Search found 618 matches
- Wed Dec 21, 2005 10:53 pm
- Forum: Animation
- Topic: Blender3D and Animation Question
- Replies: 3
- Views: 3035
- Sun Dec 04, 2005 12:31 am
- Forum: Rendering
- Topic: Feature Request: More than two Threads.
- Replies: 5
- Views: 3059
- Mon Nov 07, 2005 12:11 am
- Forum: Coding Blender
- Topic: I miss vertex Weight Paint
- Replies: 4
- Views: 3084
why don't you use add? Mix will give you the mean of current and bruch value. like .5 and 1 will paint .75. Doing "add" with 1 weight and 1 oppacity will give you want you want. for myself What i miss from old system is the ability to paint a region without having to paint all over. What i mean is I...
- Fri Nov 04, 2005 5:51 am
- Forum: Interface & Tools
- Topic: Improved Merge tools
- Replies: 8
- Views: 6100
- Wed Oct 19, 2005 4:24 pm
- Forum: Interface & Tools
- Topic: future of dag
- Replies: 7
- Views: 3173
maybe.
http://www.blender.org/cms/Emil_Brink.686.0.html
There was also talk about crafter.
That's all I know.
http://www.blender.org/cms/Emil_Brink.686.0.html
There was also talk about crafter.
That's all I know.
- Tue Oct 04, 2005 3:00 pm
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/10/03)
- Replies: 9
- Views: 7962
- Tue Oct 04, 2005 2:58 pm
- Forum: News & Chat
- Topic: PocketPC
- Replies: 66
- Views: 55480
- Tue Oct 04, 2005 4:55 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (05/10/03) + patch
- Replies: 24
- Views: 16375
- Tue Oct 04, 2005 2:21 am
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/10/03)
- Replies: 9
- Views: 7962
- Mon Oct 03, 2005 5:26 pm
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/10/03)
- Replies: 9
- Views: 7962
bf-Blender / Linux (2005/10/03)
Hi, I'm trying to build as often as possible now. Better than nothing. Lotsa new stuff again. Enjoy. Hair: driven ipo, new strand channel.. Note: This build is done with glibc 2.3.5 and python 2.4.2. So very last version of python, though 2.4 will do. Testing python is a must. I'll most likely post ...
- Mon Oct 03, 2005 3:03 pm
- Forum: Interface & Tools
- Topic: [Feature Request] - Needed to replace Commercial Appz
- Replies: 14
- Views: 3245
Not to kind of break the party here. But you can read the goal of the Blender foundation: http://www.blender.org/cms/About.30.0.html
It is not a goal for Blender to become comercial-ready. This can explain some decisions made by the dev team.
just some though
It is not a goal for Blender to become comercial-ready. This can explain some decisions made by the dev team.
just some though
- Thu Sep 29, 2005 5:07 pm
- Forum: Animation
- Topic: Divx Create for Free
- Replies: 3
- Views: 2616
- Tue Sep 27, 2005 5:01 pm
- Forum: Coding Blender
- Topic: Render this window and all layer key doesn't work - updated
- Replies: 7
- Views: 5649
- Mon Sep 26, 2005 8:49 pm
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/09/26)
- Replies: 9
- Views: 8229
bf-Blender / Linux (2005/09/26)
Time for an update. Sorry for this long post. This is the default build, including game engine, sumo. Bullet still don't compile, don't have time to check. Done with glib 2.3.5 and python 2.4 ----------------------- Relevant feature: -bugfixes -Roland Hess' Floor Constraint patch: -realtime boleans ...
- Fri Sep 16, 2005 5:54 pm
- Forum: Interface & Tools
- Topic: The new particle features need a GUI overhaul
- Replies: 12
- Views: 4962
just to give more food for the though: The current effect panel will dissapear. As the only "effect" remaining is the particle. The rest is now part of the modifier stack. Original discussion on the ML was leading to: Remove completely the notion of effect. Create a panel of button just for particle...