Search found 166 matches

by Saluk
Wed Jun 16, 2004 6:09 pm
Forum: Interactive 3d
Topic: Web-pligin download question, clarifications.
Replies: 1
Views: 1347

Yeah anything related to blender that mentions NaN is not the open source version. There has been some talk about the open source version of the plugin, but no work has been done yet to get it built. It's not a simple compile and distribute job, there are a lot of issues with the code that was used ...
by Saluk
Wed Jun 16, 2004 6:06 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 140051

We really don't need pixel shaded shadows with the engine as slow as it is now. Not that it wouldn't be nice :)

The python error crash is fixed in one of the latest testing builds.
by Saluk
Thu Jun 10, 2004 8:49 pm
Forum: Interactive 3d
Topic: Orthogonal Camera Support?
Replies: 4
Views: 3048

And that workaround wont allow an orthogonal overlay on top of a perspective camera view, which is what an orthogonal camera would be most useful for.
by Saluk
Thu Jun 03, 2004 5:48 pm
Forum: Interactive 3d
Topic: problems with car physics
Replies: 13
Views: 5359

You can use pygame to read the joystick, I'm not sure if other analogue inputs such as steering wheels are supported etc.
(pygame.org)
by Saluk
Thu May 27, 2004 8:55 am
Forum: Interactive 3d
Topic: problems with car physics
Replies: 13
Views: 5359

Yeah I see what your saying. Would it be possible to use two boxes parented to each other? I know in the old engine you couldnt parent dynamic to dynamic but I havent had the time to explore all the new possibilities. Beyind that it would be nice if the center of mass would always be placed at the h...
by Saluk
Wed May 26, 2004 6:03 pm
Forum: Interactive 3d
Topic: Strange Blender 2.33 crash problem...
Replies: 2
Views: 1893

Just a Q:

DId you try deleting the planes and the cube and remaking them? Does it still crash? Did you make this file originally in 2.25 or 2.33? Have you tried it in a more recent build of 2.33 from the testing forum?

I am at school so I can't see it at the moment.
by Saluk
Wed May 26, 2004 2:16 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9282

Doesn't seem to work for me at all. And the scene shouldn't dissapear anymore than run in an old blender, what SHOULD happen is a slight or large framerate increase versus an old blender if objects are out of view. If you have a large landscape that's just one mesh, there should be no difference, bu...
by Saluk
Tue May 25, 2004 10:17 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9282

Do you have to do something to turn culling on? I looked everywhere but couldn't find anything. I didn't notice any performance increase in my game, although it is set up in a way that frustum culling should help quite a bit. Could be that I have a bottleneck elsewhere than the rendering pipeline th...
by Saluk
Tue May 25, 2004 3:47 am
Forum: Interactive 3d
Topic: SOLID Physics?
Replies: 3
Views: 1523

There's two codepaths at the moment and a possibility for one more. Sumo physics + Solid collisions ODE physics + OPCODE collisions possible: ODE physics + solid collisions I think solid is the best for collisions but there is much more possibility for physics with ODE. ODE is being used in a few co...
by Saluk
Thu May 13, 2004 6:59 pm
Forum: Interactive 3d
Topic: Orthogonal Camera Support?
Replies: 4
Views: 3048

Yes I want this feature really bad!
by Saluk
Wed May 12, 2004 11:36 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/11)
Replies: 7
Views: 5208

I don't know if it was that windows compiler bug that fixed it, but the bug in the game engine where collisions would stop working after several runs appears to be gone. Im not totally convinced yet, but so far it looks good.
by Saluk
Fri May 07, 2004 1:43 am
Forum: Interactive 3d
Topic: about falling through
Replies: 9
Views: 3490

Ok, so it's not just a windows issue.
by Saluk
Fri May 07, 2004 1:40 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 140051

You can set up the world while modifying the buttons, then delete the world and everything will still work. It would be nice if the actor buttons etc were all visible even with no world. Sorry about my false alarm, it appears that import site error is nothing. I was having other issues because of th...
by Saluk
Thu May 06, 2004 4:40 pm
Forum: Interactive 3d
Topic: about falling through
Replies: 9
Views: 3490

Everyone knows about these issues ;) It seems to vary in how many restarts it takes based on computer and which build, (some of the earlier testing builds seemed to take longer) so it might have something to do with compiler optomizations. I'm not sure if it has the same problem on linux, are either...
by Saluk
Mon May 03, 2004 9:46 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 140051

What's really annoying is it seems that the pre-release build on the testing forum, that came out a day before the official one, was much better. What in the world happened?