Search found 257 matches

by macouno
Thu Mar 09, 2006 11:20 am
Forum: Testing Builds
Topic: BF Windows 2006/03/08 + patch
Replies: 6
Views: 8898

Hmmm I'm still missing the "around individual centers" or "around active object" mode working in edit mode... hoping that's coming soon.

thanks for the build.
by macouno
Wed Mar 01, 2006 9:59 am
Forum: Coding Blender
Topic: Baking internal project
Replies: 8
Views: 5143

Hoehrer: Yeah well... theeth was looking into it a bit more deeply than that as well. But I spoke to him and like me he's rather stuck for time. Also... as far as I can tell... the source hasn't really "stabilised" yet. At least last time I had errors compiling the cvs after update cause for instanc...
by macouno
Tue Feb 28, 2006 3:47 pm
Forum: News & Chat
Topic: Blender banner on Subdiv.com :P
Replies: 9
Views: 4662

Well yeah but the link to logos by blender are hard to find... I recently spent quite a bit of time looking for them. I can understand a webmaster that has to look for a ton of link images giving up and doing something crappy after 10mins of looking. May I suggest a little box on blender's homepage ...
by macouno
Fri Feb 24, 2006 6:09 pm
Forum: Coding Blender
Topic: Baking internal project
Replies: 8
Views: 5143

thanks mate that does look interesting. But I had a word with Ton a while back and well it looks like doing major coding in the render bits of blender right now is not a good idea. He's doing masses of work in there now. So for me... right now I'm working on other projects until perhaps the recode r...
by macouno
Wed Jan 25, 2006 2:35 pm
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 49629

simonharvey wrote:Please excuse my ignorance but what does:
ton wrote:schrijfplaatje
mean?
Litterally it means "writepicture" which isn't a correct dutch word either... I'd say it was a function name for "writing a picture file"
by macouno
Sun Jan 22, 2006 1:51 pm
Forum: Interface & Tools
Topic: Shadow only material for compositing
Replies: 10
Views: 6992

Oh dude... in that case... why don't you just set "env" for the cube you don't want to see... that way it'll still render the shadows it casts but the background where the cube is. that works for ao as well. "btw" I normally end up doing multiple renders for stuff like this... like one layer with on...
by macouno
Sat Jan 21, 2006 5:48 pm
Forum: Interface & Tools
Topic: Shadow only material for compositing
Replies: 10
Views: 6992

MicWit: If for compositing you want a material to only cast shadows on an animated object and not show up itself at all... just switch on the ztransp and set alpha to 0. That works better than shadow only, for that case and I use it a lot. So in your case... say you have a building which needs to ca...
by macouno
Sat Jan 21, 2006 5:30 pm
Forum: Foundation and Websites
Topic: having to add a topic twice?
Replies: 5
Views: 8333

that's exactly what it looks like to me. I dunno but it might be that ehm... perhaps the login cookie that is saved is domain specific? so if you enter through the other domain it doesn't register properly??? Otherwise... if phpbb doesn't allow for multiple domain setup... how about adding a tiny re...
by macouno
Mon Jan 09, 2006 2:21 am
Forum: Coding Blender
Topic: support for widescreen laptops?
Replies: 7
Views: 4748

most errors with laptops I've heard about could be solved by changing the bit depth of the display. Dunno whether this belongs here btw.
by macouno
Mon Jan 09, 2006 2:19 am
Forum: Coding Blender
Topic: Baking internal project
Replies: 8
Views: 5143

ok question. I've been looking at the code and have followed (with help) the render function through the files. So now I have to determin a point at which I can for instance play with the camera angle and match that to the UV layout and such. I'm looking hardest at the shadepixel function because th...
by macouno
Sun Jan 08, 2006 1:36 pm
Forum: Coding Blender
Topic: Baking internal project
Replies: 8
Views: 5143

yup that would be nice, but really all I'm suggesting now is rendering to an existing uv layout so that the result would be an image that can be used as a uv texture. I don't think I'll look into the bit of the code you're looking at.
by macouno
Sun Jan 08, 2006 3:19 am
Forum: Coding Blender
Topic: Baking internal project
Replies: 8
Views: 5143

Baking internal project

Hola folks. Ok some of you may know I wrote the BRayBaker python plugin, which you can find here: http://www.alienhelpdesk.com/index.php?id=20 I came to the conclusion that a function like it is really needed in blender internal. So since it doesn't look like anyone else is planning anything even re...
by macouno
Sun Jan 08, 2006 3:13 am
Forum: Foundation and Websites
Topic: having to add a topic twice?
Replies: 5
Views: 8333

Ah yes... before I try to add a reply... I'm at blender3d.org, after I click I'm suddenly at the blender.org forum main page... that's it.
by macouno
Mon Jan 02, 2006 8:39 pm
Forum: Foundation and Websites
Topic: having to add a topic twice?
Replies: 5
Views: 8333

having to add a topic twice?

Right a bit of an oddity and I'm probably not the only one faced with this. Whenever I come here and try to reply or post a new thread... the first time all it does is bring me back to the forum home page. Then I have to look for the thread all over again and click the post reply button again... all...
by macouno
Mon Jan 02, 2006 8:21 pm
Forum: Rendering
Topic: Rendering out motion blur only
Replies: 9
Views: 5934

well for the ball bouncing example. Why not render the ball bouncing with mblur in blender internal with a alpha background. Then render the ball bouncing again but without mblur and also an alpha bg in yafray. Then the background in yafray Then stick mblurred ball between the yafrays render in an e...