
Search found 618 matches
- Sun Sep 11, 2005 11:10 pm
- Forum: Animation
- Topic: I need a Blender master on my team
- Replies: 4
- Views: 3243
- Wed Sep 07, 2005 6:15 am
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/09/06)
- Replies: 3
- Views: 4682
- Tue Sep 06, 2005 6:41 pm
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/09/06)
- Replies: 3
- Views: 4682
bf-Blender / Linux (2005/09/06)
Long time no see. I've lost count of where i was in cvs commit. So for now I can tell you the news stuff from last build: 29 august: Done with glib 2.3.5 and python 2.4 awaiting new chroot to give you a more official one though. for now if you have any problem with missing lib... just tell me. -----...
- Tue Aug 30, 2005 3:32 pm
- Forum: Documentation & Education
- Topic: Better Download directory organization
- Replies: 2
- Views: 2195
- Thu Aug 25, 2005 10:09 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
- Replies: 14
- Views: 10279
- Thu Aug 25, 2005 5:15 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/08/23) Bullet + Ashikhmin shader
- Replies: 14
- Views: 10279
LG: You server is awefully slow. Make sure to use kidb website instead, or the website of Zanqdo:
http://www.graphicall.org/builds/index.php
http://www.graphicall.org/builds/index.php
Kayframe is a dot on a ipo line... how can you scale that? or make that hold. You can shift-d the yellow block and place it just after, becasue it's the same key, the time between the 2 would get the same position (in theory), though yes you have to set handle to vector. There is a way, but i don't ...
- Wed Aug 17, 2005 2:29 pm
- Forum: News & Chat
- Topic: Supporting Blender
- Replies: 4
- Views: 3888
- Tue Aug 16, 2005 7:29 pm
- Forum: Interface & Tools
- Topic: Missing userface buttons
- Replies: 1
- Views: 1425
- Sun Aug 14, 2005 11:07 pm
- Forum: Testing Builds
- Topic: Soc project: fluid / Linux (2005/08/13)
- Replies: 22
- Views: 20751
- Sun Aug 14, 2005 12:29 am
- Forum: Testing Builds
- Topic: Soc project: fluid / Linux (2005/08/13)
- Replies: 22
- Views: 20751
- Sat Aug 13, 2005 6:32 pm
- Forum: Testing Builds
- Topic: Soc project: fluid / Linux (2005/08/13)
- Replies: 22
- Views: 20751
Soc project: fluid / Linux (2005/08/13)
Ok I take the chance to post this build up. Remember folks This is really WIP. Fluid in Blender: Note on the current project: http://wiki.blender.org/bin/view.pl/Blenderdev/SoCFluidAnimation As of the "how does it works?": # Create a new blender file, add a cube mesh at (0,0,0) and tag it as fluid s...
- Sat Aug 13, 2005 6:05 pm
- Forum: Testing Builds
- Topic: bf-Blender / Linux (2005/08/13)
- Replies: 4
- Views: 5120
bf-Blender / Linux (2005/08/13)
Still more work done. Game engine got some new stuff that really need a good test drive. Btw this build has sumo and bullet enabled. Also more stuff on modifier, softbody collision, moding tools.. and more. ----------------------- Relevant feature: -Game engine, bullet. -Bugfixes -softbodies: lattic...
- Sat Aug 13, 2005 5:05 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (13/08/05)
- Replies: 4
- Views: 6197
- Sat Aug 13, 2005 3:35 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows-Linux (2005/08/02)
- Replies: 36
- Views: 21547