I'm working on a new way to generate the command list. It's not done yet, but maybe this weekend, if I can get some time.
Cheers,
Bob
Search found 92 matches
- Thu Jun 15, 2006 6:37 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Tue Jun 06, 2006 10:08 pm
- Forum: News & Chat
- Topic: Blender on Siggraph tradeshow
- Replies: 26
- Views: 27035
- Thu May 25, 2006 10:51 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Thu May 25, 2006 9:30 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
I posted an updated version in the bug tracker that moves the object to the origin before it starts exporting. This should fix the problems that people have been having with "messed up" models. As LetterRip said, please post more details/example blend and/or use the bug tracker. It's hard to debug "...
- Tue Apr 18, 2006 12:36 am
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Mon Apr 10, 2006 9:08 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Fri Apr 07, 2006 12:35 am
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
I've been using MD2 viewer by Chumbalum Soft. You can get it at:
http://www.swissquake.ch/chumbalum-soft/md2v/
Cheers,
Bob
http://www.swissquake.ch/chumbalum-soft/md2v/
Cheers,
Bob
- Thu Apr 06, 2006 7:38 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
adenau- I recieved your model. your model is made up of several objects. MD2 only allows for 1 object per file. The way the exporter works is that it picks the first object that is selected and exports that. So when I ran it, it exported one of the feet. I would rebuild your model as one mesh (join ...
- Thu Apr 06, 2006 2:17 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
$killey3s- That means that you can cut and paste text between windows programs (like notepad) and blender using the SHIFT-CTRL-C/V commands. The normal cut/paste commands in blender only work within blender. GL commands are a part of the MD2 format that are an ordered list of TRI_STRIPS and TRI_FANS...
- Wed Apr 05, 2006 9:44 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
$killey3s- I'm glad the script is working for you. I'll warn you now that the gl commands are borked up a bit, so if your engine uses, them you might see some funny results, otherwise, it should work well for you. Putting that all on one line helps python understand what you're trying to say. Python...
- Wed Apr 05, 2006 1:09 am
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Tue Apr 04, 2006 5:22 am
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
Ask and you shall recieve. I added the lightindex calculations and it seems to look right in my MD2 viewer. IT IS VERY SLOW. Please let me know how it works for you. I still need to work on the gl commands. cheers, Bob #!BPY """ Name: 'MD2 (.md2)' Blender: 239 Group: 'Export' Tooltip: 'Export to Qua...
- Mon Apr 03, 2006 8:50 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
Hoehrer, The problem with the normals is that the Lightmap lookup index is not calcuated (it gets set to 0). The engines that I was using to view MD2's recalcuated all thier own normals, so I didn't implement it. I know I looked into it before and I thought it wasn't too difficult to implement. I'll...
- Sun Apr 02, 2006 4:28 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
- Sat Apr 01, 2006 5:07 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 64393
How I got it working
heres what I did to get it working: open up your blend using the model view, split the main window make the new window a UV/Image editor window in the 3d view window go into face selection mode(F Key) select all the faces (A key) You should see all the faces show up in the UV/Image Editor in the UV/...