Search found 618 matches

by gabio
Wed Dec 21, 2005 10:53 pm
Forum: Animation
Topic: Blender3D and Animation Question
Replies: 3
Views: 2792

Start working with Blender 2.40. The release will be in a day. Completely new animation system for you.
by gabio
Sun Dec 04, 2005 12:31 am
Forum: Rendering
Topic: Feature Request: More than two Threads.
Replies: 5
Views: 2730

imho the real advantage of getting a lot of thread would be like if each part of blender would have a thread, this way for example you could render and still continue to work on your scene. but that also imply modularisation. And this will have to wait until 3.0 and purple...
by gabio
Mon Nov 07, 2005 12:11 am
Forum: Coding Blender
Topic: I miss vertex Weight Paint
Replies: 4
Views: 2810

why don't you use add? Mix will give you the mean of current and bruch value. like .5 and 1 will paint .75. Doing "add" with 1 weight and 1 oppacity will give you want you want. for myself What i miss from old system is the ability to paint a region without having to paint all over. What i mean is I...
by gabio
Fri Nov 04, 2005 5:51 am
Forum: Interface & Tools
Topic: Improved Merge tools
Replies: 8
Views: 5430

OMG!
Now you need to put that in the patch tracker ASAP!
by gabio
Wed Oct 19, 2005 4:24 pm
Forum: Interface & Tools
Topic: future of dag
Replies: 7
Views: 2758

maybe.
http://www.blender.org/cms/Emil_Brink.686.0.html

There was also talk about crafter.
That's all I know.
by gabio
Tue Oct 04, 2005 3:00 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/10/03)
Replies: 9
Views: 7324

Next one will be offical-like
by gabio
Tue Oct 04, 2005 2:58 pm
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 52303

Pocket PC support for Blender would be awesome.
You' the man!
by gabio
Tue Oct 04, 2005 4:55 am
Forum: Testing Builds
Topic: bf-Blender / Windows (05/10/03) + patch
Replies: 24
Views: 14945

ding dong!
We are the 20051003!
by gabio
Tue Oct 04, 2005 2:21 am
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/10/03)
Replies: 9
Views: 7324

It's not a shader, but a map-input option.
You need to add particle to an object, then go in material, map-input panel and you'll see "strand" mapping.

And no the vertex group for particle is not in there because it's still not commited.
by gabio
Mon Oct 03, 2005 5:26 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/10/03)
Replies: 9
Views: 7324

bf-Blender / Linux (2005/10/03)

Hi, I'm trying to build as often as possible now. Better than nothing. Lotsa new stuff again. Enjoy. Hair: driven ipo, new strand channel.. Note: This build is done with glibc 2.3.5 and python 2.4.2. So very last version of python, though 2.4 will do. Testing python is a must. I'll most likely post ...
by gabio
Mon Oct 03, 2005 3:03 pm
Forum: Interface & Tools
Topic: [Feature Request] - Needed to replace Commercial Appz
Replies: 14
Views: 2842

Not to kind of break the party here. But you can read the goal of the Blender foundation: http://www.blender.org/cms/About.30.0.html
It is not a goal for Blender to become comercial-ready. This can explain some decisions made by the dev team.
just some though
by gabio
Thu Sep 29, 2005 5:07 pm
Forum: Animation
Topic: Divx Create for Free
Replies: 3
Views: 2365

thanks for the head up
by gabio
Tue Sep 27, 2005 5:01 pm
Forum: Coding Blender
Topic: Render this window and all layer key doesn't work - updated
Replies: 7
Views: 5279

me too.
Bug tracker then.
it's in the menu on your left.
by gabio
Mon Sep 26, 2005 8:49 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/09/26)
Replies: 9
Views: 7574

bf-Blender / Linux (2005/09/26)

Time for an update. Sorry for this long post. This is the default build, including game engine, sumo. Bullet still don't compile, don't have time to check. Done with glib 2.3.5 and python 2.4 ----------------------- Relevant feature: -bugfixes -Roland Hess' Floor Constraint patch: -realtime boleans ...
by gabio
Fri Sep 16, 2005 5:54 pm
Forum: Interface & Tools
Topic: The new particle features need a GUI overhaul
Replies: 12
Views: 4296

just to give more food for the though: The current effect panel will dissapear. As the only "effect" remaining is the particle. The rest is now part of the modifier stack. Original discussion on the ML was leading to: Remove completely the notion of effect. Create a panel of button just for particle...