Search found 252 matches

by IoN_PuLse
Mon May 17, 2004 4:45 pm
Forum: News & Chat
Topic: What can blender have from basic C code ?
Replies: 11
Views: 3575

You may learn C and C++ (like I already know) but stuff like SSS will kill you with the math that's required.
by IoN_PuLse
Tue May 11, 2004 4:25 pm
Forum: Interface & Tools
Topic: Removal of Blenders shell
Replies: 14
Views: 3400

The only problem is that if the interface fails to come up properly, how are you going to read what's going on?
by IoN_PuLse
Thu May 06, 2004 4:26 pm
Forum: News & Chat
Topic: renderfarms... well
Replies: 16
Views: 4735

I'd recommend getting some Athlon XP's over 2ghz celerons....these new celerons have such little cache durons at much lower clockspeeds are faster!
by IoN_PuLse
Wed May 05, 2004 7:27 pm
Forum: News & Chat
Topic: Blender use all my cpu power
Replies: 7
Views: 2531

Please search around for solutions to ATI problems.
by IoN_PuLse
Fri Apr 30, 2004 5:14 pm
Forum: News & Chat
Topic: Input Delay Bug in Radeon Drivers, what can we do?
Replies: 10
Views: 6999

Hell, I remember running Blender on my Geforce1 and going WOW! This is pretty nice! NVidia cards have always run Blender very well. BTW ATI and NVidia have different driver release schedules, ATI likes to release every month, NVidia every 3-6 months. You'll notice ATI has a lot more "fixed so and so...
by IoN_PuLse
Wed Apr 21, 2004 9:09 am
Forum: Interface & Tools
Topic: Hidden line view mode
Replies: 22
Views: 5235

I just want to be able to select vertices on one side....not making a selection and then have stuff on the other side of the model selected...
by IoN_PuLse
Tue Apr 20, 2004 7:52 pm
Forum: Interface & Tools
Topic: Baking Lighting into images in the works, subdiv code so far
Replies: 21
Views: 4449

If only my manual would arrive so I could figure out how to use radiocity properly in blender :)
by IoN_PuLse
Tue Apr 20, 2004 4:13 am
Forum: Interface & Tools
Topic: SubSurf Scattering (SSS) - is it possible in blender?
Replies: 16
Views: 4409

Pfft you forget that anything is possible!
by IoN_PuLse
Tue Apr 20, 2004 4:13 am
Forum: Interface & Tools
Topic: Baking Lighting into images in the works, subdiv code so far
Replies: 21
Views: 4449

This could be VERY useful for using blender as a game map making tool, being able to have the lighting in another texture so game engines can use that...
by IoN_PuLse
Tue Apr 20, 2004 4:12 am
Forum: Interface & Tools
Topic: Hidden line view mode
Replies: 22
Views: 5235

I have wanted this for SOOO LONG....and to be able to select vertices without selecting ones on the hidden faces would make life much easier for me :)
by IoN_PuLse
Thu Apr 15, 2004 5:48 pm
Forum: News & Chat
Topic: renderfarms... well
Replies: 16
Views: 4735

OpenMosix can take any app (this is how I understand it) and split it's processing over a bunch of computers. To get it done faster.

I have NO idea what OpenGL 2.0 would have to do with this.
by IoN_PuLse
Wed Apr 14, 2004 6:46 pm
Forum: Interface & Tools
Topic: more Help menu items
Replies: 21
Views: 3736

Because recompiling the source just to add/change help text isn't the best idea.
by IoN_PuLse
Tue Apr 13, 2004 8:58 am
Forum: News & Chat
Topic: Recommended ATI reg settings for Radeon 9800 users etc
Replies: 28
Views: 12478

Re: The same problem...

ebrain wrote:Hi guys :)

I've the same problem of slowdown menus with a Radeon9800Pro 128MB under XP Pro. Hope that it will be ok in the 2.33 release... :?

Keep up the good work, and may the force be with U :wink:
Or you could use Cat 3.9s.
by IoN_PuLse
Thu Apr 08, 2004 4:16 pm
Forum: Interface & Tools
Topic: raymirror doesnt work with particle-system
Replies: 3
Views: 2082

This is documented, that ray mirror will not mirror particles yet. Setting up the old method of mirroring will work, however.
by IoN_PuLse
Wed Mar 24, 2004 4:20 pm
Forum: Interface & Tools
Topic: Universial RayTracing engine
Replies: 6
Views: 1861

RIB is a single standard, but every different renderer interprets that standard in slightly (or more not so slightly) different ways. Thus it is impossible to get consistant results across many renderers.