Search found 107 matches

by arangel
Sun Jun 27, 2004 9:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/25)
Replies: 16
Views: 10079

Great, build! Game engine here flyes very fast.
Where are the importer/exporter scripts present on the 2004_06_18 build?
by arangel
Mon Jun 14, 2004 7:52 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/11)
Replies: 14
Views: 8729

Any news on culling?
by arangel
Fri Jun 11, 2004 9:27 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/11)
Replies: 14
Views: 8729

Great to see these scripts breaking into Blender! Nice icons, too!
by arangel
Sat Jun 05, 2004 5:24 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/03)
Replies: 4
Views: 4987

Oh, yes, thanks! Great to see a new function for the OOPS window.
by arangel
Fri May 28, 2004 8:29 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9013

Thanks a lot Antares. I´ve been a fan of your build from some time now!
Is there a change that this method find its way into the offical releases of Blender? That would be nice, too.
by arangel
Thu May 27, 2004 10:21 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/27)
Replies: 7
Views: 6088

Are you developers still considering changing the new zoom behavious to not switch direction on the middle of the screen? Like left mouse move = zoom out, right mouse move zoom in, always? ... And are we getting an option for picking zoom behaviours?
by arangel
Thu May 27, 2004 8:43 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/27)
Replies: 7
Views: 6088

Great to see the game engine being polished! Thanks! Is the culling code still present on this release? Any news on how to set it up? My game runs very smooth on ths build as far as depth sorting goes. The new sorting code works on real time, right? I was able to save a runtime if I included the uno...
by arangel
Tue May 25, 2004 10:39 pm
Forum: Testing Builds
Topic: bf-blender -- alternate zoom behavior *UPDATED*
Replies: 33
Views: 12081

[quote="broken"]The action should be dependent on the gesture, not the specific location of the mouse pointer. i.e. "drag mouse left to rotate left". [quote]
I agree 100% with that. I believe that most 3D apps function this way.
by arangel
Tue May 25, 2004 8:42 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9751

I guess it on by default and depends on the scale of the scene. On the big scene I tested, much of it disappears.
by arangel
Sun May 23, 2004 5:51 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9751

Congrats! Great work you guys are doing on the culling and render otimizations. WHen I play my game, I caould once only see elements very close to the camera. Now I can only see one element which is very far away, all others, including my grounf plane became invisible during gameplay. Is there a way...
by arangel
Sat May 22, 2004 7:18 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/18)
Replies: 9
Views: 6281

Are there any plans for getting the "Compress file" game option back? And the stand-alone creation?
By the way, I didn´t mention this: the culling code is :shock: AMAZING :D ! Got me a 50% speed boost in my poly filled game.
by arangel
Fri May 21, 2004 9:53 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 147752

Will the 2.25 option "Compress File" come back to Blender anytime soon? It´s very useful to trim down file sizes for web publishing. I´m doing it on 2.25 right now (model and program in 2.33a and compress in 2.25 - that´s ok to do, right?).
by arangel
Mon Apr 19, 2004 6:31 am
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 12765

Great features, Leon! Thanks!
by arangel
Fri Apr 02, 2004 10:10 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 11604

OK, got that ;)
by arangel
Fri Apr 02, 2004 3:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 11604

Great build. But where is the Actor button?