Search found 180 matches

by ilac
Sun Apr 18, 2004 10:56 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

Good point theeth! You might also want to push up higher than 100% too (as is possible with RVK's) which wouldn't be a problem in the ipo window. I'm not too sure how a value higher than 100% could be applied, but it<s worth experiementing. Martin Take the hand waving example: Your action consists ...
by ilac
Sun Apr 18, 2004 10:38 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

Good point theeth! You might also want to push up higher than 100% too (as is possible with RVK's) which wouldn't be a problem in the ipo window.
by ilac
Sun Apr 18, 2004 10:08 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

Meta-strips might be a nice feature, and also the ability to copy strips from one armature to another too! Hmm.. You mean the ability to coby NLA data from one object to another? Like a way to copy the strip matrix? Good idea. I suppose it would work hand in hand with the NLA datablock system. The ...
by ilac
Sun Apr 18, 2004 7:59 pm
Forum: Animation
Topic: Making the NLA useful
Replies: 87
Views: 27012

Today I have made two mockups showing some of the proposed new NLA functions in action.... ...What do you think of how this looks? Comments appriciated. Looks great! I had once suggested the Influence IPO. can't remember if it was on the board or one of the mail-lists. I think I remember Aphex sayi...
by ilac
Tue Apr 13, 2004 8:11 pm
Forum: Interface & Tools
Topic: Object Hierarchy Browser
Replies: 12
Views: 2826

however, tree views are problematic when displaying complex networks with shared data - this leads to large numbers of redundant entries and makes the list longer and harder to read. If its orderly and well presented it wont be hard to read. Collapsibility allows to control amount of visable data. ...
by ilac
Tue Apr 13, 2004 7:31 pm
Forum: Interface & Tools
Topic: Object Hierarchy Browser
Replies: 12
Views: 2826

I like that too. the only problem is that it doesn't show shared data! Any ideas regarding how to solve that problem? of course it does - notice the "TE: Carpet_tex" entry? this looks like shared data to me. on the other hand - maybe using (yea, as in XSI), italic fonts for shared data might be han...
by ilac
Tue Apr 13, 2004 7:18 pm
Forum: Interface & Tools
Topic: Object Hierarchy Browser
Replies: 12
Views: 2826

I like that too. the only problem is that it doesn't show shared data! Any ideas regarding how to solve that problem?
by ilac
Sun Apr 11, 2004 6:06 pm
Forum: Interface & Tools
Topic: New subsurf idea !!!!!!!
Replies: 11
Views: 3535

Al-Capone wrote:yea, I know, but what could it hurt ? It may save alot of ass, here's my last subsurf idea for now, it's mostly found in CAD programs, it's called edgesurf and I think it would be usefull under Blender subsurf features.
Edgesurf has nothing to do with subsurfs. :roll:
by ilac
Wed Mar 31, 2004 12:38 pm
Forum: Interface & Tools
Topic: BVH Motion Capture I/O Update 04/06/08
Replies: 39
Views: 27129

Some way of joining BVH animations together, so users can grab a whole lot of motions and sequence them Probably should be done by importing the BVH data as actions, then you can use the NLA to sequence and mix. I think we need to set a bone-naming standard though or we are going to start having co...
by ilac
Sat Mar 27, 2004 8:11 pm
Forum: Interface & Tools
Topic: BVH Motion Capture I/O Update 04/06/08
Replies: 39
Views: 27129

I have the BVH exporter with everything working except the euler rotation conversion, It loads in motion builder too- just the rotations stuffed. anubody want to lend a hand? - Cam Can't the new maths python module handle that for you? Possibly... I couldent find any docs on mathutil, anybody know ...
by ilac
Fri Mar 26, 2004 8:25 pm
Forum: Interface & Tools
Topic: BVH Motion Capture I/O Update 04/06/08
Replies: 39
Views: 27129

ideasman wrote:I have the BVH exporter with everything working except the euler rotation conversion,
It loads in motion builder too- just the rotations stuffed.
anubody want to lend a hand?
- Cam
Can't the new maths python module handle that for you?
by ilac
Sat Mar 20, 2004 12:50 pm
Forum: Interface & Tools
Topic: feature proposal = 'ghost-keys-onscreen(-sometihng)'
Replies: 6
Views: 2203

hello, maybe this is what you are looking for: select an object with key frames and hit the Kkey... blender will show the object's keyframes... then you can select them and modify them (grab, scale, rot)... very useful to tweak an animation! Dani kindof but yet not... neat feature though... switch ...
by ilac
Fri Mar 19, 2004 8:54 pm
Forum: Interface & Tools
Topic: Feature Request: Embedded webbrowser
Replies: 31
Views: 6716

not a fully fledged calculator - certainly not - but it would be nice if you could type 6+4 in to the object property window and the object moved to ten. That would be a really useful addition! Macromedia Freehand (and probably other Macromedia software) has it and it's really, really great! You ca...
by ilac
Mon Mar 15, 2004 11:58 pm
Forum: Animation
Topic: Animation Problems Either User or software
Replies: 4
Views: 6721

Thanks, I noticed the Do Sequence button so I know thats not the problem :wink: . Tho the first time I tried the sequencer I forgot to button. But self explainitary enough for me to understand the purpose of that button. Well I'll try your advice and use .tga as the format to see what happens and r...
by ilac
Sat Mar 13, 2004 11:37 am
Forum: Testing Builds
Topic: particles (and some render stuff) (07/03/2004) - updated
Replies: 24
Views: 11922

No, I meaned ARMATURES. Last time I checked particles worked just fine when sent trough a lattice (but I never tryed lattice-deforming the emitter). And yes, it is a well known issue that has been around since the moment armatures arrived (Blender 2.22), yet, nobody has looked into a way to fix it....