Search found 46 matches

by Blendorphin
Wed Mar 09, 2005 3:48 pm
Forum: Documentation & Education
Topic: Questions about the official Blender manual
Replies: 7
Views: 3358

Well, it's because I don't think that the blender guide I have will be updated. If it is, I better make an appointment when they come to visit me to make the changes. Unless they send me a sticker paper with all the new images that I can put over the old (blend) images. Well, they could always rele...
by Blendorphin
Mon Mar 07, 2005 3:54 pm
Forum: Interface & Tools
Topic: Basic Questions
Replies: 7
Views: 2069

Re: Basic Questions

I really like Blender so far, but I see a definite need for a serious manual/documentation. Well, i'm not sure why someone linked you to the old 2.0 manual.... the (relatively) up to date manual can be found here : http://www.blender.org/modules/documentation/htmlI/ it should definitely help you ge...
by Blendorphin
Mon Feb 14, 2005 4:20 pm
Forum: Interface & Tools
Topic: Help Menu - local or internet (Feature Request)
Replies: 3
Views: 1374

I agree :) but instead of saying "local" and "web", how about: About Blender Online Manual Online Tutorials Hotkey Reference etc etc Oh, and another thing - I propose that the snake icons be removed from scripts. This 1) defeats the point of transparent integration, and 2) Confuses the user. (why sh...
by Blendorphin
Sat Feb 12, 2005 12:37 am
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/02/07)
Replies: 33
Views: 13340

Here's a bug for ya: In the texture panel of the material buttons, when you activate an empty texture channel, the Copy to buffer and Paste from buffer buttons disappear. This basically makes them lose their function, as you can't copy a texture to a new, empty channel, only to one that already has...
by Blendorphin
Wed Jan 19, 2005 6:15 am
Forum: Interface & Tools
Topic: Interface improvement idea :: Toolbox changes
Replies: 58
Views: 13188

I definitely agree that the toolbox needs work, but that's a whole 'nother project :) anyways, i think the fastest way would to have ctrl-tab *cycle* through the modes, rather than presenting you with a popup. That way you can quickly change modes. The toolbox idea is nice, however you still will ha...
by Blendorphin
Wed Jan 19, 2005 12:12 am
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/13)
Replies: 30
Views: 12088

joeri: the material button and the edit buttons are both going to be redesigned anyways :)

but thanks for your input! feedback is appreciated :)
by Blendorphin
Fri Dec 03, 2004 3:47 am
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 12367

Thanks Matt for that, and sorry dcuny for getting all angry :P i was sortof in a bad mood that day anyways....

anyways, glad to hear this is all sorted out. Also glad to hear that people do have a good amount of interest in blender's UI! This is good, and keep it up. We need lots of feedback :)
by Blendorphin
Thu Dec 02, 2004 12:12 am
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 12367

Anyway, a couple of comments about Matt's new UI: The UI looks very cool (and subtle), but it's not standard, so it's still confusing. The action button doesn't look like a pushbutton. It looks flat (like the rest of the UI). It looks sort of like a Mac classic pushbutton, but not very much. Toggle...
by Blendorphin
Wed Nov 24, 2004 9:03 pm
Forum: Interface & Tools
Topic: A new primitive
Replies: 7
Views: 3211

that sounds cool, but it could easily turn into a very sticky mess when you start trying to sort out copyright issues with the logo :P
by Blendorphin
Mon Nov 01, 2004 1:10 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/29)
Replies: 32
Views: 15763

I dont know. It's planned for blender 2.35 though. maybe the wiki can give some hint: http://wiki.blender.org/bin/view.pl/Blenderdev/ButtonsInformationArchitecture Well, that's what we were initially planning on (i'm Jason Saunders). However, things sorta slowed down, and then with both Matt and Wi...
by Blendorphin
Mon Aug 02, 2004 7:57 pm
Forum: News & Chat
Topic: Blender Splash needed!
Replies: 36
Views: 17572

alright, I updated my first splash to conform to the template better, and lowered the vertical expansion as much as i could.

Image

hope that works!
by Blendorphin
Mon Aug 02, 2004 5:46 am
Forum: News & Chat
Topic: Blender Splash needed!
Replies: 36
Views: 17572

Well, here are 3 splashes made from recent blends of mine: 1 http://gallery.mudpuddle.co.nz/albums/blenergetic/splash1_1.jpg ________ 2 http://gallery.mudpuddle.co.nz/albums/blenergetic/splash2_1.jpg ________ 3 http://gallery.mudpuddle.co.nz/albums/blenergetic/splash3.jpg The first 3 were expanded v...
by Blendorphin
Tue Jun 15, 2004 5:52 am
Forum: Testing Builds
Topic: Tuhopuu 12/6 - more particle fun!
Replies: 8
Views: 8716

hey leon, great work! personally, i LOVE the particle/texture distortion field, it opens up an opportunity for a plethora of cool effects. What would be great (if possible) would be to have it so that the "distortion field" is recalculated when changes occur in the objects texture space. This way, t...
by Blendorphin
Tue May 04, 2004 4:37 pm
Forum: Interface & Tools
Topic: A few more proposals
Replies: 21
Views: 4886

yes, f00f, wierdhat, and i (aka blenergetic) have worked on monkeyboi's UI stuff, and we're done with the edit buttons and render buttons. (Remember us, monkeyboi.... :? :P ) anyways, it would be GREAT to have theeth with us on the team! Yes, as levon said, we are in #blenderchat most of the time, a...
by Blendorphin
Tue Apr 27, 2004 11:57 pm
Forum: News & Chat
Topic: unable to access elysiun.com
Replies: 6
Views: 2135

yeah the IP didn't work for me either, but for some reason the problem evaporated just as spontaniously as it came. Strange :? but im glad I have my elysiun back! :D