Search found 180 matches

by ilac
Mon May 24, 2004 8:39 pm
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 17231

Money_YaY! wrote:I was just restating the need for layers of visable editable UV image maps, not different sets of cords. Sorry.. ^v^ Different cords is just wrong and silly. But layers are smart and useful.
Just change which image is displayed in the UV window. Every image is effectively a different layer.
by ilac
Mon May 24, 2004 8:27 pm
Forum: Interface & Tools
Topic: Trim, extend function
Replies: 12
Views: 3243

It's not ready to port. There's still quite some limitations with it, and I want to extend the toolset a little more before porting it all at once. Thanks for showing interest though. Martin Grumble grumble :P Well, for all it's limitations, it has been very useful for tracing out plans etc. Lookin...
by ilac
Mon May 24, 2004 11:31 am
Forum: Interface & Tools
Topic: Trim, extend function
Replies: 12
Views: 3243

That would be nice! :D It's been in Tuhopuu quite a while now...
by ilac
Sat May 22, 2004 8:27 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/19) w/ weighted creases
Replies: 30
Views: 12797

Current edge selection in Blender is more of a hack and not proper edge selection. When Blender has a proper Edge mode I'm sure it will be a lot more 'in your face'. Using software for years doesn't mean you know it inside out, especially given the rate at which softwares developed - so that's no e...
by ilac
Sat May 22, 2004 12:15 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/19) w/ weighted creases
Replies: 30
Views: 12797

Don't mean to take it out on you but this is definetly not a Blender Interface related issue. It's an amateur user vs professional software problem - relevant to most software. Take the trouble to find out things, there's always more to learn. Well, the thing is as Koba stated: I have been using Bl...
by ilac
Sat May 22, 2004 12:30 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/19) w/ weighted creases
Replies: 30
Views: 12797

Hi Thank you very much for that information. Blender?s greatest flaw is that you just don't know exactly what is available. It is frustrating (for me and probably you) that people (like me) keep having to ask for features that are already there. How was I meant to know that I should press Ctrl and ...
by ilac
Thu May 20, 2004 11:49 pm
Forum: Interface & Tools
Topic: Really Really Really Simple Num Button request!!!!
Replies: 14
Views: 4248

With the mouse pointer over the required field just press Shift+Return followed by Shift+Backspace (no need to let go of shift in between)
In in one swift move you've cleared the field and never even had to click the LMB! :D :P
by ilac
Thu May 20, 2004 9:24 pm
Forum: Interface & Tools
Topic: Select Favourites (proposal, code help needed)
Replies: 6
Views: 1974

My solution to that problem is to have a little window somewhere (Usually part of my buttons window), select the object/s I am going to be selecting regularly and press '/'. So i sort of have a 3D viewport window with favorites! :D
by ilac
Wed May 19, 2004 7:19 pm
Forum: Interface & Tools
Topic: Animated Noise
Replies: 6
Views: 2534

broken wrote:Just animate OfsZ (and maybe some of the others) in the Map Input panel. Set it to extrapolation extend mode, and you get randomness.
The ofs sliders clip at values of 10 and -10. Is that on purpose?
by ilac
Sat May 15, 2004 9:08 pm
Forum: Interface & Tools
Topic: Exit warning
Replies: 15
Views: 3847

Apart from the fact that I cannot see how you press the X without meaning too, tradition is not, imo, a valid reason for anything except cultural preservation. Not meaning to sound rude or anything! :wink: :D
by ilac
Sat May 15, 2004 8:21 pm
Forum: Interface & Tools
Topic: Exit warning
Replies: 15
Views: 3847

Having a choice like 1.1 as suggested by theeth wouldn't be a bad idea and would help those who said they press Q instead of W and quit without meaning too. But I'd rather not have an exit confirmation with the 'x' button. It's unlikely you're going to press that by mistake and being asked if you wa...
by ilac
Mon Apr 19, 2004 10:05 am
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 11977

The new panel now resides in the edit buttons, I think that's a weird place. Why not in the same place as the other particle buttons. I found that tweaking the particle system was very hard, because I had to contiuously switch between edit buttons and object buttons to recalculate the particles and...
by ilac
Sun Apr 18, 2004 11:47 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

I suppose that is true Ilac, but I can hardly see much practical use for it. If the user wants to do that he/she can just add a copy of the strip and set it to add and then control the influence. Or am I being ignorant? It's just I see trouble with the Influence visualisation if you can get up to 6...
by ilac
Sun Apr 18, 2004 11:26 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

I wasn't talking about the visual side which, like you described, is logical, but the technical side. With quats and all that. RVKs is described as linear motion, it's easier to calculate the difference and overshoot. Not that much so with a complex transformation. Martin oops :P On second thoughts...
by ilac
Sun Apr 18, 2004 11:10 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

theeth wrote:I wasn't talking about the visual side which, like you described, is logical, but the technical side. With quats and all that. RVKs is described as linear motion, it's easier to calculate the difference and overshoot. Not that much so with a complex transformation.

Martin
oops :P