Search found 257 matches

by macouno
Sun Oct 02, 2005 1:54 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15919

Cool the hair is great... it just did crash as I tried adding hair to an old animated figure. (no idea why).
by macouno
Sat Sep 03, 2005 6:04 pm
Forum: News & Chat
Topic: elYsiun server issues!!!
Replies: 9
Views: 5917

Heh... thanks bogey... I'll see if I can cook something up then ;)
by macouno
Sat Sep 03, 2005 12:18 pm
Forum: News & Chat
Topic: Blender Conference 2005, subscription started
Replies: 1
Views: 3053

Oooh nice. I think I may pop in... will wait for the "Expect the tentative schedule linked here early september. " so I can pick a day though.
by macouno
Sat Sep 03, 2005 12:15 pm
Forum: News & Chat
Topic: elYsiun server issues!!!
Replies: 9
Views: 5917

uhoh.... got a backup???

I'm sure it'll be sorted out... would be a shame if data were lost though.
by macouno
Sat Sep 03, 2005 12:13 pm
Forum: News & Chat
Topic: If any one can make 3D characters easily with blender post
Replies: 21
Views: 15790

There was a blender.nl user forum in the old days.... but everyone flocked to elysiun when that went down in the times when blenders future was uncertain (if I remember correct) it has served us all as a community forum ever since. It may seem odd for people that started using blender at a later dat...
by macouno
Sat Sep 03, 2005 12:08 pm
Forum: News & Chat
Topic: elYsiun server issues!!!
Replies: 9
Views: 5917

thanks for the notification timothy... I was just trying to check what the weekend challenge was ;)
by macouno
Tue Jul 26, 2005 12:07 pm
Forum: Python
Topic: Quicktime VR Object export script
Replies: 3
Views: 4483

There is no script out that can do that at this time. But there's a new version of the BGC (blender go cubic) script out that works with someone's javascript which allows you to create a "3d" rotatable object representation. I haven't updated the BGC page at alienhelpdesk.com so do a search for S68 ...
by macouno
Thu Jun 30, 2005 1:53 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 103048

Thanks for the update simon... it's still one of the most innovative directions anyone's taken blender in... can't wait for more.
by macouno
Tue Jun 28, 2005 11:48 am
Forum: Blender Conference 2013
Topic: Taping the conference
Replies: 6
Views: 13974

Yes get the audio from the pa.... that's simply the only good way to do it... and you can probably get ambient noise from the camera in the room also. I would however advise you to go for something a bit more simple/solid for the audio recording.... for quick/effective/simple on site recording I usu...
by macouno
Tue Jun 28, 2005 11:41 am
Forum: Python
Topic: object as a map input coordinates
Replies: 2
Views: 1518

can you be more specific???

What exactly are you trying to do??

For instance to get the selected object's name you could do:

ObName = Object.GetSelected()[0].getName()
by macouno
Tue Jun 28, 2005 4:03 am
Forum: Python
Topic: Create macro function w/ Python?
Replies: 3
Views: 1878

I think in here is just as good as elysiun though you'd get more responses there... not only the python/blender integration is discussed here but script development as well. You should be able to program something like that but I doubt it'll be as simple as keystrokes... You will probably end up pro...
by macouno
Wed Jun 15, 2005 3:33 pm
Forum: Python
Topic: Exporting per-vertex UVs
Replies: 3
Views: 3808

sticky vertex coords have to be created first.... have a look at your edit buttons... it says sticky there somewhere... but I think you still want the regular per face uv coords cause that is what you're probably using for your uv layout.
by macouno
Wed Jun 15, 2005 3:31 pm
Forum: Python
Topic: Can this be done with Python?
Replies: 3
Views: 1874

Look at the documentation... you can adapt variables for materials and textures... for instance you could create completely transparent flames... then have them become non transparent when the server is down.
by macouno
Sat Jun 11, 2005 4:36 pm
Forum: News & Chat
Topic: 3D Scanning
Replies: 4
Views: 9557

Great... there's been multiple threads on here by people asking about 3d scanning. Most solutions now are much too expensive for most blender users. I hope your project will turn into something most people will be able to use/put together. The downside I see in your method though is the turntable ap...
by macouno
Mon Jun 06, 2005 3:25 am
Forum: Python
Topic: Blender Raytrace Baker 1 release
Replies: 18
Views: 5022

Yeah... though "face" won't really work... I'm creating meshes from nill here... or meshes from uv coords... it's not an existing mesh.

BTW as a little tip:

Code: Select all

   numverts = len(face.v) 
   for i in range(numverts): 
Works fine when you just do:

Code: Select all

for i in range(len(face.v)):