Search found 92 matches

by scourage
Thu Jun 15, 2006 6:37 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

I'm working on a new way to generate the command list. It's not done yet, but maybe this weekend, if I can get some time.

Cheers,

Bob
by scourage
Tue Jun 06, 2006 10:08 pm
Forum: News & Chat
Topic: Blender on Siggraph tradeshow
Replies: 26
Views: 27035

Ton,

I will be in Boston visiting my company headquarters for a conference a few days before Siggraph. I should be able to stay as a volunteer for the Blender booth all 3 days. If you would like to use me as a volunteer, shoot me an email to discuss how I can best help.

Cheers,

Bob
by scourage
Thu May 25, 2006 10:51 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

Fixed the light normal index calculation. An updated version is on the bug tracker. It's still very slow, but I'll look at optimizing it once I get the glcommand calculation fixed.

Cheers,

Bob
by scourage
Thu May 25, 2006 9:30 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

I posted an updated version in the bug tracker that moves the object to the origin before it starts exporting. This should fix the problems that people have been having with "messed up" models. As LetterRip said, please post more details/example blend and/or use the bug tracker. It's hard to debug "...
by scourage
Tue Apr 18, 2006 12:36 am
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

desk_hero,

I know some things have changed in the python api since 2.34. I'll look and see what is different and try and get that fixed as soon as possible. I might have some time this week to look at the GL commands.

Cheers,

Bob
by scourage
Mon Apr 10, 2006 9:08 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

any-

I haven't heard anything in a while. Is the script working as expected?

cheers,

Bob
by scourage
Fri Apr 07, 2006 12:35 am
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

I've been using MD2 viewer by Chumbalum Soft. You can get it at:

http://www.swissquake.ch/chumbalum-soft/md2v/

Cheers,

Bob
by scourage
Thu Apr 06, 2006 7:38 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

adenau- I recieved your model. your model is made up of several objects. MD2 only allows for 1 object per file. The way the exporter works is that it picks the first object that is selected and exports that. So when I ran it, it exported one of the feet. I would rebuild your model as one mesh (join ...
by scourage
Thu Apr 06, 2006 2:17 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

$killey3s- That means that you can cut and paste text between windows programs (like notepad) and blender using the SHIFT-CTRL-C/V commands. The normal cut/paste commands in blender only work within blender. GL commands are a part of the MD2 format that are an ordered list of TRI_STRIPS and TRI_FANS...
by scourage
Wed Apr 05, 2006 9:44 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

$killey3s- I'm glad the script is working for you. I'll warn you now that the gl commands are borked up a bit, so if your engine uses, them you might see some funny results, otherwise, it should work well for you. Putting that all on one line helps python understand what you're trying to say. Python...
by scourage
Wed Apr 05, 2006 1:09 am
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

The problem is that Python is whitespace sensitive. For some reason there is a space in front of "Button("Exit",..." Just delete it and it should work for you.

cheers,

Bob
by scourage
Tue Apr 04, 2006 5:22 am
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

Ask and you shall recieve. I added the lightindex calculations and it seems to look right in my MD2 viewer. IT IS VERY SLOW. Please let me know how it works for you. I still need to work on the gl commands. cheers, Bob #!BPY """ Name: 'MD2 (.md2)' Blender: 239 Group: 'Export' Tooltip: 'Export to Qua...
by scourage
Mon Apr 03, 2006 8:50 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

Hoehrer, The problem with the normals is that the Lightmap lookup index is not calcuated (it gets set to 0). The engines that I was using to view MD2's recalcuated all thier own normals, so I didn't implement it. I know I looked into it before and I thought it wasn't too difficult to implement. I'll...
by scourage
Sun Apr 02, 2006 4:28 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

Adenau,

I'd be happy to help.

Cheers,

Bob
by scourage
Sat Apr 01, 2006 5:07 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64393

How I got it working

heres what I did to get it working: open up your blend using the model view, split the main window make the new window a UV/Image editor window in the 3d view window go into face selection mode(F Key) select all the faces (A key) You should see all the faces show up in the UV/Image Editor in the UV/...