Search found 166 matches

by Saluk
Sun Mar 23, 2003 9:58 am
Forum: Interactive 3d
Topic: 2 game engine Tuhopuu blender for windows
Replies: 39
Views: 17447

Joeri: When you make a new file, the default is NO game. Add a world, then from the world panel you can choose between enji and ODE! (This took a bit for me to figure out:) )
by Saluk
Sun Mar 23, 2003 9:25 am
Forum: Interactive 3d
Topic: 2 game engine Tuhopuu blender for windows
Replies: 39
Views: 17447

SWEET!

Thanks guys. I'll get to trying it out and seeing what works and doesn't then. great work getting it out. I'd work on it if I could get it to compile, but Im still having troubles with that:)
by Saluk
Fri Feb 21, 2003 12:36 am
Forum: News & Chat
Topic: ATTN: to those programmers implementing ODE !!!
Replies: 7
Views: 2853

Hehe, doogs is always kidding:) He is a user, like me, and is just curious as to how well our games will be able to upgrade to ODE. I'm curious as well, and it gives us something to discuss while waiting for development to come together. Hehe, I have 2 pages of my paper written doogs. Only 8 more to...
by Saluk
Tue Feb 18, 2003 11:21 pm
Forum: News & Chat
Topic: ATTN: to those programmers implementing ODE !!!
Replies: 7
Views: 2853

All the game logic and most of the python should work just fine, but these are probably some of the reasons the ODE support wasn't available yet for 2.26:) Physics will be different, but they should default to using the sphere on imported blender games, because thats what they were made with. The OD...
by Saluk
Mon Jan 06, 2003 7:37 pm
Forum: Interactive 3d
Topic: about using socket class (to make online game)
Replies: 7
Views: 10133

Hello, welcome to the fun:)

You can store any kind of object on GameLogic, so no str(), repr(), eval() whatever is needed. Im not sure but I don't think repr works for anything but the basic datatypes. If you wanted to, you could use pickle or some form of serialization to convert the socket into a string. But that wont be the...
by Saluk
Sun Dec 15, 2002 11:51 pm
Forum: News & Chat
Topic: State of the sequence editor...
Replies: 9
Views: 3985

Sorry, off-topic:)

Equillibrium rocked! It's too bad hardly anyone could see it though, because its only in a very limited number of theaters. Oh, and the critics HATED it for some reason.
by Saluk
Sat Dec 14, 2002 8:48 pm
Forum: Interactive 3d
Topic: Controling armature articulation in gameEngine w pyhton?
Replies: 2
Views: 5523

Can you get armature/bone positions from one of the non-interactive Blender modules? You can use the non-interactive modules just fine in gameblender for reading information, the problem is if you try to use them to change something, you have to restart the scene for changes to have effect. But if y...
by Saluk
Sat Dec 07, 2002 1:11 am
Forum: Interactive 3d
Topic: who wants 16 bits
Replies: 8
Views: 6914

I never thought to test it, that sounds pretty bad:(

Why does it render slower in 32 bit then???
by Saluk
Mon Dec 02, 2002 8:43 pm
Forum: News & Chat
Topic: Yay! The GameKit is being printed!
Replies: 17
Views: 6359

Looks nice!

Be nice to see some of those unreleased games as well.
by Saluk
Wed Nov 27, 2002 2:23 am
Forum: Interactive 3d
Topic: game texturing....
Replies: 2
Views: 5105

If you just want to do it for testing purposes, you can vertex pain your objects the desired colors. ALso, if you place a light in the scene and set lighting up you can "bake" the material color into the vertex colors using the "make vertcol" button in edit buttons. You cannot use materials directly...
by Saluk
Tue Nov 19, 2002 11:20 pm
Forum: Interactive 3d
Topic: who wants 16 bits
Replies: 8
Views: 6914

Yes, that would be nice, although if you are careful with your textures you can make them look pretty good at only 8 bits. Because each texture uses its own pallette.

But more bits would be betta:)
by Saluk
Sat Nov 09, 2002 10:04 am
Forum: Interactive 3d
Topic: Particles?
Replies: 13
Views: 8987

Yes, this low fps is caused by the major slowness blender induces with too many objects. One of the big problems with the game engine. This is why, in my particle system in soldier down, I made each particle have 5-6 different parts, so it was ONE object, but it LOOKED like it had several different ...
by Saluk
Sat Nov 09, 2002 10:00 am
Forum: Interactive 3d
Topic: .exe program
Replies: 7
Views: 6617

WINDOWS will run the exe. That's what the exe means, is that windows will run it. You know, just like any old program. To run fast it needs a good 3d card, and no, exes aren't much faster than .blends (although in some cases they can be a little faster.) The most surefire way to increase speed is to...
by Saluk
Sat Nov 09, 2002 9:51 am
Forum: Interactive 3d
Topic: openGL tutorial links for potential game engine hackers
Replies: 1
Views: 4914

Woohoo, Nehe is really good. PyopenGL rocks as well:) (Not too useful for the blender game engine though.)

Not a coder, but thanks for the links:) I can't think of any better ones.
by Saluk
Fri Nov 08, 2002 7:02 pm
Forum: Interactive 3d
Topic: Sound-Sensor
Replies: 13
Views: 7244

As far as I know it doesn't support mods at the moment, and it certainly doesn't support midis. These would be some nice additions in and of themself. Giving python control of the sounds in blender's memory would be a good addition, at the moment you can't even access the file. I could probably take...