this is really a ps,
I have noticed while editing a mesh, after a split
operation, it draws the selected faces strangely/
differently, and smooting groups are not drawn
correctly until you leave edit mode.
Bogey.
Search found 24 matches
- Tue Sep 13, 2005 10:19 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
- Replies: 22
- Views: 15306
- Tue Sep 13, 2005 7:55 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/12) patch Fluid & Particle
- Replies: 22
- Views: 15306
Hi lguillaume, thanks for telling me about the boolien patch not being in the last build. I should have spotted that. The fluid sim keeps improving, and I like the progress bar in the header. At first I thaught it had hung, looking at the cursor. Running the old jenga demo in the bullet engine, it s...
- Sun Sep 11, 2005 6:09 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/10) Bullet
- Replies: 22
- Views: 14204
Thanks Iguillaume for the latest build. I havent had time to try all the new features, but the gimp tool from tuhopuu is a very usefull addition and keeps getting more powerfull. I see the old fly mode has been restored, and Im sure people that used it for walk throughs will be relieved. The new mod...
- Wed Sep 07, 2005 1:48 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/09/06) Bullet + some patch
- Replies: 9
- Views: 8663
I found the new fly mode counter intuative in some cases, such as if want level out from climb, this causes me to fly backwards while I reorientate the camera, and visa versa. Also, all forces in the sumo engine including gravity have ceased to work. I wont post this to the bug tracker just yet inca...
- Sat Sep 03, 2005 4:40 pm
- Forum: News & Chat
- Topic: elYsiun server issues!!!
- Replies: 9
- Views: 5482
- Tue Aug 02, 2005 11:51 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows-Linux (2005/08/02)
- Replies: 36
- Views: 20030
Thanks for the build(s) gabio no problems with the new features so far, but I havent been able run a game pressing p so far. I Know its been broken for a couple of weeks, in the linux builds but dont know if its connected. The error I get is "Offset:00285e87" as blender crashes. Nothing in the conso...
- Thu Aug 12, 2004 11:00 pm
- Forum: Testing Builds
- Topic: blender 2.34 optimized [ms windows]
- Replies: 19
- Views: 6601
Just tried out your build and seems to run the game engine much quicker. The frame rate has gone up, starts and restarts are faster. This is just what we need. Thanks for the build. Im on a low spec comp "500 Athlon" and I would be interested if others notice simalar results. I will let people know ...
- Wed Nov 19, 2003 9:58 pm
- Forum: News & Chat
- Topic: Update Concord. Screen shots & download links.
- Replies: 6
- Views: 4439
Feel free
Sorry for the delay replying. The pic uses just a backbuffer I knocked up in a couple of mins to illustrate the model for the people over at elYsiun. As for the model itself, It was a gift to the community with no ristrictions at all. mfranz, I wasent aware of the opensource flightgear project befor...
- Fri Oct 24, 2003 6:23 pm
- Forum: News & Chat
- Topic: Update Concord. Screen shots & download links.
- Replies: 6
- Views: 4439
Update Concord. Screen shots & download links.
With Blender looking fantastic, and the game engine back, thanks Ton and everyone else involved, its a pity concord cant be made open source. Anyway, we can keep it flying virtually. Ive posted my Concord model on Kazaa and eDonkey if anyone would like it. Search for Blender Concord.zip and feel fre...