Search found 196 matches

by lguillaume
Fri Nov 04, 2005 3:41 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/04) + many patch
Replies: 6
Views: 8372

Thank you very much for the build. I think Richie's patch to render a 3Dview is very useful and it's good to see broken's work finds it's way into the official tree. Reading the pre-release notes, I saw that particle guides won't make it into 2.40 - that's a pity. But maybe you can continue to inte...
by lguillaume
Fri Nov 04, 2005 2:33 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/04) + many patch
Replies: 6
Views: 8372

bf-Blender / Windows (2005/11/04) + many patch

Hello compilation with current CVS, nad many patch All jahka patch : particle and explode Patch from broken : New lamps/object center drawing, Patched from tuhopuu. This is incomplete, because it needs code to keep the center circles at a constant size. Hopefully someone (Ton?) can do this. Patch fr...
by lguillaume
Mon Oct 31, 2005 12:34 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 16793

Re: unified renderer + motion blur = crash

void256 wrote:unified renderer + motion blur = crash

this started in the 2.4 alpha version and continues to be a problem with
this latest testbuild. no problem in 2.37 at all
bug posted in the bugtracker, thanks.
by lguillaume
Sun Oct 30, 2005 7:31 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/10/29) : new boolean by JoOngle
Replies: 1
Views: 4480

bf-Blender / Linux (2005/10/29) : new boolean by JoOngle

Hello, Linux build from JoOngle, current CVS, bullet and (normallu) sumo GE.

downloat at : http://blendertestbuilds.de/index.php?d ... der.tar.gz
by lguillaume
Sun Oct 30, 2005 1:31 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 16793

I think that the optimal draw is not working when you press it. Is that a bug? When you are in Edit mode, in subsurf modifier, the button at the left of the button "^" have to be enabled to show optimal in Edit mode ElBarto, don't have problem, try to download Blender 2.40 alpha 1 "official test bu...
by lguillaume
Sat Oct 29, 2005 8:20 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/27) + Patch
Replies: 16
Views: 13095

Caronte wrote:I think he talk about anisotropic shader.
Perhaps but http://orange.blender.org/blog/hairy-issues talks about strand, orange team show only feature in CVS, Ashikhmin anisotropic shader will not be in 2.40.
by lguillaume
Sat Oct 29, 2005 5:51 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/27) + Patch
Replies: 16
Views: 13095

What happened to the Tangent shader for hair? http://orange.blender.org/blog/hairy-issues UPDATE: now anisotropic (tangent) shading has been implemented: http://orange.blender.org/wp-content/themes/orange/images/blog/thumb-hairspec.jpg When you have a static particle, go to the material editor, pan...
by lguillaume
Sat Oct 29, 2005 5:48 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 16793

bf-Blender / Windows (2005/10/29) : new boolean

Hello, the new boolean is in CVS, in this build bullet+sumo GE, no patch, just a compile to test boolean. CVS : This is a bit a patch... unforseen issue with the new Screen Handlers. (Screen handler is used now to trigger animated screen). When files get saved with Verse_Blender, it has the verse ha...
by lguillaume
Fri Oct 28, 2005 2:10 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/27) + Patch
Replies: 16
Views: 13095

Hello, thanks you all. For my patch I commited long time ago and the patch is rejected, I understand is not a real solution I will search a better solution but for moment I don't have any idea.
by lguillaume
Thu Oct 27, 2005 4:57 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/27) + Patch
Replies: 16
Views: 13095

bf-Blender / Windows (2005/10/27) + Patch

Hello new builds python 2.4 bullet and sumo game engine: Patch: From Jahka particle and explode modifier From Vidar Madsen (vidarino) Fix for static particle animation, this is a great patch, it enables recalculate on render for static particle, so if you have a static particle, with around a vortex...
by lguillaume
Wed Oct 26, 2005 7:51 pm
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 17708

Where did the windows build go. when i click the linke i get Line 404 error. I remove the file, because Blender 2.40 alpha 1 have fluid system. If you want, I make test build for windows, you can download it at : http://blendertestbuilds.de/index.php?dir=Testbuilds/Blender/Windows/lguillaume/200510...
by lguillaume
Tue Oct 25, 2005 7:08 pm
Forum: Interface & Tools
Topic: DVD authoring in Blender?
Replies: 2
Views: 1559

DVD authoring in Blender?

Hello, I think about DVD authoring, and with the SoC FFMpeg integeration project will come in official release, it can be perhaps possible to do authoring. I make a PDF file to present the idea, you can download it at : http://lguillaume.suidzer0.org/DVD%20authoring%20in%20blender.pdf I want to know...
by lguillaume
Mon Oct 24, 2005 12:12 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/24) + Jahka Bullet & Sumo
Replies: 3
Views: 6908

bf-Blender / Windows (2005/10/24) + Jahka Bullet & Sumo

Hello new compilation with particle and explode modifier patch. The Game Engine is Bullet and Sumo. Log in CVS New option; "Lock Time to Other Windows" for Ipo, Action, NLA and Time windows. If set (in View pulldown), it synchronizes the horizontal scale of the current window with the other Windows ...
by lguillaume
Fri Oct 21, 2005 2:51 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/20) + Jahka patch No GE
Replies: 10
Views: 9754

I think the particle patch is planned for inclusion. The new explode modifier I don't know. These things usually takes some testing first. Normally if I understand, particle patch will come in Blender 2.40, for explode modifier I don't think. With your help on testing, jahka corrects some bugs , th...
by lguillaume
Thu Oct 20, 2005 2:01 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/20) + Jahka patch No GE
Replies: 10
Views: 9754

bf-Blender / Windows (2005/10/20) + Jahka patch No GE

Hello, new compilation with python 2.4, no game engine Particle patch : there is bug corrected explode modifier patch CVS : - perform typechecking before calling EXPP_check_sequence_consistency - change experimental methods for Mesh Tools "Subdivide" and "Smooth" to object methods. if compiled, you ...