Search found 618 matches

by gabio
Sun Sep 11, 2005 11:10 pm
Forum: Animation
Topic: I need a Blender master on my team
Replies: 4
Views: 3012

You could post on elysiun too. Better answer than here ;)
by gabio
Wed Sep 07, 2005 6:15 am
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/09/06)
Replies: 3
Views: 4366

Game engine is not compiling, what else can i say... :?
by gabio
Tue Sep 06, 2005 6:41 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/09/06)
Replies: 3
Views: 4366

bf-Blender / Linux (2005/09/06)

Long time no see. I've lost count of where i was in cvs commit. So for now I can tell you the news stuff from last build: 29 august: Done with glib 2.3.5 and python 2.4 awaiting new chroot to give you a more official one though. for now if you have any problem with missing lib... just tell me. -----...
by gabio
Tue Aug 30, 2005 3:32 pm
Forum: Documentation & Education
Topic: Better Download directory organization
Replies: 2
Views: 2010

I e-mailed the maintainer about that. So if he's still alive, And update may follow.
by gabio
Thu Aug 25, 2005 10:09 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
Replies: 14
Views: 9438

Yes but all other aren't ;)
Like this build for IK on windows. I can't acces it since this morning.
by gabio
Thu Aug 25, 2005 5:15 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
Replies: 14
Views: 9438

LG: You server is awefully slow. Make sure to use kidb website instead, or the website of Zanqdo:
http://www.graphicall.org/builds/index.php
by gabio
Tue Aug 23, 2005 3:17 am
Forum: Animation
Topic: KeyBlocks
Replies: 9
Views: 5286

Kayframe is a dot on a ipo line... how can you scale that? or make that hold. You can shift-d the yellow block and place it just after, becasue it's the same key, the time between the 2 would get the same position (in theory), though yes you have to set handle to vector. There is a way, but i don't ...
by gabio
Wed Aug 17, 2005 2:29 pm
Forum: News & Chat
Topic: Supporting Blender
Replies: 4
Views: 3607

Arathorn wrote:I don't believe there will be a 2.4 book. At least not anytime soon.
It's in the agenda though, for after 2.4 release.
by gabio
Tue Aug 16, 2005 7:29 pm
Forum: Interface & Tools
Topic: Missing userface buttons
Replies: 1
Views: 1298

They have been moved around.
Wat are you trying to do?
by gabio
Sun Aug 14, 2005 11:07 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19343

JoOngle: well, cool anim though it looked a bit too oily and anim was lagin a bit.. no?

Koba:
Look like you don't need to run it now. old version needed to though.
by gabio
Sun Aug 14, 2005 12:29 am
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19343

yes but what about the bake time?
Seriously this can kill you cpu, ram and swap in less than 3sec!

If you get a message: killed in the console. It's because you ask too much.

For the elbeem file, it's an extern simulator, even if it's integrated in. It may be usefull (Cluster?).
by gabio
Sat Aug 13, 2005 6:32 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19343

Soc project: fluid / Linux (2005/08/13)

Ok I take the chance to post this build up. Remember folks This is really WIP. Fluid in Blender: Note on the current project: http://wiki.blender.org/bin/view.pl/Blenderdev/SoCFluidAnimation As of the "how does it works?": # Create a new blender file, add a cube mesh at (0,0,0) and tag it as fluid s...
by gabio
Sat Aug 13, 2005 6:05 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/08/13)
Replies: 4
Views: 4743

bf-Blender / Linux (2005/08/13)

Still more work done. Game engine got some new stuff that really need a good test drive. Btw this build has sumo and bullet enabled. Also more stuff on modifier, softbody collision, moding tools.. and more. ----------------------- Relevant feature: -Game engine, bullet. -Bugfixes -softbodies: lattic...
by gabio
Sat Aug 13, 2005 5:05 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (13/08/05)
Replies: 4
Views: 5787

Hi, you can make it sticky then.
I will remove mine.
by gabio
Sat Aug 13, 2005 3:35 am
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 19534

been a long time. The tree is unbuildable for me atm (msvc & scons), gameengine pb.
Will post as soon as the problem is solved.