Search found 166 matches

by Saluk
Fri Nov 08, 2002 10:59 am
Forum: News & Chat
Topic: what happened to Elysiun?
Replies: 3
Views: 2639

hehe, ok here's the DEAL: blender.nl - one site, blender hub, nice, forums, everyone there elysiun.com - blender.nl DIES cause blender DIES. Community moves to elysiun. Things are pretty good. blender3d.com - when blender is starting to come back, this site is set up as the hub for official blender ...
by Saluk
Thu Nov 07, 2002 9:22 pm
Forum: Python
Topic: python server framework
Replies: 1
Views: 4968

Possibly

I haven't looked much into twisted, but when I was developing my multiplayer framework a few months ago, I wrote my own server. The difficulties in writing blender multiplayer comes from the client side, not the server side. The way blender handles some things makes it difficult. I had many bugs and...
by Saluk
Thu Nov 07, 2002 9:18 pm
Forum: Interactive 3d
Topic: Sound-Sensor
Replies: 13
Views: 7243

I think that there are some python modules that would accomplish this, you could probably analyze a sound stream although getting it to time right might be difficult. Good idea though! Maybe someone should write a winamp plugin?
by Saluk
Mon Oct 28, 2002 11:30 pm
Forum: Python
Topic: Realtime python in game engine for 2.5?
Replies: 2
Views: 9073

Yeah, I know all those little tricks and stuff. You CAN get an added object with one script, but you still have to do it in TWO passes. I just think that besides all the fun stuff it would allow, an actual running python interpreter would make more sense then the way it does things, of course I don'...
by Saluk
Sun Oct 27, 2002 5:43 am
Forum: Python
Topic: Command line load/execute of python script
Replies: 3
Views: 6914

I use Idle as well, although pythonwin isn't all that much different. Also, pythonwin has some nice extensions to allow creation of windows programs, although I could never actually figure out how to use the darn things.
by Saluk
Sun Oct 27, 2002 5:41 am
Forum: Interactive 3d
Topic: uv texture mapping......
Replies: 2
Views: 5620

Please ask questions about how to use blender at elysiun (www.elysiun.com). These forums are set up to discuss the actual development of the blender software. Also, you're post sounds mostly for rendering rather than game engine, I'd suggest the question and answer forum at elysiun for the best poss...
by Saluk
Sat Oct 26, 2002 6:43 pm
Forum: Interface & Tools
Topic: Should the GUI remain the same, or should it be changed???
Replies: 53
Views: 30115

I voted do not change it, because, well, I don't like change:) If the interface were "changed" then I wouldn't be able to use blender any more, unless it slowly changed to ween me away from the old interface. But the interface is the main reason I use blender in the first place. (well, and the game ...
by Saluk
Sat Oct 26, 2002 12:34 am
Forum: News & Chat
Topic: what about a "save changes before quit"-feature?
Replies: 4
Views: 4003

Yeah, this would be nice. Maybe if it kept a copy of the current .blend in the same directory called lastedited(nameofblend).blend
by Saluk
Sat Oct 26, 2002 12:29 am
Forum: Python
Topic: Realtime python in game engine for 2.5?
Replies: 2
Views: 9073

Realtime python in game engine for 2.5?

This is a proposition, somewhat of a pie-in-the-sky one; but it would be extremely useful for the python interpreter in the game engine to be converted to a realtime one. Currently, when it needs to run a script, it halts game execution, runs the interpreter, exits, then updates the changes. I read ...
by Saluk
Sat Oct 26, 2002 12:15 am
Forum: Interactive 3d
Topic: Apps for Game Enigne ?
Replies: 2
Views: 4928

Dont quite understand

I don't quite understand you. Adding more features to the game engine is definately important, but pre-programming features that are locked in to a specific genre is not the right way to go. These sorts of things might be good as plugins, templates, or python scripts, but I don't want application-sp...
by Saluk
Fri Oct 25, 2002 7:24 pm
Forum: News & Chat
Topic: ludumdare.com 48hour game dev comp.
Replies: 2
Views: 4194

hehe

For a second there I thought the deadline was THIS sunday which would make it conflict with the speed game making contest whos deadline is also Sunday:)

Good thing it's in November!
by Saluk
Fri Oct 25, 2002 7:20 pm
Forum: News & Chat
Topic: Sponsor news: Nokia & XS4all
Replies: 34
Views: 14551

kattkieru: Hehe, now that would make me want to get a new phone more than ever.


Good job ton with the sponsors, very very awesome that xs4all is providing servers! 10000 a year is a very good deal:)
by Saluk
Fri Oct 25, 2002 7:17 pm
Forum: Interactive 3d
Topic: one dimensional constraints
Replies: 6
Views: 5208

c = GameLogic.getCurrentController() raquet = c.getOwner() ball = c.getActuators()[0].getOwner() ballpos = ball.getPosition() raquetpos = raquet.getPosition() raquet.setPosition([raquetpos[0],raquetpos[1],ballpos[2]]) Steps to put in game: Copy the code snippet Paste into text editor Save the file ...
by Saluk
Fri Oct 25, 2002 7:31 am
Forum: Interactive 3d
Topic: Vote on the best of 7 new blender games
Replies: 0
Views: 4395

Vote on the best of 7 new blender games

Go to elysiun to see the games and vote:
http://www.elysiun.com/forum/viewtopic. ... 1832#51832
by Saluk
Fri Oct 25, 2002 7:26 am
Forum: Interactive 3d
Topic: one dimensional constraints
Replies: 6
Views: 5208

Actually, this:
racquet.setPosition([ballpos[0],racquetpos[1],ballpos[2]])

Should be this:
racquet.setPosition([racquetpos[0],racquetpos[1],ballpos[2]])

Otherise it would follow the ball on TWO axis.