Search found 92 matches

by scourage
Tue Nov 02, 2004 7:47 am
Forum: Animation
Topic: How to import .bvh to the existing armature?
Replies: 11
Views: 11723

The problem that I'm running into with my bvh importer is that when the joints are not all in the same plane, some of bones get a roll induced in them that messes up the animation (usually along the z axis). This roll is a local roll, and when the world roll is applied from the BVH data, it gets all...
by scourage
Mon Sep 06, 2004 2:55 pm
Forum: Interface & Tools
Topic: Upgrading Audio/Video
Replies: 8
Views: 2015

Thanks, Thats a great word. Do you mind if I use it too? ;) I'm going to do my best to implement it as fast as I can. The good news-I'm open to suggestions on UI and how the back end should work. The bad news-I'm going on vacation back to the US to my parents house (which is kinda remote-no internet...
by scourage
Mon Sep 06, 2004 12:13 am
Forum: Interface & Tools
Topic: Upgrading Audio/Video
Replies: 8
Views: 2015

slikdigit, Thank you. The intent is use the same library decode as well as encode media files so that using an mp3 or avi for input in the sequence editor is possible. I looked at using a high level application (mencoder) and calling that from blender but found that to keep blender small and ensure ...
by scourage
Sun Sep 05, 2004 4:49 pm
Forum: Coding Blender
Topic: Linux 3d Acceleration
Replies: 6
Views: 2739

if it's gentoo, "emerge blender" is all you need. You may need to have ACCEPT_KEYWORDS="~x86" to get the latest version.

cheers,

Bob
by scourage
Sun Sep 05, 2004 4:43 pm
Forum: Interface & Tools
Topic: Upgrading Audio/Video
Replies: 8
Views: 2015

I started building the UI. Screen shots are at

http://bane.servebeer.com/programming/b ... index.html

Now for the fun stuff of integrating the new audio/video codecs. I'd love to hear some feedback. More to come.


Cheers,

Bob
by scourage
Sun Sep 05, 2004 12:42 pm
Forum: Coding Blender
Topic: Linux 3d Acceleration
Replies: 6
Views: 2739

in gentoo linux, you need to emerge nvidia-kernel, then emerge nvidia-glx. Then you need ot make sure that X is working with the nvidia kernel driver (see gentoo forums for how to do that). Once you got the X server working with that you need to emerge blender and you'll be fine.

Cheers,

Bob
by scourage
Fri Sep 03, 2004 1:33 pm
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 53191

I think the game engine would be very valuable on a hand held. That would be awsome for meetings...I mean free time.

chees,

Bob
by scourage
Fri Sep 03, 2004 2:49 am
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 53191

My $0.02: If somebody were to port blender to pocketPC, that would be great, but the rasterization may not be the big problem (klimt looks like a good way to do that) but more an interface issue. What features would not be necissary/feasible on a pocketPC that are in a full-up computer version, such...
by scourage
Mon Aug 30, 2004 5:11 am
Forum: Coding Blender
Topic: unable to compile blender 2.34 on linux
Replies: 4
Views: 2482

I recommend going with a clean source tree and using the scons build system. That will require python and scons installed on the system.

cheers,

Bob
by scourage
Sat Aug 28, 2004 2:41 pm
Forum: Interface & Tools
Topic: request: mpeg1/2 export when rendering animation
Replies: 2
Views: 1288

I'm looking at doing this, but I can't make any promises. I just started wading in the source code and don't know if I'm getting in over my head. It's something that I think that blender really needs.

Cheers,

Bob
by scourage
Sat Aug 28, 2004 2:27 am
Forum: Interface & Tools
Topic: Upgrading Audio/Video
Replies: 8
Views: 2015

Upgrading Audio/Video

I'm fishing for advice and opinions.

I'm considering spending some time working on Blender's audio/video support and a possible integration of ffmpeg for audio/video input/output. Has anybody already tried this or working on it now?

Cheers,

Bob
by scourage
Fri Aug 13, 2004 12:20 am
Forum: Python
Topic: Which is the best OBJ Import / Export?
Replies: 4
Views: 1417

I think JMS's OBJ script is better than mine. I haven't been putting alot of brain energy into mine lately. That said, I'm all about collaborating to make the best scripts possible. If I can help, just let me know how.

Cheers,

Bob
by scourage
Wed Aug 11, 2004 11:42 am
Forum: Animation
Topic: How to import .bvh to the existing armature?
Replies: 11
Views: 11723

ok, I'll look at the order of the rotations. I hadn't thought of that. Thanks!

Cheers,

Bob
by scourage
Wed Aug 11, 2004 5:47 am
Forum: Animation
Topic: How to import .bvh to the existing armature?
Replies: 11
Views: 11723

Ideasman, I had used your script to create one that makes an armature and animates it instead of empties. However, I don't have it quite right. If you have time, would you mind taking a look and help me find the bugs? Thanks for your time. Cheers, Bob http://bane.servebeer.com/programming/blender PS...
by scourage
Tue Aug 10, 2004 1:17 am
Forum: Python
Topic: 3DS & Python
Replies: 4
Views: 2471

Wow

I just saw your post. I really must read these forums more. Thanks for the link. I'll definitly look into it.

Cheers,

Bob

Edit:
This is a great package. thanks again for the help.