Search found 180 matches

by ilac
Thu Mar 11, 2004 6:53 pm
Forum: Rendering
Topic: REQUEST: NO RENDER LIMIT
Replies: 9
Views: 2988

Are you sure you need it that size?? Not even photoshop can handle files that size and you rarely need such big sizes, not even to print billboards etc which span 3 metres!!

I'd be curious to know what it's for - if you are allowed to share such details, please? Thanks! :D
by ilac
Sun Mar 07, 2004 11:55 pm
Forum: Interface & Tools
Topic: Feature Request: Embedded webbrowser
Replies: 31
Views: 6717

halibut wrote:
Eric wrote:I use KDE at the moment.

If you're on Windows I believe Litestep can do some nifty stuff.
Yeah - I just use explorer =(

tried geoshell once but setting it all up confused me too much!
Hi,

have you tried my suggestion Halibut?
by ilac
Sun Mar 07, 2004 11:54 pm
Forum: Testing Builds
Topic: particles (and some render stuff) (07/03/2004) - updated
Replies: 24
Views: 11924

Re: particles (and some render stuff) (07/03/2004)

3) New texture map-to option "shadow" This lets the texture affect the shadowing on a surface. It doesn't take into account the color of the texture. I really only coded this to teach myself a little about the rendering code, but maybe it's useful for someone! No matter what I try, I cannot get thi...
by ilac
Wed Mar 03, 2004 11:51 am
Forum: Animation
Topic: Object following two paths?
Replies: 6
Views: 7982

Don't use parenting, instead use constraints and varying influence. I've never done it, but I know it's possible. Theeth created that system, and I'm sure he'll be along shortly with a decent explanation. Also, there is a blender demo with an empty parented to two circular paths, with the influence...
by ilac
Wed Mar 03, 2004 11:49 am
Forum: Animation
Topic: Object following two paths?
Replies: 6
Views: 7982

Usual first tip: Please post user questions on Elysiun: http://www.elysiun.com/forum/index.php Second tip: You can only have 1 parent. Which isn't a problem because you only need 1 path for what you want to do (a path doesn't need to be curved all the time so you can have it straight were the jump o...
by ilac
Sun Feb 29, 2004 5:53 pm
Forum: Testing Builds
Topic: more particles... (29/02/2004)
Replies: 20
Views: 11184

Hi Leon, I really like what you're doing! Thanks. :D I have a suggestion which might help solve the 'leaking' particles problem and also be a great added feature: Make Particles Real: Afaik, The particle system is effectively an edgeless mesh with a few special properties (life and children) Everyth...
by ilac
Sat Feb 28, 2004 4:29 pm
Forum: Interface & Tools
Topic: Feature Request: Embedded webbrowser
Replies: 31
Views: 6717

I really think this would be useful for following online tutorials. I'm currently using a program called powermenu to set the webbrowser to always on top, and then resizing it to fit over blender. Actually, blender has this feature already built in... :roll: Just CTRL+LMB on any header and blender ...
by ilac
Sat Feb 28, 2004 1:06 pm
Forum: Interface & Tools
Topic: Can't edit vertices after saving
Replies: 2
Views: 1069

Usual First tip: User related questions are more suited for elysiun: http://www.elysiun.com/forum/index.php Second tip: You can only edit the active selected object (ie the lighter pink one - not the darker pink ones). Use right click (out of edit mde) to select the object you want to edit, then pre...
by ilac
Wed Feb 25, 2004 11:03 am
Forum: News & Chat
Topic: 64 bit
Replies: 13
Views: 4986

Wasn't Blender's original SGi version 64-bit? I seem to remember reading that somewhere...
by ilac
Tue Feb 24, 2004 9:33 pm
Forum: News & Chat
Topic: [instinctive.]-blender released
Replies: 27
Views: 9198

Hey thanks!
Those are some pretty impressive demos you have (although a few verge on the disgusting like the soft Suzannes! :P :wink:

Thanks for sharing, hope you find time to do some more coding in the near future!

Regards
Fabrizio

ps. Hope someone manages to compile for windows!
by ilac
Tue Feb 24, 2004 7:25 pm
Forum: News & Chat
Topic: Animation length
Replies: 18
Views: 8685

I'll try to track down the name of an old b&W noir film I saw a couple of years ago that had a long opening done in one shot and you don't even realise he never cuts away Yeah, I saw that film!! It starts with a guy winding up one of them old-fashioned clock bombs, putting it in a car boot and runn...
by ilac
Tue Feb 24, 2004 10:56 am
Forum: News & Chat
Topic: Animation length
Replies: 18
Views: 8685

I can never see anyone needing a shot that longer than about 5 minutes. If they do then they are a poor film maker. Use lots of short shots its the best way. That's a foolish thing to say. There is no fixed rule on how long a shot should be. Fair to say that most directors would not need a long(tim...
by ilac
Tue Feb 24, 2004 12:46 am
Forum: News & Chat
Topic: Animation length
Replies: 18
Views: 8685

suberduber wrote:Well, the maximum number of frames is 18000,

So at 24 frames/sec, that's 12.5 minutes max

Seems pretty short doesn't it? :shock:
Not really - Doubt anybody ever needed a continuos shot which lasted anywwhere near 12.5 minutes! :wink:
by ilac
Fri Feb 20, 2004 5:21 pm
Forum: News & Chat
Topic: Enquete: Blender professionals?
Replies: 23
Views: 11296

I've been using Blender commercially for about 4 years now, mostly for architectural work and over the past year also for Tv commercials & stingers. I also used it for animation projects during my University studies - not commercial but not hobbyist either! :wink:

Regards,
Fabrizio
by ilac
Wed Feb 18, 2004 12:52 am
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 37526

beatabix wrote:here is a little explanation of some of the code.
Interesting! thanks! :D