Search found 92 matches

by scourage
Fri Mar 31, 2006 5:35 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64406

It's not just that there needs to be UV mapping on the cube, but you have to have a texture loaded and applied to the model. I'd like to see your model. PM is disabled on this board, send it to me at bob_holcomb 'at' hotmail 'dot' com.

Cheers,

Bob
by scourage
Thu Mar 30, 2006 8:58 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64406

Give this version a try. I won't be able to upload it to my server for a while. I hope the BB does'nt mess up the whitespace cheers, Bob #!BPY """ Name: 'MD2 (.md2)' Blender: 239 Group: 'Export' Tooltip: 'Export to Quake file format (.md2).' """ __author__ = 'Bob Holcomb' __version__ = '0.16.1' __ur...
by scourage
Thu Mar 30, 2006 8:41 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64406

I'm working on the exporter a little right now and I've noticed some unusual behavior. the Mesh.quadToTriangle function requires the mesh to be in face mode. Otherwise the function returns and carries on like it did convert, but the mesh is not affected. I don't think this is the intended behavior. ...
by scourage
Thu Mar 23, 2006 7:19 pm
Forum: Testing Builds
Topic: FFMPEG BF-Blender Linux PPC CVS-060322
Replies: 5
Views: 5326

I'm a bit confused too. FFMPEG is a multi-platform library (originally on Linux) that allows for the compression and decompression of many audio and video formats. There is a version of blender that is built with the FFMPEG library support, but I think it's only on Linux right now. It should be poss...
by scourage
Thu Mar 23, 2006 2:59 pm
Forum: Testing Builds
Topic: FFMPEG BF-Blender Linux PPC CVS-060322
Replies: 5
Views: 5326

Here is a binary. It's just the dynamic lib so if you need a static lib and/or the include files (to build against) you should get the source and follow the instructions for building it on windows. http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/ffmpeg-0.4.9pre1-win32dll.zip The ...
by scourage
Thu Mar 02, 2006 5:39 pm
Forum: Interface & Tools
Topic: MD2 export problem
Replies: 96
Views: 64406

My site is down for now because I'm in the middle of a move, but I'll look into the script and see why it's not working for you.

cheers,

bob
by scourage
Thu Sep 01, 2005 2:33 pm
Forum: News & Chat
Topic: md2 import/export
Replies: 3
Views: 4841

The current version does not import or export the OpenlGL command lists. Using the original code, I have a work in progress that does, but it still needs some work and is not hung on my site. Due to work, I don't have much time to devote to my website and my scripts. I do plan to go back and revamp ...
by scourage
Tue Aug 23, 2005 9:41 pm
Forum: Interface & Tools
Topic: Particle Feature Request
Replies: 0
Views: 1137

Particle Feature Request

Would it be possible to make it so that you don't have to press the "recalc all" button on the particle systems when you make a change in the particle interaction panel? My best guess at how to implement it would be to make a flag to mark the particle system as dirty any time a change is made on the...
by scourage
Tue Aug 16, 2005 4:01 pm
Forum: Coding Blender
Topic: Seq editor feature requests #1
Replies: 5
Views: 4143

It may be at a future date. But first we have to get something to move.

Cheers,

Bob
by scourage
Sun Jul 31, 2005 3:25 pm
Forum: Interface & Tools
Topic: fast export/import
Replies: 12
Views: 4967

The first rule of optimizing is to optimize where you need it. How many times per frame do you export your model-probably none. You probably export one time once you've finished modeling. Take the time that you are waiting for your model to export to get some coffee. I don't think it's a good use of...
by scourage
Sun Jun 05, 2005 3:37 am
Forum: Interface & Tools
Topic: Idea to speed-up the workflow in blender.
Replies: 6
Views: 2785

In order to tell the difference between a tap and a hold, you need to keep the time difference between KEY_DOWN and KEY_UP events. You could do this with an array for the keys and get a time for the down, then on an up event compare the times. Then you would push either a KEY_TAP or KEY_HOLD event t...
by scourage
Sun May 22, 2005 4:55 pm
Forum: Coding Blender
Topic: Help getting started programming 3D C++ ?
Replies: 6
Views: 8425

If you're looking for the 3d math tutorials check out: http://www.gamedev.net http://www.flipcode.org http://www.devmaster.net http://www.gametutorials.com/Main.asp http://www.gametutorials.com/Main.asp Also, if you're looking for books, try "3D game Engine Design", "Real-Time Rendering", "Computer ...
by scourage
Tue May 10, 2005 2:50 pm
Forum: Coding Blender
Topic: Seq editor feature requests #1
Replies: 5
Views: 4143

These are good ideas. I'm working on a sequencer overhaul and could use some help.


Sequencer Wiki

Cheers,

Bob
by scourage
Thu Jan 13, 2005 3:00 am
Forum: Interface & Tools
Topic: Soft Bodies-Pressure Model
Replies: 0
Views: 1224

Soft Bodies-Pressure Model

For the developers working on soft bodies:

I found this and thought it may be of some use. It simulates pressure within a soft body. Use it for what it is.

Link


Cheers,

Bob
by scourage
Tue Dec 14, 2004 3:42 am
Forum: Interface & Tools
Topic: UV Relax feature
Replies: 1
Views: 2600

UV Relax feature

Will the UV relax feature from Tuhopuu 2 ever make it to blender? If you take LSCM unwrapped UV coordinates, and relax them, I think you get a better UV layout for the UVs, quicker.

Cheers,

Bob