It's not just that there needs to be UV mapping on the cube, but you have to have a texture loaded and applied to the model. I'd like to see your model. PM is disabled on this board, send it to me at bob_holcomb 'at' hotmail 'dot' com.
Cheers,
Bob
Search found 92 matches
- Fri Mar 31, 2006 5:35 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67091
- Thu Mar 30, 2006 8:58 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67091
Give this version a try. I won't be able to upload it to my server for a while. I hope the BB does'nt mess up the whitespace cheers, Bob #!BPY """ Name: 'MD2 (.md2)' Blender: 239 Group: 'Export' Tooltip: 'Export to Quake file format (.md2).' """ __author__ = 'Bob Holcomb' __version__ = '0.16.1' __ur...
- Thu Mar 30, 2006 8:41 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67091
I'm working on the exporter a little right now and I've noticed some unusual behavior. the Mesh.quadToTriangle function requires the mesh to be in face mode. Otherwise the function returns and carries on like it did convert, but the mesh is not affected. I don't think this is the intended behavior. ...
- Thu Mar 23, 2006 7:19 pm
- Forum: Testing Builds
- Topic: FFMPEG BF-Blender Linux PPC CVS-060322
- Replies: 5
- Views: 5644
I'm a bit confused too. FFMPEG is a multi-platform library (originally on Linux) that allows for the compression and decompression of many audio and video formats. There is a version of blender that is built with the FFMPEG library support, but I think it's only on Linux right now. It should be poss...
- Thu Mar 23, 2006 2:59 pm
- Forum: Testing Builds
- Topic: FFMPEG BF-Blender Linux PPC CVS-060322
- Replies: 5
- Views: 5644
Here is a binary. It's just the dynamic lib so if you need a static lib and/or the include files (to build against) you should get the source and follow the instructions for building it on windows. http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/ffmpeg-0.4.9pre1-win32dll.zip The ...
- Thu Mar 02, 2006 5:39 pm
- Forum: Interface & Tools
- Topic: MD2 export problem
- Replies: 96
- Views: 67091
- Thu Sep 01, 2005 2:33 pm
- Forum: News & Chat
- Topic: md2 import/export
- Replies: 3
- Views: 5124
The current version does not import or export the OpenlGL command lists. Using the original code, I have a work in progress that does, but it still needs some work and is not hung on my site. Due to work, I don't have much time to devote to my website and my scripts. I do plan to go back and revamp ...
- Tue Aug 23, 2005 9:41 pm
- Forum: Interface & Tools
- Topic: Particle Feature Request
- Replies: 0
- Views: 1218
Particle Feature Request
Would it be possible to make it so that you don't have to press the "recalc all" button on the particle systems when you make a change in the particle interaction panel? My best guess at how to implement it would be to make a flag to mark the particle system as dirty any time a change is made on the...
- Tue Aug 16, 2005 4:01 pm
- Forum: Coding Blender
- Topic: Seq editor feature requests #1
- Replies: 5
- Views: 4396
- Sun Jul 31, 2005 3:25 pm
- Forum: Interface & Tools
- Topic: fast export/import
- Replies: 12
- Views: 6032
The first rule of optimizing is to optimize where you need it. How many times per frame do you export your model-probably none. You probably export one time once you've finished modeling. Take the time that you are waiting for your model to export to get some coffee. I don't think it's a good use of...
- Sun Jun 05, 2005 3:37 am
- Forum: Interface & Tools
- Topic: Idea to speed-up the workflow in blender.
- Replies: 6
- Views: 3080
In order to tell the difference between a tap and a hold, you need to keep the time difference between KEY_DOWN and KEY_UP events. You could do this with an array for the keys and get a time for the down, then on an up event compare the times. Then you would push either a KEY_TAP or KEY_HOLD event t...
- Sun May 22, 2005 4:55 pm
- Forum: Coding Blender
- Topic: Help getting started programming 3D C++ ?
- Replies: 6
- Views: 9339
If you're looking for the 3d math tutorials check out: http://www.gamedev.net http://www.flipcode.org http://www.devmaster.net http://www.gametutorials.com/Main.asp http://www.gametutorials.com/Main.asp Also, if you're looking for books, try "3D game Engine Design", "Real-Time Rendering", "Computer ...
- Tue May 10, 2005 2:50 pm
- Forum: Coding Blender
- Topic: Seq editor feature requests #1
- Replies: 5
- Views: 4396
These are good ideas. I'm working on a sequencer overhaul and could use some help.
Sequencer Wiki
Cheers,
Bob
Sequencer Wiki
Cheers,
Bob
- Thu Jan 13, 2005 3:00 am
- Forum: Interface & Tools
- Topic: Soft Bodies-Pressure Model
- Replies: 0
- Views: 1304
Soft Bodies-Pressure Model
For the developers working on soft bodies:
I found this and thought it may be of some use. It simulates pressure within a soft body. Use it for what it is.
Link
Cheers,
Bob
I found this and thought it may be of some use. It simulates pressure within a soft body. Use it for what it is.
Link
Cheers,
Bob
- Tue Dec 14, 2004 3:42 am
- Forum: Interface & Tools
- Topic: UV Relax feature
- Replies: 1
- Views: 2807
UV Relax feature
Will the UV relax feature from Tuhopuu 2 ever make it to blender? If you take LSCM unwrapped UV coordinates, and relax them, I think you get a better UV layout for the UVs, quicker.
Cheers,
Bob
Cheers,
Bob