Search found 158 matches

by bjornmose
Tue Jun 22, 2004 10:06 am
Forum: News & Chat
Topic: found free cloth simulator for Blender
Replies: 23
Views: 14593

Hi So would I be right in thinking there is effectively a virtual plane sweeping from the back of the scene to the front of scene perpendicular to the image plane? The colours of the intersected objects then overwrites the initialised background colour as the z-buffer sweeps forward. Is this true? ...
by bjornmose
Mon Jun 21, 2004 4:03 pm
Forum: News & Chat
Topic: found free cloth simulator for Blender
Replies: 23
Views: 14593

Hi Thanks for that information, it is most interesting. Just one question, how to you know what to colour your pixel and its z value in the first place? Thanks Koba the color comes from the world setting ( is defaulted ) and evey z-buffer has a closest plane and a far away plane /* for performance ...
by bjornmose
Fri Jun 18, 2004 10:44 pm
Forum: Testing Builds
Topic: tuhopuu windows (04/06/18) CVS plus UV texture paint
Replies: 20
Views: 10506

tuhopuu windows (04/06/18) CVS plus UV texture paint

in CVS 1. resolved LSCM seam subdividing problem 2. fixed 'green' render plus: played around with texture paint in UV editor: make it like an airbrush a LMB click sprays and dragging the mouse only fires at 1/4 of brush size movements --> makes transparent painting a little easier hmm ... we need mo...
by bjornmose
Thu Jun 17, 2004 10:15 am
Forum: News & Chat
Topic: found free cloth simulator for Blender
Replies: 23
Views: 14593

... and a face colission detection is missing... that's it ! it is easy to code a mass - spring system. we could even use superLU to solve the large sparse linear systems ( it does 5k vertices in some 1-3 secs ), like we do for LSCM. The BIG issues : establishing boundary conditions, says wrap clot...
by bjornmose
Thu Jun 10, 2004 12:50 am
Forum: Testing Builds
Topic: tuhopuu windows (2004/06/09) post merge + render patch
Replies: 3
Views: 3647

wow, this build makes terrible mistakes on the computer i use now / there are several grey stripes over the whole ui without even respecting the windows. everything is messy, the buttons and header appear and disapper randomly. Nvidia geforce2 MX, win 2000 prof, athlon proc. strange ... I did build...
by bjornmose
Wed Jun 09, 2004 12:07 pm
Forum: Testing Builds
Topic: tuhopuu windows (2004/06/09) post merge + render patch
Replies: 3
Views: 3647

tuhopuu windows (2004/06/09) post merge + render patch

once again tuhopuu was merged with bf-blender. may be something got broken ? game engine should run again. in this build i added patch from Jonathan Merritt to fix that "green" render "Giving coder's those Bambi-eyes hoping for a bugfix" LSCM seams and edit-mode operation are still a mess! and sorry...
by bjornmose
Thu May 27, 2004 2:18 pm
Forum: Testing Builds
Topic: tuhopuu / windows LSCM update 2004/05/26
Replies: 15
Views: 10079

But when working on an UV Island thats been pinned and then use the live mode the other Islands in the mapping all scale up to fill the UV workspace. Its maybe me missing something, or do all the Islands have to have some pinning to hold there position. Keep up the great work guys :D /nozzy there i...
by bjornmose
Wed May 26, 2004 2:24 pm
Forum: Testing Builds
Topic: tuhopuu / windows LSCM update 2004/05/26
Replies: 15
Views: 10079

In the UV editor, canceling LSCM live mapping with ESC changes mapping to LSCM unwrap regardless of previous mapping. fixed in CVS UV seams are ignored for some editmode operations like duplication and remove doubles, though I suppose that's more because it's a WIP. and other surprises /* try subdi...
by bjornmose
Wed May 26, 2004 1:15 am
Forum: Testing Builds
Topic: tuhopuu / windows LSCM update 2004/05/26
Replies: 15
Views: 10079

tuhopuu / windows LSCM update 2004/05/26

new experimental build for windooze /* again: required dlls and stuff is not included */ (also commited to tuhopuu CVS tree) added menues to UV editor for: pinning ( windooze users may know ) launching LSCM new feature: live mode for moving pinned UVs doing LSCM "online" (go to "grab" for a pinned U...
by bjornmose
Mon May 24, 2004 2:56 pm
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 5934

hm.. your cl.exe is definitely not the one from MS but you do not need it for compiling with cygwin / gcc ! THere is no "user-def.mk" .... I added that line to "nan_definitions.mk" and the error above was from me adding that... but there is a "user-def.mk.defaults" copy this to user-def.mk insert th...
by bjornmose
Fri May 21, 2004 10:44 am
Forum: Coding Blender
Topic: Compile error in cygwin
Replies: 7
Views: 5934

depends on what you want to do using gcc as compiler add export FREE_WINDOWS= true to user-def.mk or to use MS compiler i start cygwin with some additional path information (vcvars32.bat does not work with me on cygwin) my cyvc.bat @echo off rem rem Root of Visual Developer Studio Common files. set ...
by bjornmose
Fri May 21, 2004 9:48 am
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 17824

JA-forreal wrote: project. I don’t see the “make seam” feature in my windows version.


Blend on!
did you DL tuhopuuNG? Mine is working.

edit mode header menu,
mesh->edges pop up menu, at the bottom

bm
by bjornmose
Fri May 21, 2004 9:36 am
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 17824

EDIT: What is the Pin feature for? BTW Relax is still uber cool, would like to see that in BF too. pinning tells LSCM the UVs to stay in place (without manual pinning 2 UVs are choosen by some automagic ) so once you did a cylinder map, you can pin 2 (or more symmetric) UVs close to the seam to pre...
by bjornmose
Fri May 21, 2004 12:00 am
Forum: Testing Builds
Topic: WINDOWS tuhopuu LSCM sneak previev
Replies: 6
Views: 4451

WINDOWS tuhopuu LSCM sneak previev

hi windooze fellows get something like http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3706 PLEASE keep the discussion there or we ' ll split for windows the zipped build is here ( no dlls and stuff as usal ) http://home.t-online.de/home/wund.five/tuhopuu_devel/tuhopuuNG.z...
by bjornmose
Tue May 11, 2004 9:44 am
Forum: Testing Builds
Topic: bf_blender windows (2004/04/01) UV map test + Game Engine
Replies: 4
Views: 2652

Monkeyboi wrote: although the shadow mesh options makes it slightly clearer, it is still very hard to see what is the selected face.
hmm may be "active face select" in UV select mode helps you ?

the green/red edges mark the active face in UV and 3D view

bm