbup.jyscomputers.com/ada89/part/partest2.blend Good...
by ada89
Tue Feb 17, 2004 12:26 am
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 10811

And found another bug, the particle seem to be through the mesh:
Image
http://sbup.jyscomputers.com/ada89/part/partest3.blend
by ada89
Mon Feb 16, 2004 7:07 pm
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 10811

Just test the .blend with Hos build and the bug seem to be gone but when i render the glow of the particle seem to overcome the tube which make it look bad.

Anyway, GJ :D
by ada89
Sun Feb 15, 2004 11:32 pm
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 10811

Woaw..this is cool!!!

There some bug in the feature. You can check it in the .blend.
http://sbup.jyscomputers.com/ada89/parbug.blend

Good luck, its rocksss!!!

PS: Is it possible to add more key, more than 32? cause when you increast the life it will not looks good.

:D
by ada89
Wed Feb 04, 2004 2:22 pm
Forum: Rendering
Topic: Getting Yafray in Windows to work with 2.32
Replies: 10
Views: 2786

Have you guys download yafray 0.0.6 final released?
http://www.coala.uniovi.es/~jandro/noname/
by ada89
Sat Jan 17, 2004 12:41 am
Forum: Interface & Tools
Topic: Radiosity and textures
Replies: 4
Views: 1683

ada89 wrote:Use two hemilight, one set to the angle opposite to the other one and i bet it will be fine :D
And also dont forget to turn off specular for the hemilight :D
by ada89
Fri Jan 16, 2004 5:05 pm
Forum: Interface & Tools
Topic: Radiosity and textures
Replies: 4
Views: 1683

Use two hemilight, one set to the angle opposite to the other one and i bet it will be fine :D
by ada89
Sun Jan 11, 2004 1:01 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/10)
Replies: 4
Views: 6791

YES!! if i use colorband and remove the black bit of the cloud texture, it displace as before and it also control with var slider and not nor.

...also work with noise, blend, wood and marble :D
by ada89
Sat Jan 10, 2004 10:00 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/10)
Replies: 4
Views: 6791

Oh, use nor slide to control the displacement value...sorry :D
by ada89
Sat Jan 10, 2004 9:07 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/10)
Replies: 4
Views: 6791

The var slider for displacement didn't work(or is it?) and i'm not quiet like how the displacement look when using cloud texture(not like how it look before) but i like how the bummap look with it.

Thanks alot for your build jesterKing and thanks to the coders for the update. :D