Search found 180 matches

by ilac
Sun Sep 07, 2003 8:42 pm
Forum: Interface & Tools
Topic: New button styles (With mockup images)
Replies: 125
Views: 36574

Thought I'd also quote Karim opinion which I agree with very stongly. I don't think the recessed text fields should have a gradient. The problem still present is that (imo) there are still several different visual cues per different button and which adds noise! Lightness vs darkness is already a ve...
by ilac
Thu Sep 04, 2003 11:55 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10094

ilac wrote: It is the exporter which is being integrated not Yafray itself! Sorry, I used the wrong wording. The logic still applies though. ------ Not entirely. An integrated exporter is not limited by API limitations! ...although updates to would not be as frequently possible as script. :? Also, ...
by ilac
Thu Sep 04, 2003 10:49 pm
Forum: News & Chat
Topic: Status of Yafray Rendering
Replies: 41
Views: 10094

soletread wrote: If YAFRAY becomes integrated you will more than likely see continued script development take place to take advantage of new features appearing in YAFRAY from time to time.
It is the exporter which is being integrated not Yafray itself!
by ilac
Wed Sep 03, 2003 6:40 pm
Forum: Interface & Tools
Topic: Basic feature requests:
Replies: 4
Views: 1808

Re: Basic feature requests:

1) As I build more and more complex scenes, I'm starting to rely more and more on the layers for organizing objects. For example, if I have a really complex particle system, I'll put it on one layer and turn it off for general editing so I don't bog my machine down. It would be nice if we could lab...
by ilac
Wed Sep 03, 2003 1:49 am
Forum: News & Chat
Topic: 2.29: radiosity render!
Replies: 80
Views: 28734

Re: Please build a binary

Could someone please build a windows or linux binary with this new feature and post a link to this forum. I unfortunately do not have the time to build it myself, but having the feature would speed up my work greatly. Search at Elysiun, there's a windows build for sure. Title of thread says somethi...
by ilac
Mon Sep 01, 2003 11:34 pm
Forum: Animation
Topic: NLA missing last frame in 2.28
Replies: 5
Views: 5249

I use NLA extensively and never encountered this problem. What could be happening is that your action has one keyframe one frame ahead of the rest so the action is defined by frames x to y when in actual fact if not for that misplaced keyframe, your action would have been x to y-1. Does it happen wi...
by ilac
Fri Aug 29, 2003 8:03 pm
Forum: Interface & Tools
Topic: New button styles (With mockup images)
Replies: 125
Views: 36574

As a midway compromise, right now I've got it with arrows always displayed, but lighter then before so it's not so noisy. The arrows get darker on mouseover. Good idea! Will give proper opinion when I see it in action! :wink: It's recessed like normal number fields rather than sticking out on a but...
by ilac
Sun Aug 17, 2003 1:04 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

D'oh! /me puts on his reading glasses! :P I still think number fields would be good though as a general purpose addition (not just for this particular idea). Definetly! Easier numerical input is a good idea! I think the UI control to adjust LocX, LocY, etc. is a different concept to having sliders ...
by ilac
Sun Aug 17, 2003 12:38 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

Sliders would be no good, since sliders are meant to represent a percentage or a position within a finite range. A LocX could be 1 or 1000000000 blender units - what do you set the upper limit of the slider to? I wouldn't say no good completely... for example, RVK sliders use the N key while the mo...
by ilac
Sat Aug 16, 2003 9:34 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

I am just worried its not Really an NLA thing in terms of what the NLA base purpose is. What you have are 2 different concepts using the same system. Personally I think its a natural extension of the NLA and what the NLA already does. I really don't see it fitting anywhere else! I don't know, am I ...
by ilac
Sat Aug 16, 2003 7:23 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

Ok, I think I am beginning to see the light at the end of your tunnel :lol: Yes, a slider in the NLA window. Do you think your idea is do-able now-ish? What I mean is, would it need an excessive overhaul of the code. From your comments I guess you arent really a coder. I haven't got the slightest c...
by ilac
Sat Aug 16, 2003 5:09 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

One thing though, are you sure about putting the sliders in the IPO windows. The reason is its not as quick to operate. What I have noticed in other systems is the sliders are all accessable at once, that is one for hand.L and another for hand.R etc all in the same window at the same time. I don't ...
by ilac
Sat Aug 16, 2003 1:41 pm
Forum: Animation
Topic: Sliders
Replies: 23
Views: 14034

So basically a slider per bone really. That doesn't seem to be very practical. What I would suggest is to have NLA action strips be attached to an influence ipo (similar to edit ipo in the action constraint) ie. 1) You create an action normally eg Clench fist 2) You convert action keys to an NLA ac...
by ilac
Fri Aug 15, 2003 7:40 pm
Forum: Interface & Tools
Topic: Implicti Surface Proposal
Replies: 12
Views: 4797

Impressive! :D
wavk wrote: More people should do coding for blender for ther theisis!
Hear! Hear!
by ilac
Thu Aug 14, 2003 8:19 pm
Forum: Coding Blender
Topic: Cloth?
Replies: 21
Views: 6458

LukeW wrote: That assumes that there is a physics engine there though...
..fingers crossed... :wink: