Search found 35 matches

by Antares
Tue Aug 31, 2004 11:29 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/31) rendering speed improvment
Replies: 23
Views: 9440

sorry, but my build is still faster :) i checked the speed of your build with my test scene: your build: 141 seconds my build: 92 seconds scene was this: http://www.silentthunder.de/pics/throne1152x864.jpg machine was an old AMD athlon 1200 FSB 133 and this is my build: http://www.silentthunder.de/f...
by Antares
Tue Aug 31, 2004 11:03 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 13801

AFAIK there's plenty of integer-based calculating going on in 3D-engines as well. What about physics, softbodies, particles, occlusion etc.? All done in ultra-precise floating-point-math? I didn't think so. hum... if you know so much about blender and rendering, why dont sign up to the developer te...
by Antares
Tue Aug 31, 2004 5:29 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 13801

64 bit arch also increases the memory space, = more memory available the problem with "more memory" is, that: 1.the term 64bit has to refer to the address lines and not to the data lines. 2.the OS has to support it. for instance std windows like you and me use has a problem with managing more than ...
by Antares
Tue Aug 31, 2004 1:39 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 13801

I don't really see why 64 bits should make any diffrence in rendering or speed The 64-bit allow for far more accurate math, something very useful in 3D-calculations (and graphics-calculation in general). This can be used to either improve the quality of the images or to speed up the rendering proce...
by Antares
Tue Aug 31, 2004 1:37 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 13801

64bit architecture wont make that much of a difference because it refers to the INTEGER registers of a CPU. the really important thing for rendering is the FPU (Floating Point Unit), which is already 80bit internal and wont get upgraded. the really interesting thing for improving rendering speed are...
by Antares
Thu Aug 19, 2004 2:46 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9136

there's a lot of good things you wrote. actually i've already done a little bit of research on using aligned memory in blender. the problem is, that many structures have to be reorderred to fit into the required alignment. one good news is, that blender's memory management is using a centralized mod...
by Antares
Wed Aug 18, 2004 4:02 pm
Forum: Testing Builds
Topic: blender 2.34 optimized [ms windows]
Replies: 19
Views: 7147

Antares mentioned he could possibly make his profiling files available but still no word. no word eh? http://www.silentthunder.de/files/projectfiles_bi.zip just decompress my projectfiles into the folder where you normal "projectfiles" is located. the zip archive includes any profiling files i've g...
by Antares
Fri Aug 13, 2004 7:06 pm
Forum: Testing Builds
Topic: blender 2.34 optimized [ms windows]
Replies: 19
Views: 7147

The blender coders are also very busy right now, I think, so you have to get in line; and share time with the other platforms too. Don't give it up yet, you may already have your own sub-culture. And to get the idea into the official release we will need as much testing as we can get. the problem i...
by Antares
Thu Aug 12, 2004 4:50 pm
Forum: Testing Builds
Topic: blender 2.34 optimized [ms windows]
Replies: 19
Views: 7147

doing those optimized builds would also require an official license of an intel compiler which is about 500€.

and thx to marty_d to set up this thread. it's my bad impression that, there are only very few people how actually use my build. that's why i won't do any further advertisement for it.
by Antares
Wed Jul 21, 2004 11:35 pm
Forum: News & Chat
Topic: BIG BLEND
Replies: 12
Views: 4292

if i sum up the size of my blender installation then i got over 24MB. this calculation included:
1.basic blender installation
2.manual
3.plugins
4.fonts
5.scripts
by Antares
Fri Jul 09, 2004 10:37 pm
Forum: News & Chat
Topic: which processor is best with Blender?
Replies: 20
Views: 9602

Re: which processor is best with Blender?

well guys.. talking about AMD vs Intel and not a single sod mentiones my intel compiler optimized version of blender? obviously nobody is interested in getting their rendering times cut down by 40-60%. which processors perform best with Blender? would an AMD Athlon 64 be better than a Pentium 4 and ...
by Antares
Wed Jun 02, 2004 6:15 pm
Forum: News & Chat
Topic: Volunteers for Blender at LinuxTag in Karlsruhe (Germany)
Replies: 6
Views: 2896

wenns nicht gerade 320 km wären, dann würd ich schon vorbei schauen ...

wie soll das denn alles ablaufen? wo kommt man unter?

bis wann musst du das denn wissen?
by Antares
Sun May 30, 2004 9:39 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9136

Re: bf-blender v2.33a / intel compiler optimized (windows)

thats more than 250 faster than the std version ^^ Holy :shock:! Nice job, Antares. Do you think that sort of performance would be similar throughout the entire code? On second thought, forget I brought that up. What a hellish project that would be to undertake. :) no ! defenitly not. while 250 sou...
by Antares
Sun May 30, 2004 12:07 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9136

Caronte wrote:This compilation don't have the new OSA :(
thats because it isnt the latest CVS version. it is a build of the code available one day after blender 2.33a was relaeased.
by Antares
Sat May 29, 2004 12:46 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 9136

Its a tricky one... Im new to this, but even from the benchmarks it dosent seem that GCC is THAT much worse then other compilers. well... my compilations always were the fastest so far :) as ton said (and he's right there): is about informing people and accelerate the progress in making blender fas...