Search found 196 matches

by lguillaume
Tue Feb 21, 2006 10:01 pm
Forum: Coding Blender
Topic: How do i build Orange?
Replies: 3
Views: 3566

Thanks lguillaume, i managed to build with CVS. I am interested in using the new render passes, but i an unsure weather they are properly implemented and useable. I would like to use the render passes to do an AO pass then save it, then not need to render the AO again. Is this possible? [/quote] In...
by lguillaume
Tue Feb 21, 2006 1:44 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/21 + patch
Replies: 4
Views: 7646

BF Windows 2006/02/21 + patch

Hello, new compilation, with array modifier patch and 6 new blending node

Downloads:
7zip (2.2MB)
zip (2.9MB)
by lguillaume
Thu Feb 16, 2006 3:52 pm
Forum: Coding Blender
Topic: How do i build Orange?
Replies: 3
Views: 3566

Hi, orange CVS is not more used by devs, all modification is made in the normal branch. If you compile BF CVS you have all things that is be done in the orange branch.
by lguillaume
Sun Feb 12, 2006 10:24 pm
Forum: Testing Builds
Topic: BF windows 2006/02/12 + array modifier + blinn node
Replies: 6
Views: 7037

BF windows 2006/02/12 + array modifier + blinn node

Hello new compilation, with 2 patch : Array modifier by Artificer : Doc + sample Blinn node by Nathan Vegdahl , for other system if you want to use the patch, if found on http://www.letwory.net/ blinn node Downloads : 7zip (2.2MB) zip (2.9MB) The 2 archives contains libpng.dll and zlib.dll
by lguillaume
Tue Feb 07, 2006 3:22 pm
Forum: Testing Builds
Topic: BF windows 2006/02/07
Replies: 24
Views: 20269

You can find the 2 DLL you want at : http://blendertestbuilds.de/index.php?d ... le=dll.zip
But you have this dll in your 2.41 installation directory, it is the same.
by lguillaume
Tue Feb 07, 2006 11:48 am
Forum: Testing Builds
Topic: BF windows 2006/02/07
Replies: 24
Views: 20269

BF windows 2006/02/07

Hello, I make a new compilation with the vector motion blur.
To using this option, don't miss the vec button in render layer, like in the image.
http://blendertestbuilds.de/index.php?d ... orblur.JPG

Download:
7zip (2MB)
zip(2.6MB)
by lguillaume
Thu Jan 26, 2006 8:01 pm
Forum: Testing Builds
Topic: bf-blender Orange / Win32 (06/01/25)
Replies: 16
Views: 15350

Hallo many thanks also for this Build! :D The new Compositor Nodes and Material Editor and Preview Render in 3D View( if you Press P Button) and Openn EXR support and Open a series of Images and Edit in Compositor (UV Editor) is Amazing Development again for Blender! I must say again WHAT A DEVELOP...
by lguillaume
Sun Jan 01, 2006 12:20 am
Forum: News & Chat
Topic: Blender on Opengl.org
Replies: 5
Views: 3901

Blender on Opengl.org

Hello, I just found that Blender 2.40 is announced on http://www.opengl.org The annouced says : Blender is the open source, cross platform, OpenGL API-based modeler,animator, renderer and game creation system. The new V2.4 adds a character animation rewrite, a fluid dynamics system, improved editing...
by lguillaume
Tue Nov 29, 2005 1:54 pm
Forum: Testing Builds
Topic: BF-Windows/Linux (2005-12-20) CVS+AutoKeyAvail+FasterSoft
Replies: 20
Views: 20126

I think there is a bug in view rendering, when camera is tracked to an object. look at this http://xthost.info/raygun/cam.blend result of rendering is different from the view in 3D View, and also after rendering, view in 3D View changes ( to match the result in render window). Richie know this bug ...
by lguillaume
Mon Nov 28, 2005 10:30 pm
Forum: Testing Builds
Topic: BF-Windows/Linux (2005-12-20) CVS+AutoKeyAvail+FasterSoft
Replies: 20
Views: 20126

I have no idea, I was thinking the same when I try it... Someone? :? Richie's patch is a WIP, he used the bouton to make the render, I send his a patch to his code to enable all render with the same button, I don't know when he will send his new patch with less bug, and border render enable in any ...
by lguillaume
Thu Nov 17, 2005 11:12 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/17)
Replies: 30
Views: 26005

bf-Blender / Windows (2005/11/17)

Hello new compilation without patch. download: 7zip (2015KB) zip (2674KB) fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu. Bugfix #3370 Border select on a Meta strip in Sequencer didn't work. Seems to be a year zero bug :) Bug...
by lguillaume
Tue Nov 15, 2005 11:58 am
Forum: Coding Blender
Topic: Sequencer Plug Ins C into Dll´s
Replies: 8
Views: 4396

Noone has tried to understand why the blur plug in crashes?. It's seems to me that,for now,there is no Blur(like a gaussian blur)plug in for blender(at least for windows people),it could be a very useful plug in. Bye I compile the blur.c which is in Blender CVS and it crash too, it seems that it cr...
by lguillaume
Mon Nov 14, 2005 9:55 pm
Forum: Coding Blender
Topic: Sequencer Plug Ins C into Dll´s
Replies: 8
Views: 4396

For windows : http://lguillaume.suidzer0.org/bin/Umbr ... indows.zip
Only blur is not in the zip because, it crashes Blender.
COmpiled with LCC, don't know if it's the better tool to compile.
by lguillaume
Tue Nov 08, 2005 12:04 pm
Forum: Testing Builds
Topic: UPDATE bf-Blender / Windows (2005/11/10)
Replies: 7
Views: 9718

UPDATE bf-Blender / Windows (2005/11/10)

Compilation updated because jahka particle in CVS Downloads: 7zip 1.96MB zip 2.60MB Small thing, just filling a gap that we really need here - Added duplication of markers in the timeline with Shift D (in the frame menu too) Combined bugreport, bugfix and patch from Vidar Madsen. He noted that stati...
by lguillaume
Fri Nov 04, 2005 7:01 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/04) + many patch
Replies: 6
Views: 8375

there seem to be a little problem with the sound... when i play an animation there´s something like a click at the start/endpoint of the animation in my speakers (3d window). i "disabled game sound" and "muted the mixdown"...no chance Do you have the same problems in the official alpha2? Perhaps th...