Search found 1184 matches

by theeth
Tue Jun 14, 2005 12:58 pm
Forum: Interface & Tools
Topic: Feature request, imput in PET!
Replies: 1
Views: 1255

Thought of it myself, just not enough time to implement it. Not too hard to do either. :)

Martin
by theeth
Mon Jun 13, 2005 7:55 am
Forum: Interface & Tools
Topic: Duplicate objects
Replies: 9
Views: 4927

Wow, who would have thought that you'd find PREFERENCES in the USER PREFERENCE window?!

:roll:

Martin
by theeth
Sat Jun 04, 2005 9:45 am
Forum: Interface & Tools
Topic: K-3D mailing list :)
Replies: 12
Views: 4599

With the context argument in transform now, it would be trivial to make it use draw with tweak.

Nothing to do now, so I might as well try putting that in tuhopuu (competing in popularity with broken's latest commit ;))

Martin
by theeth
Sat Jun 04, 2005 3:19 am
Forum: Testing Builds
Topic: bf-blender / Os X 10.3 - CVS (2005-05-28) release candidate
Replies: 14
Views: 7862

Seems ok apart from the manipulator icon still being in the wrong place for triangular faces. I guess it'll be the same for all versions though, not just the Mac version. That's a matter of center mode. If you want the real median of the triangle, use the Median center, not the boundbox center mode...
by theeth
Sat Jun 04, 2005 2:52 am
Forum: Interface & Tools
Topic: K-3D mailing list :)
Replies: 12
Views: 4599

Is he talking about the widget?

You can do both press-drag-release and click-move-click so I don't know what he's on about.

You can also do that with the gestures (although the longer of the line after which it registers is way too long when dragging IMHO, but that's another issue).

Martin
by theeth
Fri Jun 03, 2005 9:09 am
Forum: Coding Blender
Topic: how could i change the winBlender's english menu to chinese?
Replies: 3
Views: 3055

AFAIF, it's on by default in MSVC6 (probably in 7 too).

Martin
by theeth
Thu Jun 02, 2005 4:04 am
Forum: Coding Blender
Topic: Windows 64 support...
Replies: 5
Views: 4628

Microsoft said they won't make 64 bits version of their openGL library, so it's very doubtful that you can correctly compile and link a 64 bit blender on windows.

Martin
by theeth
Wed Jun 01, 2005 1:40 pm
Forum: Coding Blender
Topic: Question about internal blender format
Replies: 11
Views: 5204

You could use obmat[4][4], which is the orientation matrix of the object (global orientation matrix) and multiply by the invert of the parent's matrix (obmat too).

Martin
by theeth
Tue May 31, 2005 3:01 pm
Forum: News & Chat
Topic: Selling Blender on Ebay?
Replies: 1
Views: 1996

It is legal if he follows the GPL (provides source code).

At least he's not selling it under another name, so people can do research before buying.

Martin
by theeth
Tue May 31, 2005 2:57 pm
Forum: Coding Blender
Topic: how to compile with Ms vc 6?
Replies: 2
Views: 2062

Make sure you got corrent line ending characters when downloading the file. For some strange reasons, MSVC accepts unix line endings for code files (.c, .h, ...) but not for the project files.

Martin
by theeth
Sun May 29, 2005 12:20 pm
Forum: Testing Builds
Topic: bf-blender / x86 Linux (2005/05/28) Release Candidate 2
Replies: 7
Views: 6255

Sutabi wrote:ACK! a nasty bug!!!!

Alt+m with no selected object will crash blender after axis is chosen =_=.
Mirror tool is Ctrl-M, but anyway. Fixed and commited.

Martin
by theeth
Fri May 27, 2005 4:42 pm
Forum: News & Chat
Topic: fragment shaders and GL rendering.
Replies: 43
Views: 20745

Money_YaY! wrote:Heh, you think my comments are bad you should go read other forums, they just basicly puke at the sight of blender.
Ok, so you're just basicly taking that puke in and spitting in back in here?

Just trying to get an idea of why you keep doing those really unproductive posts...

Martin
by theeth
Fri May 27, 2005 6:47 am
Forum: Rendering
Topic: what happened to color key
Replies: 8
Views: 4625

yeonil wrote:As I said, alphaover effect makes (unless I messed up with something, but there are no preferences for that effect) a smooth transition between layers, while the key function did not.
Did you disable OSA when doing your sequence rendering?

Martin
by theeth
Fri May 27, 2005 1:00 am
Forum: Rendering
Topic: what happened to color key
Replies: 8
Views: 4625

Can't you just use the Sequencer to put a color in the background with an alphaover effect?

Martin
by theeth
Thu May 26, 2005 6:52 am
Forum: Python
Topic: How to determine UV coordinates in texels
Replies: 2
Views: 1770

Each NMFace object (faces in an NMesh object) has an Image member which points to the Image object mapped to that face. You'd just have to multiply the normalized UV coordinates (0..1) with the dimensions of the image (which you can get with the getSize method or directly through the size attribute ...