Search found 166 matches

by Saluk
Mon May 03, 2004 3:01 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

I'm having an issue with python:
"sys_init:warning - no sitedirs added from site module"

It's making importing external modules very difficult.
by Saluk
Mon May 03, 2004 1:56 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

The instability issue with physics is still there in the 2.33 release. On my computer it seems to work ok, but after stopping and restarting the simulation several times it gets messed up. On my friends computer it's even worse, on like the second or third runs without restarting blender the simulat...
by Saluk
Sat May 01, 2004 12:45 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 6875

Blender crashed when I tried to load a sound file.
by Saluk
Fri Apr 30, 2004 5:13 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

I seem to remember this sound problem being in 2.25, but I havent checked in a while. The bug with slowdown on added objects has nothing to do with them being added at all. Quite a red herring this bug has been. The slowdown I have been experiencing happens because of this: Meshes with collision fac...
by Saluk
Fri Apr 30, 2004 5:12 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 6875

The bug with slowdown on added objects has nothing to do with them being added at all. Quite a red herring this bug has been. The slowdown I have been experiencing happens because of this: Meshes with collision faces parented to a dynamic object. Parented meshes should not collide with any objects t...
by Saluk
Tue Apr 27, 2004 4:32 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

Yes it would be nice if default physics was assumed with no world (as it is now), and if all the logic buttons were available this way as well (as they aren't right now). Also, changing the mist settings from python does not work WITH the world selected, I wonder if this could be fixed for this rele...
by Saluk
Sat Apr 24, 2004 2:14 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

Narrowing these bugs down is tricky. I'm having issues recreating the issue with added objects. But my demo games (namely zelda and dragothic) continue to exhibit this problem. I'm thinking it might have to do with loading these old blends into the new blender. Does anyone think this could lead to s...
by Saluk
Thu Apr 22, 2004 5:59 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/21)
Replies: 24
Views: 9722

The stop/replay bug has been in all the builds I have seen, but it appears to have differing amounts of occurances/stability depending on your system. The add object actuator bug is something different, and I'm pretty sure it has something to do with parented objects. What happens, if that the game ...
by Saluk
Wed Apr 21, 2004 4:23 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/21)
Replies: 24
Views: 9722

The bug with things falling through the floor after several runs seems to be better, it takes about 10-12 runs before collisions stop working, instead of 4-5 with the last build. The issue with adding objects in a few of my blends still hasn't gone away. After some tests, I think it might have somet...
by Saluk
Tue Apr 20, 2004 6:59 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

GFA alien-xmp IS kester :) And as for pod racer, it exhibits similar behavior as my mechwarrior test. First few times it works ok, but every 3rd or 4th run the pod falls through the ground. Its strange that it only happens after the game has been run a few times. Is something in memory being corrupt...
by Saluk
Sat Apr 17, 2004 7:00 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/16)
Replies: 17
Views: 9716

I was playing around with driving a polyheder rigid body box around on a plane with a few other boxes, when I ran into one of the boxes blender crash-quit. The boxes are dynamic objects with box bounds. I have managed to repeat this crash. Yeah, it seems to crash whenever a polyheder bound object co...
by Saluk
Wed Apr 14, 2004 10:54 pm
Forum: Interactive 3d
Topic: multiplayer options for current/upcoming engine?
Replies: 8
Views: 3601

It wont support any of that natively, but these kinds of features are possible with scripting. There have been multiple network tests in the past few years, but none of them have gotten very far. Part of the issue is that physics for different players work differently and introduce a lot of lag, and...
by Saluk
Wed Apr 14, 2004 10:41 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/14)
Replies: 14
Views: 6893

Great work everyone. Zelda runs slow but it doesn't crash right off the bat which is nice. Mechwarrior crashes when I start firing my lasers, and still falls through the ground most of the time, except for the FIRST run. There seems to be an issue with added objects that really needs to be rectified...
by Saluk
Sat Apr 10, 2004 5:22 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

Yep, you are clear on how it is supposed to work, and it just doesn't.

Bug bug bug. It was on the old bug tracker list from NaN, along with 100 or so other bugs from 2.25 and earlier. I'm not sure if that bug tracker is still around?
by Saluk
Thu Apr 08, 2004 12:29 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138799

Good find ghost! That's probably the root of most of the problems with my blends. Edit: Another thing that's a bit worrysome are the falling through the ground problem. If you combine something with animation, dynamic objects have a real hard time on the collision detection, more than before. But ev...