Search found 158 matches

by bjornmose
Tue Nov 23, 2004 12:55 pm
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3001

III funny things i've found 1. the release of PHY_SUMO project creates phy_physics.lib, so this should be phy_sumo.lib 2. threading models are mixed (scons uses /MT) so i'd propose to set all to multi-threading. 3. the project SM_FUZZICS looks like it became obsolete ( scons does not anything like t...
by bjornmose
Fri Sep 24, 2004 1:14 am
Forum: News & Chat
Topic: new features in tuhopuu CVS
Replies: 3
Views: 2137

by bjornmose
Fri Sep 17, 2004 10:01 am
Forum: Testing Builds
Topic: tuhopuu2 / Windows (2004/09/16)
Replies: 10
Views: 7492

gabio, thanks for building and sharing i was a little lazy when committing "vertexgroup subdividing as in bf ML " :shock: :?: Hello all.. The following patch adds a feature i have been missing in edit mode: When you have already rigged up a character and finished tweaking the vertex groups for nice ...
by bjornmose
Thu Sep 16, 2004 9:21 pm
Forum: News & Chat
Topic: new features in tuhopuu CVS
Replies: 3
Views: 2137

new features in tuhopuu CVS

just to let you know -subdividing vertex groups .. see bf-committers ML #ifdef BM_TEXTUREPAINT SCONS defines on default, MAKE does not In UV-editor -image from the scratch .. 'NEW' in header menu -full alpha,fall .. control for 'soften' brush -new smear brush for painting in 'Essig und Öl' #endif i ...
by bjornmose
Fri Aug 27, 2004 10:06 am
Forum: Animation
Topic: draw keys in action mode (i.e. for armatures)
Replies: 7
Views: 4043

ztonzy wrote:hi slikdigit!

finally someone who picked up my old idea...so when and how can we force this in into Blender's animations tools ;) ?

yours,
ztonzy
[whisper]
improvements to animation system for next release was topic last sundays IRC meeting.
[/whisper]

BM
by bjornmose
Fri Aug 27, 2004 9:57 am
Forum: Interface & Tools
Topic: lscm feature request
Replies: 7
Views: 1431

LSCM pinned UVs can be manipulated with standard operations like : scale, rotate . grab , prop. edit .... and it must stay that way! I am not against constraining UV operations by defining UV "non movable". But then the role must be defined for all possible manipulations. Having done that, one can t...
by bjornmose
Tue Aug 24, 2004 9:08 am
Forum: Interface & Tools
Topic: UV ROT bug?
Replies: 6
Views: 1758

It is the subdividing code creating faces that way. IIRC the reason is to make code for UV interpolation of already UV- mapped faces only have to care for 16 cases /* compared to 4 * 16 quite a bargaing */ However if you need a grid with uniform UV 0..1 mapping per face create a *real* grid from the...
by bjornmose
Thu Aug 19, 2004 9:31 am
Forum: Interface & Tools
Topic: Inspiratiion Stuff: Modo
Replies: 26
Views: 7293

broken wrote: Two big thumbs up for this one!
for sure!

/* dunno how often i was deleting faces, .. grumbling someone has to code that feature */
BM
by bjornmose
Wed Aug 18, 2004 10:11 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 87498

For your example, there is a nice and clean solution in blender: I. Chop of the corner with the Knife-Loop tool. This gives you full control over where the new "pyramid" will start and creates nice "quads" where ever possible. II. Grab the corner and drag it to where ever you like. More on topic: N-...
by bjornmose
Sun Aug 15, 2004 10:38 pm
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 9963

manin666 wrote:It's working great! But I think the starting value of the constraint must keep the rest size :D :D :D .Thank you!
Update is out!
See first post in this thread.

or here
http://home.t-online.de/home/wund.five/ ... evel/news/

BM
by bjornmose
Tue Aug 10, 2004 1:44 am
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 9963

I wanted to try Aqsis rendering, but I believe that no build has ever been posted with this feature, and now it's gone. I decided to keep AQSIS out off my builds until things settle down a little. It has not vanished, but IMHO needs some work. About your new features: I like the idea of being able ...
by bjornmose
Mon Aug 09, 2004 1:33 am
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 9963

I like new features, but sometimes it is useful to see your vertex painting without a mesh projected on top. You used to be able to toggle this with the Wire button in the Object buttons. Preferrably this should be toggleable somehow. BTW, what ever happened to the Relax UVs feature? What eas was w...
by bjornmose
Sun Aug 08, 2004 11:37 pm
Forum: Coding Blender
Topic: silly me, face select
Replies: 3
Views: 1776

Monkeyboi wrote:Where can I get a recent compiled copy of tuhopuu for Windows?
Did just place one on testing builds :wink:
have fun
by bjornmose
Sun Aug 08, 2004 11:22 pm
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 9963

tuhopuu2/windows(04/08/15) muscle fun update.

hi all, Recovering from ohhh... and ah.... on the new *incredible* 2.34 ? :) OK .. here is another attack: my stuff: - a constraint in armature system to have bones orient/stretch/scale like muscles [edit ] removed that for some reason. - see vertices and edges while painting weight / verices [/edit...
by bjornmose
Mon Jul 19, 2004 5:04 pm
Forum: Coding Blender
Topic: scons "debug" build gets error on Windows
Replies: 2
Views: 2648

Re: scons "debug" build gets error on Windows

fatal error C1063: scons: building terminated because of errors. scons: *** I don't see any error messages from the compiler. Anyone else able to do this? Thanks, Chris Keith i did try this too with msvc6 ... but due to poor STL support i got C1063 which indicates internal storage for symbols is ex...